The Mugen Fighters Guild

Art & Entertainment => Graphics => Topic started by: rgveda99 on December 20, 2012, 03:45:20 pm

Title: Sailor Sprites
Post by: rgveda99 on December 20, 2012, 03:45:20 pm
Need critique and feedback.  I'm just pretty much adding new move sets for most of the sailors.

(http://s6.postimage.org/wvz8q1kkh/merccammycrouchkick.png)
Title: Re: Sailor Sprites
Post by: Ryƫku Tsukuyomi on December 20, 2012, 04:05:28 pm
wow this look neat, keep it up bro.
Title: Re: Sailor Sprites
Post by: Bastard Mami on December 20, 2012, 10:05:47 pm
Those are very nice.
Title: Re: Sailor Sprites
Post by: ChurkY on December 21, 2012, 02:35:23 am
wow, they're exactly the same as the originals =S
you're terryfingly good
Title: Re: Sailor Sprites
Post by: Graphicus on December 29, 2012, 12:17:30 am
Yeah, looks totally legit!  :2thumbsup:
Title: Re: Sailor Sprites
Post by: rgveda99 on December 29, 2012, 02:05:07 am
Thanks.  I've worked before on some other sprites I did a few months ago.  In the early days everything was frankensprited.

(http://i744.photobucket.com/albums/xx82/rgveda99/VenusLoveShock.png)
(http://i744.photobucket.com/albums/xx82/rgveda99/MercuryAquaRhapsody.png)

With practice I eventually improved and converted the SNES and 3dO sprites.

(http://i744.photobucket.com/albums/xx82/rgveda99/SMcrouchpunch.png)
(http://s6.postimage.org/gbnekbn4x/sailor_Rvs_Asuka.png)

I had fun converting Asuka's sprites from TMNT.

I'm planning on adding rolls and dodges too since I'm a big fan of KOF.

I've already made dozens here worth 5 months of work.
http://www.sailormoonforum.com/viewtopic.php?f=24&t=16456&st=0&sk=t&sd=a
Title: Re: Sailor Sprites
Post by: ThatIdahoGuy on December 29, 2012, 02:09:03 am
I mentioned this back on the Sailor Moon forum, but I really love the work you did on these.
Title: Re: Sailor Sprites
Post by: rgveda99 on December 29, 2012, 03:06:16 am
Don't worry I wont stop.  A lot of the spriters at SMF already quit or moved to RPG projects.

Also does anyone know what happened to Theotus' beta Uranus?  He made the 3d0 and the modified SNES version with arcade graphics.
Title: Re: Sailor Sprites
Post by: Roman55 on December 29, 2012, 03:13:54 am
IIRC, it was lost with Megaupload. Could be wrong though and it may be laying in a warehouse somewhere.

Also hey.
Title: Re: Sailor Sprites
Post by: rgveda99 on December 29, 2012, 03:26:42 am
IIRC, it was lost with Megaupload. Could be wrong though and it may be laying in a warehouse somewhere.

Damn.  It was in Megaupload the whole time. 

Also hey.

Hi.
Title: Re: Sailor Sprites
Post by: DNZRX768 on December 29, 2012, 04:30:28 am
Those sprites look fantastic!

Keep up the good work.
Title: Re: Sailor Sprites
Post by: rgveda99 on December 29, 2012, 04:08:27 pm
Who is programming this Sailormoon?

Its not using MVC engine but the original SNES game.

Edit:
Forgot the youtube link.
http://www.youtube.com/watch?v=Yg3f61VMJRg

Is it DiscorsBass?  Is he/she a member here?
Title: Re: Sailor Sprites
Post by: ThatIdahoGuy on December 29, 2012, 04:37:14 pm
That looks more like Kamekaze's Sailor Moon. It's only for Mugen 1.0.
Title: Re: Sailor Sprites
Post by: rgveda99 on December 29, 2012, 04:51:40 pm
How is the game physics?  Is it close to the SNES game or an SF2 game?
Title: Re: Sailor Sprites
Post by: ThatIdahoGuy on December 29, 2012, 04:58:07 pm
I'm pretty sure he went for SNES accuracy.
Title: Re: Sailor Sprites
Post by: Roman55 on December 29, 2012, 06:26:24 pm
Yeah he went for SNES accuracy.
Title: Re: Sailor Sprites
Post by: rgveda99 on December 30, 2012, 02:38:37 am
Did it include the unlimited alpha counters?

      Posted: January 01, 2013, 11:37:13 am
Hooray!!!

http://www.youtube.com/watch?v=sgbSVK6jZQQ

So happy someone is using my sprite edits.  Just wished someone would get rid of those animated sequences.

Edit:
After close inspection sadly none of my edits made it.

Title: Re: Sailor Sprites
Post by: DNZRX768 on January 14, 2013, 01:06:29 pm
Question:

Can I use some of your sprite edits for some of my MUGEN creations, cause they are quite well done.
Title: Re: Sailor Sprites
Post by: rgveda99 on January 15, 2013, 09:02:14 am
Go ahead.
Title: Re: Sailor Sprites
Post by: Diepod on January 22, 2013, 05:08:55 pm
Well done.
Title: Re: Sailor Sprites
Post by: Miko Itsumi on January 24, 2013, 03:51:16 am
Very cool! Looking forward to all the Sailors!
Title: Re: Sailor Sprites
Post by: rgveda99 on February 07, 2013, 04:21:25 pm
(http://i744.photobucket.com/albums/xx82/rgveda99/shineaqua_zpsa2158211.png)

Edit:
Finally someone working on that sprite I made a year ago.

http://s1323.beta.photobucket.com/user/valkyrie122/media/VR12_zpsb8cf30f2.mp4.html
(http://i1323.photobucket.com/albums/u597/valkyrie122/th_VR12_zpsb8cf30f2.jpg) (http://i1323.photobucket.com/albums/u597/valkyrie122/VR12_zpsb8cf30f2.mp4)

     Posted: May 05, 2013, 03:48:59 pm
http://www.youtube.com/watch?v=Rwe6jfyMpE4

The sprites I commissioned for last year has finally surfaced.  Just wished they'd stop using Sakuraka's style.
Title: Re: Sailor Sprites
Post by: rgveda99 on December 28, 2014, 09:29:51 am
New sprites by Chamat.

http://www.serenitysmoonpalace.com/palace/viewtopic.php?f=22&p=9429#p9429

(http://i.imgur.com/X0XkU2g.gif)

(http://i.imgur.com/VzCAAvG.gif)

(http://i.imgur.com/svJy1Ci.gif)

Title: Re: Sailor Sprites
Post by: rgveda99 on July 29, 2016, 05:19:08 pm
New sprites by metalwarrior.

(http://s6.postimg.org/54sfz26jl/burningkikosho.png)

(http://s6.postimg.org/lupcq3tep/venus_new_pose.png)

Come visit my facebook page.

https://www.facebook.com/Sailor-Stars-Beyond-801692406615297
Title: Re: Sailor Sprites
Post by: rgveda99 on April 19, 2018, 04:33:36 am
Been a long time. Decided to frankensprite the fountain stage with either a Yuyu Hakusho park or Ranma New York stages.

Just having fun right now. Not final yet though as I need to recolor some of the bushes and trees.

(https://s6.postimg.cc/o6tr733oh/fountain_edit_stage_1.png)

(https://s6.postimg.cc/bffl0km6p/fountain_edit_stage_2.png)

(https://s6.postimg.cc/k81lky5sx/fountain_night_1.png)

(https://s6.postimg.cc/4mka101kh/fountain_night_2.png)

Edit:

Did this just a few hours ago. This time using Yuyu Hakusho and Rival Turf background sprites.

(https://s6.postimg.cc/j8khgofoh/fountain_day_city_view_1.png)
Title: Re: Sailor Sprites
Post by: rgveda99 on December 26, 2018, 03:58:21 am
(https://i.postimg.cc/L69NH8c1/Mars-R-move.png)

Working on the exclusive R beat em up only moves. Made the legs a little longer in the middle.
Title: Re: Sailor Sprites
Post by: rgveda99 on January 01, 2019, 07:03:49 pm
Working on a new stance for Mars that makes her both posh and battle ready.   :smash:

(https://i.postimg.cc/4d19Tzgq/mars-new-standing-WIP.png)
Title: Re: Sailor Sprites
Post by: rgveda99 on January 03, 2019, 12:09:28 pm
Fin.  :hyo:

(https://i.postimg.cc/9f0C7MYK/Mars-new-stance-development.png)
Title: Re: Sailor Sprites
Post by: rgveda99 on January 05, 2019, 10:49:10 am
Accidentally created an angry Sailor Mars frame. I was trying to get rid of Kula's long neck and tried swapping heads to calculate where I should attached the head. That angry look is perfect for a loss by time animation.



(https://i.postimg.cc/c1bd5Stn/angry-mars-stance.png)

She looks mad furious. XD
Title: Re: Sailor Sprites
Post by: rgveda99 on January 10, 2019, 03:15:06 pm
Done with the first frame. Made 2 with some minor alterations on the shoes and ankle area.  :guitarist:


(https://i.postimg.cc/TYGwsWcL/aerial-blowback-kick-first-frame-mars.png)
Title: Re: Sailor Sprites
Post by: rgveda99 on January 14, 2019, 10:47:00 am
The kicking leg and the hair were challenging but I actually struggled with the neck on the 2nd frame of animation.


(https://i.postimg.cc/YCN73Vg5/Kula-blowback-2nd-frame-mars.png)
Title: Re: Sailor Sprites
Post by: rgveda99 on January 17, 2019, 06:24:42 am
I swear the last image was so difficult that I had to frankensprite a Variable Geo character to get the leg right and it was worth it.  :hyo:

(https://i.postimg.cc/XY7kG7ZP/Kula-Blowback-Mars.png)
Title: Re: Sailor Sprites
Post by: rgveda99 on January 21, 2019, 08:14:06 am
Working on the headstomp.

(https://i.postimg.cc/ZqS6cmgd/Mars-headstomp-WIP.png)
Title: Re: Sailor Sprites
Post by: Master Yoda on January 22, 2019, 03:49:18 am
Nice progress man! keep going.
Title: Re: Sailor Sprites
Post by: Negi Springfield on January 22, 2019, 06:05:15 pm
Oh wow, this thread takes me way back. I'm surprised you continued working on these sprite sets after so long. I hope you make enough progress to complete it this time, tons of great work done so far, keep it up!
Title: Re: Sailor Sprites
Post by: rgveda99 on January 31, 2019, 03:25:26 am
Done. Made 3 variants for the hair.

(https://i.postimg.cc/V6WkvgyH/Drill-Kick-First-Frame.png)

(https://i.postimg.cc/NFGfHXBG/Drill-Kick-First-Frame-WIP.png)

Title: Re: Sailor Sprites
Post by: rgveda99 on February 04, 2019, 01:11:14 pm
Sailor Mars' Drill Kick is done.  :pimp:

(https://i.postimg.cc/MTr5JtNR/Sailor-Mars-Drill-Kick.png)
Title: Re: Sailor Sprites
Post by: Shockdingo on February 04, 2019, 04:14:50 pm
These are pretty cool! You're doing some fine work!
Title: Re: Sailor Sprites
Post by: rgveda99 on February 05, 2019, 03:38:43 pm
Making some facial enhancements as I'm using Athena Asamiya as her sprite base for her new standing light kick. Haven't touched the hair yet and now she's looking more like Sailor Mercury. Felt like I 2002 Athena's face was more appropriate.

https://www.facebook.com/SailorStarsBeyond/posts/1995009067283619
Title: Re: Sailor Sprites
Post by: rgveda99 on February 09, 2019, 12:55:45 pm
Done with Sailormoon's new standing light kick.


(https://i.imgur.com/0OwPkrT.png)
Title: Re: Sailor Sprites
Post by: Bastard Mami on February 11, 2019, 04:10:40 pm
Good job.
you have been doing this for years, right ?

(I seem to recall a dude from england also doing sailor moon spirte edits since 10+ years ago, but if might be youa nd I mgiht ahve mistaken him/you as being from england)
Title: Re: Sailor Sprites
Post by: rgveda99 on February 11, 2019, 05:10:28 pm
Good job.
you have been doing this for years, right ?

I stopped when my Dysthymia stepped in and hired other spriters to do the work when I realize how many sprites I'll work with.

Thinking about hiring again soon. It's too much work and I'm just adding stuff to make the Sailors not feel like an incomplete beat em up fighter forcefully fitted to a traditional fighter. A lot of the sailor mugen programmers seem to reference the anime rather than referencing fighting games for normal moves.

Anyway this time I'm over my Dysthymia and will continue pursuing finishing this.

(I seem to recall a dude from england also doing sailor moon spirte edits since 10+ years ago, but if might be youa nd I mgiht ahve mistaken him/you as being from england)

Yeah I hired the guy from England that time to do Sailor Saturn. Sadly he didn't finish the sprites needed to complete so there's some missing  stun frames.
Title: Re: Sailor Sprites
Post by: rgveda99 on February 14, 2019, 05:51:46 pm
I used Leona from the 'King of Fighters' as sprite base to work on. Not my favorite KOF gal but she does have this awesome move set for normals. The original arcade beat em up only had one punch which made her Mugen counterparts very incomplete. Will be working on a 6 button version for her ala 'Street Fighter 2' for both neutral and moving jump punches. I'll also be replacing the old punch she had in the arcade to make her move sets look more dynamic and fit for a traditional 2D fighter. So that's 1 down and 5 to go.

(https://i.imgur.com/8Axl6Kl.png)
Title: Re: Sailor Sprites
Post by: rgveda99 on February 16, 2019, 05:40:25 am
Using King of Fighters sprites can be quite a bit of a challenge most of the time. They sometimes slightly twist a part of their body. That or having to get rid of clothes which requires using your imagination.

(https://i.postimg.cc/4xkVw6dQ/Mars-jumping-punch-2.png)
Title: Re: Sailor Sprites
Post by: rgveda99 on February 22, 2019, 03:12:57 pm
First set of jumping punches done.

This one presented a challenge for the last 2 frames. It's looks as though Shermie was doing this shoelace yoga pose in the air. I decided not to do that pose and played it safe without her doing a yoga pose in the air.

(https://i.postimg.cc/634NH33S/Mars-jump-punch-3.png)
Title: Re: Sailor Sprites
Post by: rgveda99 on March 17, 2019, 09:42:51 am
I'm done with Sailor Mars' new back throw. I replaced at least 2 frames of Mai and used Ayako from Variable Geo. It's look awesome and better than the old throw she had in the arcade. This one fits her personality so well.


(https://i.postimg.cc/5tDm715q/Mars-Back-Throw.png)
Title: Re: Sailor Sprites
Post by: Nedflandeurse on March 17, 2019, 01:01:44 pm
I'm done with Sailor Mars' new back throw. I replaced at least 2 frames of Mai and used Ayako from Variable Geo. It's look awesome and better than the old throw she had in the arcade. This one fits her personality so well.


(https://i.postimg.cc/5tDm715q/Mars-Back-Throw.png)

Simply awesome, as you said it fits her personality well! Gracefull and deadly! ^^
I think she have a similar move in one of the 16bits versions of the game.
She could have some mid air throw as well.
Any chance you give her something close to SOR grapple system, with different throws/slams from front and back of enemy?

IMO Mars is all about leg moves, so it's perfect for her.

Good work with Shermie's jump Hard punch as well!!

What will be the next move?
keep it up!
Title: Re: Sailor Sprites
Post by: rgveda99 on March 18, 2019, 10:34:16 am
Simply awesome, as you said it fits her personality well! Gracefull and deadly! ^^
I think she have a similar move in one of the 16bits versions of the game.

Not a fan of her Frankensteiner. It makes her look like she's putting so much effort when she's a character that I feel like she does little effort and still knows how to kick ass.

She could have some mid air throw as well.
Any chance you give her something close to SOR grapple system, with different throws/slams from front and back of enemy?

May be for an EX character in the future. I'm actually checking out Kisarah Westfield in that obscure beat em up/fighting game hybrid.

Air throw will be based on a Guilty Gear character.

What will be the next move?
keep it up!

I'll try to finish the 2nd and final set for the jumping punches so she'll be compatible for a traditional 6 button SF or MVC type of gameplay. A lot of the mugen coders who worked on anything Sailormoon didn't bother to make new normals and focused too much on more and more specials and super moves making the characters feel incomplete, overpowered or cluttered. I'll be fixing that problem so the new generation of Sailormoon coders won't have the same problem.
Title: Re: Sailor Sprites
Post by: Nedflandeurse on March 18, 2019, 11:13:49 am
I'm pretty ok with all of this! ^^

Yes, of course, I know AODK, Kisarah have some interesting grapple moves. (like most AODK characters ^^)

About air throw from GG, you think about Jam's air throw? I think it would fit well.

Also, I'm sor OK with this idea to give more regular animations instead of artificially giving some diversity with tons and tons of different projectiles to the sailors...
Title: Re: Sailor Sprites
Post by: rgveda99 on March 19, 2019, 10:59:53 am
I'll be multitasking between 2 sprites after a long break.
Experimenting with working with dead lines. Goal is to finish 2 at the very least and 3 at the most new move sets for Sailor Mars before April first.


About air throw from GG, you think about Jam's air throw? I think it would fit well.

Yes. Mars will be breaking the opponents neck in the air.

Also, I'm sor OK with this idea to give more regular animations instead of artificially giving some diversity with tons and tons of different projectiles to the sailors...

Not to mention the one's that don't look anything like a super like Sailor V Kick. Sakuraka made some really awesome moves but some of them should be dropped for a traditional professional looking 2d fighter.

I'll be replacing a nerf version of Moon Sparkling Sensation or Sonic Cry using Yuri's Saiha a few months from now as soon as I'm done with Mars. I love her Sonic Cry in the S game but it makes her look bad and amateurish if animated like she's a crybaby. Looks good if it were a game like Gem Fighter but the arcade style is about refinement.

Good thing the programmer I'm working with is using the Sailormoon S Jougai Rantou engine or inspired from it.
Title: Re: Sailor Sprites
Post by: Nedflandeurse on March 24, 2019, 11:18:10 pm
Yes. Mars will be breaking the opponents neck in the air.

I can't wait to see the move in action!
Title: Re: Sailor Sprites
Post by: rgveda99 on March 31, 2019, 07:55:42 pm
Got so many things done in March and its a great way to kick start the first day of April.  :hyo:

Kaori really has great looking kicks.  :smash:

(https://i.postimg.cc/V6jf6pkn/Sailor-Mars-4th-Jumping-Kick.png)

Nothing special but those are what makes a good character feel complete.  :army:

(https://i.postimg.cc/gjmY6sx5/Sailor-Mars-Jumping-Elbow-Thrust.png)


First time working with a Guilty Gear character. Interesting that before the existence of Guilty Gear they first started with Sailormoon S Jougai Rantou. This is creation going full circle.  :dealwithit:

(https://i.postimg.cc/Vvgz9tMN/Sailor-Mars-Mid-Air-Grab-50-Percent.png)

Seeing as how its 11 frames in total I decided to finish just half for the moment. I'll be finishing the rest hopefully before May.
Title: Re: Sailor Sprites
Post by: Nedflandeurse on April 03, 2019, 12:43:03 pm
I cannot resist posting here as well to tell you how great your work is, one more time!

I always felt like the arcade game had very generic moves for all Sailors.
But, your choice is really good.
with this, Mars have the deadly-leggy moveset that suits her really well.

About Jam's move. I always felt like they could have given one more frame between 3 and 4.
This is just my opinion, even it it already looks good.
Title: Re: Sailor Sprites
Post by: rgveda99 on April 09, 2019, 11:53:24 am

 :nuttrox: I'm done with Sailor Mars new air grab. Never liked her Frankensteiner at all in the Super Famicom games of R, S and SuperS. So far this has been the most work I've done for a move with 11 individual frames. It's funny how original sprites for the 8th, 9th and 10th frames look funny with the 8th frame looking the worst one as she looks derpy. The last few frames make Jam look liked she's either too stressed out, had too much coffee or no sleep. Makes me think the artist was trolling with these last few frames. And too think there's not much characters to work on other than new moves and an alternate version of Sol Badguy which is Holy Order Sol in Guilty Gear Accent Core.

(https://i.imgur.com/ZExSWJ5.png)