The Mugen Fighters Guild
Beyond M.U.G.E.N => Project EF-12 => Topic started by: Skev on November 24, 2014, 11:49:00 am
This is more or less my first post here. I can't seem to figure out a small problem using ConvMotion.bat in the Foolviewer tools.
I'm converting a custom model, rig, and animations from Blender. The first two processed just fine and show up in FoolViewer, while trying to convert a basic idle animation brings up this:
I've tested converting the skeleton .xsi as they're the same file format and it seemed to go through without this error, whereas with the animation .xsi it doesn't even create a .fmot or .fmota
Looking around, it seems more than possible to create motions using Blender, so I'm wondering if anyone might've ran into this issue or knows what in the .xsi this might refer to.