The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => Famicom Fighters => Topic started by: KingPepe2010 on February 08, 2016, 01:25:19 am

Title: Character: Urban Champion
Post by: KingPepe2010 on February 08, 2016, 01:25:19 am
(Upon request since he was already finished, this topic is meant to fully explain this character as well as allowing any discussion regarding him)
Urban Champion
(http://i.imgur.com/4wrFtb1.gif)
Representative of: Nintendo
First Game: Urban Champion (November 14, 1984)
Progress: 100%
Playstyle: Close-ranged power character.

Strengths:
-Scary damage output.
-Has so many ways to start a combo
-Has a decent defense game. (2 special reversals, several anti-airs)
-Above average stamina lets him take hits decently well.

Weaknesses:
-Outside of helpers, he has almost no options for dealing with the opponent at long ranges. (he needs to close the gap)
-For a rush down character, his mobility is quite horrible. (Walk and dashes are slow, short jump is a bit of a blessing since he's harder to anti-air but also a curse since he struggles jumping above some projectiles)
-While he does have options to get closer on the opponent, those options have notable recovery.
-Basic attacks don't reach very far.

Moveset:

Basics

Specials

EX Specials

Super Attacks

Helpers:
2P Urban Champion (5 hits):

Bubbles (3 hits):

Balloon Fighter (3 hits):

Palettes:
(http://i.imgur.com/vqdLsVg.png)
1 - Default
2 - 2P Urban Champ (2P Urban Champ helper uses 1P palette)
3 - Tennis
4 - Excitebike
5 - Jiro Ayashiro (Famicom Detective Club)
6 - Russian Volleyball Team

Other Stuff:
Arrested! - Defeating the opponent with Scapegoat causes the policeman to grab the opponent and take them into his car.

Lurking in the sewers - If the opponent is within KO range by the time they fall into the manhole in Sewer Brawl, something might help you finish the job instead...
Title: Re: Character: Urban Champion
Post by: KingPepe2010 on October 03, 2017, 07:43:42 pm
As of now, Urban Champ is getting a few changes; mainly a damage nerf to his Rising Upper attacks but also getting a whole bunch of other buffs in the meantime. One of the new buffs involves his air strong punch getting changed into a reaching punch. (The uppercut will remain but as a separate basic command):
(https://i.imgur.com/FwNGw3h.png)
Title: Re: Character: Urban Champion
Post by: KingPepe2010 on October 09, 2017, 03:57:29 am
Video regarding the upcoming Urban Champion update:
Title: Re: Character: Urban Champion
Post by: R565 on October 09, 2017, 05:37:42 am
Thanks for this, Urban Champ always felt too strong for his own good.He played like a fighter with that one good move and ran with it. Even though he is my main, he needed a well deserved rework. He still looks good but not cheap to play with.
Title: Re: Character: Urban Champion
Post by: KingPepe2010 on November 24, 2017, 05:19:54 pm
And the first one up for a conversion...

(https://i.imgur.com/7Go8hPm.png)

Download: https://www.dropbox.com/s/cw7uaqh4cge6ozg/Urban%20Champion.zip?dl=0
This also contains the balance/move changes that will be implemented in the next FCF update.
Title: Re: Character: Urban Champion
Post by: Noside on November 24, 2017, 09:40:43 pm
Great release! I was wondering, are you working on a new character?
Title: Re: Character: Urban Champion
Post by: KingPepe2010 on November 25, 2017, 05:13:07 pm
@Noside: Right now, Kid Niki is still being worked on.
Title: Re: Character: Urban Champion
Post by: Noside on November 25, 2017, 08:57:43 pm
Oh cool!
Title: Re: Character: Urban Champion
Post by: KingPepe2010 on November 27, 2017, 05:34:57 pm
Urban Champion updated (11/27/2017): https://www.dropbox.com/s/dn77x8xbu0iypb4/Urban%20Champion%20%2811-27-2017%29.zip?dl=0

-Changes to be applied to the next FCF update:
--Pause menu now displays the controls to navigate it.
--If Training Mode is detected (NOTE: Ok, it actually checks for certain aspects of Training Mode,
see XI. Known Issues/To-Do), the helper health and meter is always set to max.
--The input window for Urban Champion's cancels for Counter Attack have been extended to five
earlier frames.
--Fixed a bug that prevented the fish from popping up if Urban Champion had to back dash during
Sewer Brawl.
--Fixed a bug where Balloon Fighter would set your helper meter to zero when he tossed the
flipper.
--Fixed a bug where vs. certain character, the opponent won't fall into the manhole and Urban
Champion would remain stuck during Sewer Brawl. (this isn't really FCF-specific but the code will
be carried over for the FCF version anyways)
--Fixed velocities for the helpers for scaled up Urban Champion. (also not really FCF-specific)

-Changes for the standalone version only:
--The general controls will update now if you use the six button scheme.
--In the SFF file, there's now a portrait from the old 2010 Urban Champion. See Configuration
Notes on how to change the portraits.
--Fixed Urban Champion being able to air recover even when it's disabled.
--Helper bars' position are now adjustable in Config.txt
--If Urban Champion is the secondary player on a team during Simul mode, his helper bars will only
be readjusted if his partner is a Famicom Fighters character. (EX: Another Urban Champion)
--Readme changes: Fixed Sewer Brawl commands and added "X. Extra Stuff" and
"XI. Known Issues/To-Do". The configurable stuff that does not relate to Config.txt has been
split into its own section. (i. Non-Config.txt stuff)
Title: Re: Character: Urban Champion
Post by: KingPepe2010 on December 02, 2017, 05:18:15 pm
Standalone Urban Champion updated (12/2/2017): https://www.dropbox.com/s/god30ma47yitlw4/Urban%20Champion%20%2812-2-2017%29.zip?dl=0

-Changes to be applied to the next FCF update:
--Readjusted Urban Champion's jump speeds.
--Spin Punch and Dodge now use new commands (Back + Punch, Back + Kick) but the input window during Counter Attack has been reverted.
--Balloon Fighter's Flipper has been reworked; it's now blockable but on hit, it flings the opponent forwards. After throwing, Balloon Fighter will attempt to fly away as fast as he can.
--Fixed an issue where Bubbles' stun wave and Balloon Fighter's attacks in general were not counting towards the juggle counter.

-Changes for the standalone version only:
--Readme changes: Added the 6-button scheme command for Sewer Brawl.
Title: Re: Character: Urban Champion
Post by: KingPepe2010 on February 23, 2018, 04:32:05 pm
Standalone Urban Champion updated (2/23/2018): https://www.dropbox.com/s/02pbn9n5da8xbj6/Urban%20Champion%20%282-23-2018%29.zip?dl=0

-Changes to be applied to the next FCF update:
--Buffer system has been replaced with Jesuszilla's/Vans' buffer system.
--Urban Champion has the ability to summon helpers in the air.
--You can now summon helpers mid-attack; this however requires double the helper meter to preform.
---If said summon requires more than 1/2 of the meter normally, you can't preform that summon
for a mid attack.
--Chip damage increased. (From 1/10th of the original damage to 1/4th)
--All air attacks do the same hitstun to grounded opponents as Jumping Light Punch.
---Jumping Light Punch's pushback has also been decreased which applies to all the other
attacks.
--Urban Champion resize has gone from 1.38x to 1.4x to match Thonolan's resize.
Title: Re: Character: Urban Champion
Post by: KingPepe2010 on March 27, 2018, 06:32:45 pm
Standalone Urban Champion updated (3/27/2018): https://www.dropbox.com/s/bme636fkoom1h0q/Urban%20Champion%20%283-27-2018%29.zip?dl=0
-Fixed an issue where Urban Champion was using fight.snd sounds for his air attacks and not his
own.
-Fixed a bug where you couldn't summon mid-attack in Simul mode.
Title: Re: Character: Urban Champion
Post by: KingPepe2010 on November 05, 2018, 11:44:21 pm
Bug fix update for Urban Champion: http://mcjimmy.net/famicomfighters.html