The Mugen Fighters Guild
Beyond M.U.G.E.N => Project EF-12 => Topic started by: Teralon on March 27, 2017, 07:31:42 am
A question for the technical sophisticated users and contributors:
Could Schwarzerblitz (http://gamejolt.com/games/schwarzerblitz/242456), which is free and modifiable, be a potential contender for a customizable and user-friendly 3D MUGEN in the future?
It is written in C++ and using a custom version of the Irrlicht Engine.
It depends of its files. If the files are of popular and friendly formats, like .OBJ to models, .BVH to animations and .DDS to textures, and if can be moddable, why not?
I tried a hack n' slash game named "Blade", but despite the modular disposition of the files (Like in EF-12), I couldn't to handle the files due to strange file formats.
Let's see, but it seems like a compete game with story mode and all.
Currently supported textures file formats:
JPEG File Interchange Format (.jpg, r/w)
Portable Network Graphics (.png, r/w)
Truevision Targa (.tga, r/w)
Windows Bitmap (.bmp, r/w)
Zsoft Paintbrush (.pcx, r/w)
Portable Pixmaps (.ppm, r/w)
Adobe Photoshop (.psd, r)
Quake 2 textures (.wal, r)
SGI truecolor textures (.rgb, r)
Currently supported mesh file formats:
B3D files (.b3d, r, skeleton)
Microsoft DirectX (.x, r) (binary & text, skeleton)
Milkshape (.ms3d, r, skeleton)
Quake 3 models (.md3, r, morph)
Quake 2 models (.md2, r, morph)
Irrlicht scenes (.irr, r/w)
Irrlicht static meshes (.irrmesh, r/w)
3D Studio meshes (.3ds, r)
Alias Wavefront Maya (.obj, r/w)
Lightwave Objects (.lwo, r)
COLLADA 1.4 (.xml, .dae, r/w)
OGRE meshes (.mesh, r)
My3DTools 3 (.my3D, r)
Pulsar LMTools (.lmts, r)
Quake 3 levels (.bsp, r)
DeleD (.dmf, r)
FSRad oct (.oct, r)
Cartography shop 4 (.csm, r)
STL 3D files (.stl, r/w)
PLY 3D files (.ply, r/w)
more info http://irrlicht.sourceforge.net/?page_id=45
The developer of Schwarzerblitz published a modification guide (https://gamejolt.com/games/schwarzerblitz/242456/devlog/the-first-official-modding-guide-is-out-jpxx3iqy) for this engine!
In my humble opinion it is a very helpful guide, which is well-written and very detailed.
What do you think about this guide?
The guide is well-explained, and the game seems very modular, since the guide have some samples to add into the game.
At least, if it had a modificable button system as EF-12 (That permits one char with a Virtua Fighter-like button system and other char with a Street Fighter-like button system), it would replace EF-12 with a little effort.