The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Edits & Addons 1.0+ => Topic started by: Rtrindade on October 29, 2017, 07:27:21 am

Title: Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018)
Post by: Rtrindade on October 29, 2017, 07:27:21 am
I just fixed some small bugs that the char had as:

Error in the special motion "Ruffian Kick"
I changed the sprites of Super Lv3 "Final Destruction"
I changed the face sprites
I added the Color Pellets in Def.txt
Update:
I fix errors in custom combo.


(https://i.imgur.com/sZqiyFb.png)

(https://i.imgur.com/0fCtnMs.png)

(https://i.imgur.com/EbkO3BV.png)

(https://i.imgur.com/n7OqimA.png)


Here the download link:

https://www.4shared.com/rar/u6qkPPfhgm/Cody.html


Here is Ibuki alterations:

I did some measurements in the version of "varo_hades" I modified some hit snd I added slash sparkhit blood animation and also added a palette with the same credit to XCOSTUME and his tutorial I hope you enjoy the work I had with these changes.

(https://i.imgur.com/So8BiQB.png)

(https://i.imgur.com/cRioNFb.png)

(https://i.imgur.com/wkBQSfm.png)

Here the download link:

https://www.4shared.com/rar/5c2hLfUdda/Ibuki.html
Title: Re: Cody Travers by Lost_avenger & Rtrindade
Post by: Rtrindade on September 03, 2018, 06:40:38 am
I posted some screenshots so that they can have an idea of ​​how the char was made even though I already made this post some time ago.
Title: Re: Cody Travers by Lost_avenger & Rtrindade
Post by: Koopa901 on September 04, 2018, 01:07:41 am
another bug...(i guess it's a bug)
All standing punches during Excel mode are the same as regular punches
No Custom Combo font for Excel Mode win
Title: Re: Cody Travers by Lost_avenger & Rtrindade
Post by: Rtrindade on September 05, 2018, 03:39:13 am
another bug...(i guess it's a bug)
All standing punches during Excel mode are the same as regular punches
No Custom Combo font for Excel Mode win

Thanks for finding this bug, it was purely lack of attention but now it is already fixed and the character has the updated download link.

Punch custom combo:
(https://i.imgur.com/LW3ZSm0.png)

Custom combo finish:
(https://i.imgur.com/6RwvUbu.png)
Title: Re: Cody Travers by Lost_avenger & Rtrindade Updated
Post by: AVPboy on September 05, 2018, 03:44:02 am
OH BEEF! FINALLY! THANKS!
Title: Re: Cody Travers by Lost_avenger & Rtrindade Updated
Post by: Rtrindade on September 05, 2018, 05:15:18 am
OH BEEF! FINALLY! THANKS!

OKAY!!!!!!!!!!!!!!!!
(https://img.fireden.net/a/image/1472/49/1472490319872.gif)
Title: Re: Cody Travers by Lost_avenger & Rtrindade Updated
Post by: Koopa901 on September 05, 2018, 09:01:18 am
issue with the custom combo finish....
https://streamable.com/bxkld
Title: Re: Cody Travers by Lost_avenger & Rtrindade Updated
Post by: AVPboy on September 05, 2018, 06:09:03 pm
issue with the custom combo finish....
https://streamable.com/bxkld

Same case, i found it too, it's a gorgeous transition for the character, but please... fix it bro.
Title: Re: Cody Travers by Lost_avenger & Rtrindade Updated
Post by: Rtrindade on September 07, 2018, 08:49:10 am
FIXED UP!! The bug in the "custom combo" was due to the fact that it was not properly designated in the "CMD" and so every time a "Ko" occurred the "custom combo" animation was activated, to solve it was simply to attach the variable of "Custom Combo" on the "WinKo" trigger and that was it.

I was like this:

[State -3, Custom Combo Finish]
type = Helper
triggerAll = WinKO --------------Here was the bug--------------------
triggerAll = RoundState = 3 && !NumHelper(8600)
trigger1 = MoveHit = [1,4]
trigger2 = NumHelper(1005)
trigger2 = (Helper(1005), StateNo = [1005,1007]) && (Helper(1005), var(18))
trigger3 = StateNo = 810 && (AnimElemTime(6) = [0, 1])
trigger4 = StateNo = 821 && (AnimElemTime(4) = [0, 1])
helperType = Normal
stateNo = 9600
ID = 8600 + 0 * (var(23) := 900)
name = "Super Finish"
posType = left
pos = 160, -120
ownPal = 1
pauseMoveTime = 255
superMoveTime = 255
ignoreHitPause = 1

Now it's like this:
[State -3, Custom Combo Finish]
type = Helper
triggerAll = WinKO&& var(15) --------------Fixed--------------------
triggerAll = RoundState = 3 && !NumHelper(8600)
trigger1 = MoveHit = [1,4]
trigger2 = NumHelper(1005)
trigger2 = (Helper(1005), StateNo = [1005,1007]) && (Helper(1005), var(18))
trigger3 = StateNo = 810 && (AnimElemTime(6) = [0, 1])
trigger4 = StateNo = 821 && (AnimElemTime(4) = [0, 1])
helperType = Normal
stateNo = 9600
ID = 8600 + 0 * (var(23) := 900)
name = "Super Finish"
posType = left
pos = 160, -120
ownPal = 1
pauseMoveTime = 255
superMoveTime = 255
ignoreHitPause = 1

Thanks for checking out my character in such detail, to be honest I edited it but almost never played with it.
Title: Re: Cody Travers by Lost_avenger & Rtrindade Updated (07/09/2018)
Post by: AVPboy on September 08, 2018, 09:52:46 pm
Thanks a lot, now i am hungry to record some videos of this Character, i shall enjoy it.
Title: Re: Cody Travers by Lost_avenger & Rtrindade Updated (07/09/2018)
Post by: Koopa901 on September 08, 2018, 10:58:45 pm
Thanks for editing him, I actually needed him lol
Title: Re: Cody Travers by Lost_avenger & Rtrindade Updated (07/09/2018)
Post by: Rtrindade on September 09, 2018, 03:27:28 am
Thanks a lot, now i am hungry to record some videos of this Character, i shall enjoy it.

I'm happy, thanks
Title: Re: Cody Travers by Lost_avenger & Rtrindade Updated (07/09/2018)
Post by: Rtrindade on September 09, 2018, 03:37:20 am
Thanks for editing him, I actually needed him lol


I'm creating a mugen just with characters in this style and the most difficult and standardize all. I had no expereiencia in the editing of characters and I wanted a Cody so I started with it, currently I use the screemppack BROKENMUGEN with 158 POTS style characters and I'm always looking for more.
Title: Re: Cody Travers by Lost_avenger & Rtrindade Updated (07/09/2018)
Post by: GT Wonder on September 12, 2018, 05:09:19 am
This is more of a nitpick but he's missing the other sound for while he runs, compare it to other Pots-styled characters and you will know what I mean.
Title: Re: Cody Travers by Lost_avenger & Rtrindade Updated (07/09/2018)
Post by: Koopa901 on September 12, 2018, 10:23:25 am
Thanks for editing him, I actually needed him lol


I'm creating a mugen just with characters in this style and the most difficult and standardize all. I had no expereiencia in the editing of characters and I wanted a Cody so I started with it, currently I use the screemppack BROKENMUGEN with 158 POTS style characters and I'm always looking for more.

Do have Yun and Yang?
Title: Re: Cody Travers by Lost_avenger & Rtrindade Updated (07/09/2018)
Post by: Rtrindade on September 12, 2018, 11:01:06 pm
Thanks for editing him, I actually needed him lol


I'm creating a mugen just with characters in this style and the most difficult and standardize all. I had no expereiencia in the editing of characters and I wanted a Cody so I started with it, currently I use the screemppack BROKENMUGEN with 158 POTS style characters and I'm always looking for more.

Do have Yun and Yang?

Yes, the two are easy to find in Mug*******chive !
Title: Re: Cody Travers by Lost_avenger & Rtrindade Updated (07/09/2018)
Post by: Rtrindade on September 12, 2018, 11:07:20 pm
"Koopa901" if you do not find them, just ask me to upload the two and send the link, but interesting you access this site because there are some more characters sometimes even needing few adjustments to turn m POTS style.
Title: Re: Characters edit by Rtrindade Updated (22/09/2018)
Post by: Rtrindade on September 24, 2018, 06:05:00 am
Test her and give your's opinion !!!!!!!!!!!!!!!!!
Title: Re: Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018)
Post by: 【MFG】gui0007 on September 29, 2018, 12:08:44 pm


Like the addition of blood. Such a nice edit bro. :)
Title: Re: Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018)
Post by: Rtrindade on September 29, 2018, 12:43:41 pm
I really find it gratifying that you have made a video of my edition and it makes all the work worthwhile nice!
Title: Re: Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018)
Post by: KOF_HERO_77 on September 29, 2018, 01:23:12 pm
Great Edit man
Title: Re: Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018)
Post by: Rtrindade on September 29, 2018, 02:33:42 pm
Thanks Bro !!

(https://img.fireden.net/a/image/1472/49/1472490319872.gif)
Title: Re: Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018)
Post by: 【MFG】gui0007 on September 29, 2018, 06:51:53 pm
I really find it gratifying that you have made a video of my edition and it makes all the work worthwhile nice!

Glad you enjoy it. :)
Title: Re: Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018)
Post by: 【MFG】gui0007 on October 21, 2018, 05:32:39 am


Finally made a video of Cody and i found a bug.
- When he does the Counter, he fly away. :P

BTW, good re-edit of this Cody, thanks Trindade. :)
Title: Re: Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018)
Post by: Rtrindade on October 21, 2018, 04:53:38 pm
Thanks bro !!!!!!!!!!!!
Title: Re: Characters edit by Rtrindade Ibuki pots/CVS (22/09/2018)
Post by: 【MFG】gui0007 on October 21, 2018, 09:40:18 pm
Thanks bro !!!!!!!!!!!!

Ya welcome. ;)