The Mugen Fighters Guild

M.U.G.E.N Central => FullGame development => TMNT x Justice League: Untold Prophecy. => Topic started by: Kamekaze on January 09, 2018, 02:57:20 pm

Title: Open Alpha Thread
Post by: Kamekaze on January 09, 2018, 02:57:20 pm
http://www.mediafire.com/file/vjg6aou26bgcb12/tmntxjl.rar

So here it is, the first open alpha of the game. The reason I didn't put this anywhere else is because it's not technically a release. That being said I encourage all of you to try it out. Any and all discussion or feedback can be placed here. Especially bugs.  I encourage you to go to training mode and take full advantage of it's features.

F.A.Q.

Q. How do I perform an omega super?
A. it's 3 buttons pressed together, the super command (Z+C) as well as HP or HK so Z+C+(B/Y). You need an omega factor and full health or both flashing health an omega factor.

Q. I've seen Despero combo his air grab, how do I do that?
A. Only the omega variant can combo juggled opponents.

Q. The game is a bit difficult on arcade mode, what can I do about that?
A. By default the game is on the hardest setting, turn it down to your liking. The reason for this is the hardest AI gives you an idea of how a character works in this game but I can understand how much of a problem they can be for people starting out.

Q. How does juggles work?
A. By default any move that knocks down allows two additional hits as juggles no matter what. If that move knocks the opponent down and hits them 2 other times then you cannot follow it up with anything other than omega specials.

Any additional information can be found at this game's official wiki: http://newchallenger.net/w/index.php?title=Teenage_Mutant_Ninja_Turtles_x_Justice_League

ENJOY

Change log since the last alpha:
Spoiler, click to toggle visibilty
Title: Re: Open Alpha Thread
Post by: AVPboy on January 18, 2018, 05:32:33 pm
This is by far one of the most beatiful system adaptions i've seen... Well done, and i really like that Konami flavor you gave for this, my most sincere respect... i don't how could i help with feed back... maybe re-scaling the characters to their original size, the look a little bit stretched, anything beyond that, i am only Stage/Screenpack creator guys...

Job well done!
Title: Re: Open Alpha Thread
Post by: Kamekaze on January 18, 2018, 07:00:45 pm
Well it's scaled mostly to match mugens native resolution. I've been on the fence about it for a while and I may try to see what happens if I remove said scaling
Title: Re: Open Alpha Thread
Post by: Memo on January 18, 2018, 10:19:14 pm
I tested it a bit with a friend, didnt find anything really game breaking
but if you restart the match from the pause menu, when it restarts
If you push any directions it bugs out and keeps restarting.
You probably already know that tho.
Title: Re: Open Alpha Thread
Post by: Kamekaze on January 18, 2018, 10:59:53 pm
I tested it a bit with a friend, didnt find anything really game breaking
but if you restart the match from the pause menu, when it restarts
If you push any directions it bugs out and keeps restarting.
You probably already know that tho.

thought i fixed that but ill try to reproduce it thanks
Title: Re: Open Alpha Thread
Post by: AVPboy on January 19, 2018, 06:43:18 am
Oh, another thing... maybe i could recommend to add some more color to the Screenpack, maybe some sprite work, the Coding is superb though... OH! And maybe, i don't know... How about a Bonus Game? Just some ideas.

Plus, Omega Shredder... Nice work on the AI, for real.
Title: Re: Open Alpha Thread
Post by: Kamekaze on January 19, 2018, 03:34:31 pm
Oh, another thing... maybe i could recommend to add some more color to the Screenpack, maybe some sprite work, the Coding is superb though... OH! And maybe, i don't know... How about a Bonus Game? Just some ideas.

Plus, Omega Shredder... Nice work on the AI, for real.

Well if you know someone who i could commission to do so let me know. It's all very much alpha assets that are not indicative of the final product. As for omega shredder, hes meant to be a gate keeper/sub boss which is why hes just difficult to fight but has no boss advantages. That space is reserved for 2 very special individuals 1 of which never seen before in mugen or in game form!
Title: Re: Open Alpha Thread
Post by: AVPboy on January 19, 2018, 05:52:43 pm
Oh, another thing... maybe i could recommend to add some more color to the Screenpack, maybe some sprite work, the Coding is superb though... OH! And maybe, i don't know... How about a Bonus Game? Just some ideas.

Plus, Omega Shredder... Nice work on the AI, for real.

Well if you know someone who i could commission to do so let me know. It's all very much alpha assets that are not indicative of the final product. As for omega shredder, hes meant to be a gate keeper/sub boss which is why hes just difficult to fight but has no boss advantages. That space is reserved for 2 very special individuals 1 of which never seen before in mugen or in game form!

Mr. Kamekaze... You have the talent to blow my mind in Seconds... I can't wait for this, as it is for the Sprite Work and Color, i could do it if you want me to... I can create the stages for those individuals you are talking about, check my works if you are not convinced... I am a Open Book, and at your service my friend.
Title: Re: Open Alpha Thread
Post by: Kamekaze on January 19, 2018, 06:49:37 pm
I'll hold you to your word and be in touch when the time comes.
Title: Re: Open Alpha Thread
Post by: AVPboy on January 19, 2018, 07:28:46 pm
I'll hold you to your word and be in touch when the time comes.

Delightful... ;)
Title: Re: Open Alpha Thread
Post by: Mitewing on January 19, 2018, 09:37:45 pm
Oh, another thing... maybe i could recommend to add some more color to the Screenpack, maybe some sprite work, the Coding is superb though... OH! And maybe, i don't know... How about a Bonus Game? Just some ideas.

Plus, Omega Shredder... Nice work on the AI, for real.

Well if you know someone who i could commission to do so let me know. It's all very much alpha assets that are not indicative of the final product. As for omega shredder, hes meant to be a gate keeper/sub boss which is why hes just difficult to fight but has no boss advantages. That space is reserved for 2 very special individuals 1 of which never seen before in mugen or in game form!


Yes, I love what I see so far! I have no idea who the second fighter will be. One of them is most definitely Darkseid. Please someone let Kamekaze commission you! We need bonus modes and bonus fighters!!!!
Title: Re: Open Alpha Thread
Post by: AVPboy on January 22, 2018, 01:42:54 am
mmm... Little question, can i edit your screenpack in order to help with the sprite work i mentioned? You won't be dissapointed...

Maybe i'd like to help you with some Palettes too on the Justice League side, characters and stages alike of course, to give this game a little bit more of that sweet Konami flavor.

A little question too, Any backstory for Omega Shredder?
Title: Re: Open Alpha Thread
Post by: Kamekaze on January 22, 2018, 02:21:20 am
mmm... Little question, can i edit your screenpack in order to help with the sprite work i mentioned? You won't be dissapointed...

Maybe i'd like to help you with some Palettes too on the Justice League side, characters and stages alike of course, to give this game a little bit more of that sweet Konami flavor.

A little question too, Any backstory for Omega Shredder?

Check his thread. And put what you're thinking in the asset thread pls
Title: Re: Open Alpha Thread
Post by: AVPboy on January 22, 2018, 04:51:40 am
mmm... Little question, can i edit your screenpack in order to help with the sprite work i mentioned? You won't be dissapointed...

Maybe i'd like to help you with some Palettes too on the Justice League side, characters and stages alike of course, to give this game a little bit more of that sweet Konami flavor.

A little question too, Any backstory for Omega Shredder?

Check his thread. And put what you're thinking in the asset thread pls

Can i get the link of that thread my friend?
Title: Re: Open Alpha Thread
Post by: Kamekaze on January 22, 2018, 05:36:21 am
Both are literally right here in this sub forum lol. I'm on my phone atm. The asset thread is pinned and Omega shredder is near the bottom.
Title: Re: Open Alpha Thread
Post by: Mitewing on January 22, 2018, 07:15:17 pm
mmm... Little question, can i edit your screenpack in order to help with the sprite work i mentioned? You won't be dissapointed...

Maybe i'd like to help you with some Palettes too on the Justice League side, characters and stages alike of course, to give this game a little bit more of that sweet Konami flavor.

A little question too, Any backstory for Omega Shredder?

I'm intrigued. What ideas did you have in mind?
Title: Re: Open Alpha Thread
Post by: AVPboy on February 04, 2018, 05:04:17 pm
mmm... Little question, can i edit your screenpack in order to help with the sprite work i mentioned? You won't be dissapointed...

Maybe i'd like to help you with some Palettes too on the Justice League side, characters and stages alike of course, to give this game a little bit more of that sweet Konami flavor.

A little question too, Any backstory for Omega Shredder?

I'm intrigued. What ideas did you have in mind?

Well... I do have some, i mean, this sub-boss's name helps me out a lot, plus i will try to give it a try so i can get a beautiful and colorful Super Nintendo to this games general Palettes.
Title: Re: Open Alpha Thread
Post by: Mitewing on February 05, 2018, 10:54:10 pm
mmm... Little question, can i edit your screenpack in order to help with the sprite work i mentioned? You won't be dissapointed...

Maybe i'd like to help you with some Palettes too on the Justice League side, characters and stages alike of course, to give this game a little bit more of that sweet Konami flavor.

A little question too, Any backstory for Omega Shredder?

I'm intrigued. What ideas did you have in mind?

Well... I do have some, i mean, this sub-boss's name helps me out a lot, plus i will try to give it a try so i can get a beautiful and colorful Super Nintendo to this games general Palettes.

That's great. I had suggested to Kamekaze that he could add Lobo sprites to the window in the background of Despero's stage. Sadly, they're only Genesis sprites, but maybe you could update to a SNES palette as well?

Here's a link

https://www.spriters-resource.com/genesis_32x_scd/loboprototype/sheet/66293/
Title: Re: Open Alpha Thread
Post by: Kamekaze on February 14, 2018, 09:29:13 pm
I may do another alpha that will add roughly 4 chars since I'm waiting on some sprites for the last 3. In the mean time ill be updating the UI and other assets so I can finally do something about the lifebars' purple gradient design. As for the names appearing on the life bar, I'm going to update that to a stylized font. Basically this game is going to look much different from a UI point of view when its finished.
Title: Re: Open Alpha Thread
Post by: Memo on February 14, 2018, 10:34:01 pm
You fix that pause bug? I'm asking cause I'll be testing
it with my boy and I constantly have to tell this fool not
to push buttons after restarting the match.
Title: Re: Open Alpha Thread
Post by: Kamekaze on February 14, 2018, 11:17:40 pm
yes
Title: Re: Open Alpha Thread
Post by: Kamekaze on March 15, 2018, 10:01:17 pm
Final public alpha is live. The next time I put anything out it will have the complete roster if anything.
Title: Re: Open Alpha Thread
Post by: AVPboy on July 20, 2018, 01:58:24 am
Kamekaze, your game is just getting better and better, gorgeous work, whenever you want me to edit the screenpack, just tell me, Okay?