The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: Mr. Giang on February 14, 2019, 02:38:51 pm

Title: DIO (Update 5/9/2019)
Post by: Mr. Giang on February 14, 2019, 02:38:51 pm
Jump Force Road Roller looks lame.



Changelogs:
- More effects!
- Stylish Cancel from ASB is now available.
- Added 1 HP/sec regen 'cause vampire lore.
- While being offscreen after WRYYY, DIO now can use Checkmate.
- No more Stand Bar misalignment.
- No more MUDA MUDA MUDA sound glitch.
- During non-stand mode, DIO now can use hypers with The World being active.
- Adapted with a more lenient canceling rule.
- Reworked "The World: Toki wo Tomare": Now a LV5 Hyper. Air-usable. Stop time for 5 seconds. During time-stop, WRYYYY is replaced by Checkmate. Knives won't hurt opponents until time resumes. Using hypers during stopped time won't cost power.
- Reworked "Chi no Shoukan": Now a LV3 Hyper. Input changed to x,x,F,y,z. Now heals DIO upon a successful contact. Can hit OTG.
- Updated face-grabbed ports for "Chi no Shoukan". Other than characters from JJHFTF, now "Chi no Shoukan" will display special ports for the following characters:
+ Requiem Giorno by Amarimono.*
+ Koichi Hirose by Amarimono.*
+ Johnathan Joestar by Amarimono.
+ Bruno Bucciarati by Amarimono.
+ Pannacotta Fugo by Amarimono.*
+ Trish Una by Amarimono.
+ Leone Abbacchio by Amarimono.
+ Rudolf von Stroheim by Heal The World.
+ Deadpool by almost anyone.*
+ Sakuya Izayoi by RicePigeon (both IZ and GR version).
+ Hotaru Futaba by Nep Heart.
*: Including my edits.
- And more changes that I don't remember atm.

And again, special thanks goes to:
Warusaki3 for the original char.
S.n.Y and ouchi for the effects.

Download (Updated): https://drive.google.com/open?id=1SCkQS3_-Z_oBiUOhcSJy7jNGazgPb7Mh
1.0 version: https://www.mediafire.com/file/6xg7j4ob77woh40/DIO.rar/file
Title: Re: DIO (Remastered)
Post by: AVPboy on February 14, 2019, 06:48:03 pm
You thought it was just another Dio Edit, but was i... The real deal ME all along!
Title: Re: DIO (Remastered)
Post by: muraa on February 14, 2019, 10:37:58 pm
Just passed by, and can't stop notice how the timestop of Dio is just five seconds?
if i remember the anime, he can stop it for nine after drank Joseph blood, and he become's more used to it while alive, cause vampire, someone can correct if i did a mistake
Title: Re: DIO (Remastered)
Post by: Nep Heart on February 14, 2019, 11:22:24 pm
Just passed by, and can't stop notice how the timestop of Dio is just five seconds?
if i remember the anime, he can stop it for nine after drank Joseph blood, and he become's more used to it while alive, cause vampire, someone can correct if i did a mistake

 It was 11 seconds in the manga, but I somehow feel that would require a bit more balancing measures on Mr. Giang's part to make that work.
Title: Re: DIO (Remastered)
Post by: Agent_5 on February 14, 2019, 11:55:50 pm
Just passed by, and can't stop notice how the timestop of Dio is just five seconds?
if i remember the anime, he can stop it for nine after drank Joseph blood, and he become's more used to it while alive, cause vampire, someone can correct if i did a mistake

 It was 11 seconds in the manga, but I somehow feel that would require a bit more balancing measures on Mr. Giang's part to make that work.

Definitely, imagine having to somehow nerf 9-11 seconds of supers in such a way that'd it be balanced. Also nice release Mr.Giang
Title: Re: DIO (Remastered)
Post by: Mr. Giang on February 15, 2019, 01:07:35 am
Just passed by, and can't stop notice how the timestop of Dio is just five seconds?
if i remember the anime, he can stop it for nine after drank Joseph blood, and he become's more used to it while alive, cause vampire, someone can correct if i did a mistake

 It was 11 seconds in the manga, but I somehow feel that would require a bit more balancing measures on Mr. Giang's part to make that work.

Definitely, imagine having to somehow nerf 9-11 seconds of supers in such a way that'd it be balanced. Also nice release Mr.Giang

Thanks! 9 second time stop with 5-bar ain't fun guys. Also I loosely base this DIO on his first encounter with the Egypt tour group (not his final form), which he could only time stop for 5 secs.

Spoiler, click to toggle visibilty
Title: Re: DIO (Remastered)
Post by: muraa on February 15, 2019, 02:54:58 am
Ok, thanks for clariphy. I understand, if is based on the first encounter is true, he couldn't at that time. I really like what you did with his bloodshucking move. That sayd, do you plan on making somethin based on the empowered form after absorving joseph's blood? or maybe any palete? just wanted to asking to you that, its ok even if not
Title: Re: DIO (Remastered)
Post by: Mr. Giang on February 15, 2019, 05:15:42 am
Ok, thanks for clariphy. I understand, if is based on the first encounter is true, he couldn't at that time. I really like what you did with his bloodshucking move. That sayd, do you plan on making somethin based on the empowered form after absorving joseph's blood? or maybe any palete? just wanted to asking to you that, its ok even if not

Apparently, I don't really plan to work on multiple DIO though. One feels enough for me.
Title: Re: DIO (1.0 Release)
Post by: Mr. Giang on February 21, 2019, 02:28:10 pm
1.0 version of DIO is now available, go get him!
Title: Re: DIO (1.0 Release)
Post by: Umezono on February 21, 2019, 03:04:24 pm
Personally, I think you should include the link to your characters in your topics. Its not against the rules to put them behind a youtube video description, but loading videos can be inconvenient for users on limited data or bandwidth. Just something to consider.
Title: Re: DIO (1.0 Release)
Post by: Mr. Giang on February 22, 2019, 04:11:52 am
Personally, I think you should include the link to your characters in your topics. Its not against the rules to put them behind a youtube video description, but loading videos can be inconvenient for users on limited data or bandwidth. Just something to consider.

That makes sense actually. No biggie, I have updated the post with my download link.
Title: Re: DIO (1.0 Release)
Post by: duwangjohnson on February 28, 2019, 07:38:45 pm
not to be a dickhead and bump this old post but... 1) you're gonna need us to have a way to disable unotag for you're edits, 2)let the re-edited characters have more than 1 palette, that gets really fucking annoying when I can't tell who's who in a mirror match. other than that they're really good, including Dio since now he's actually balanced(plus all the odd glitches patched out).

BTW Dio's palettes are broken, tired to make some extra ones myself but it's only tied to him not his stand nor his stand rush portrait, witch requires a sff edit just to change it's color.
Title: Re: DIO (1.0 Release)
Post by: Mr. Giang on March 02, 2019, 08:39:32 am
not to be a dickhead and bump this old post but... 1) you're gonna need us to have a way to disable unotag for you're edits, 2)let the re-edited characters have more than 1 palette, that gets really fucking annoying when I can't tell who's who in a mirror match. other than that they're really good, including Dio since now he's actually balanced(plus all the odd glitches patched out).

BTW Dio's palettes are broken, tired to make some extra ones myself but it's only tied to him not his stand nor his stand rush portrait, witch requires a sff edit just to change it's color.

1/ My edits are literally meant to be played in Tag Mode. Simul Mode is just outright broken and could make a lot of mechanics I coded in unable to work properly, which I simply could not afford myself to fix.
2/ CS is boring and I dont find enough motivaton to work on it so if you dont use default pallete, glitches are expected. Also, most Tag game doesnt allow mirror matches, which most of my edits are based on.
While your concerns are legit, I have to admit that those will not be changed due to my lack of motivations to work on stuffs that Im not entirely interested in (Original Simul mode and palletes). Sorry about that.
Title: Re: DIO (1.0 Release)
Post by: Mr. Giang on March 09, 2019, 09:12:52 am
Update:
- Added missing landing effects.
- Fixed a glitch that sometimes makes Tandem unable to cause wallbounce to opponents after Time Stop.
- Stylish Cancel now has penalty cost, similar to my Diavolo.
Title: Re: DIO (Update 3/9/2019)
Post by: Mysticus on March 09, 2019, 06:43:30 pm
Your Mediafire link is not working. :(
Title: Re: DIO (Update 3/9/2019)
Post by: Mr. Giang on March 10, 2019, 01:52:41 am
Your Mediafire link is not working. :(

Ops, I forgot to update Mediafire link. It should work now.
Title: Re: DIO (Update 3/9/2019)
Post by: duwangjohnson on March 21, 2019, 11:29:03 pm
1/ My edits are literally meant to be played in Tag Mode. Simul Mode is just outright broken and could make a lot of mechanics I coded in unable to work properly, which I simply could not afford myself to fix.
2/ CS is boring and I dont find enough motivaton to work on it so if you dont use default pallete, glitches are expected. Also, most Tag game doesnt allow mirror matches, which most of my edits are based on.
While your concerns are legit, I have to admit that those will not be changed due to my lack of motivations to work on stuffs that Im not entirely interested in (Original Simul mode and palletes). Sorry about that.

I get you, but Hey at the very least you listened to the concerns(Most People usually don't expect someone to really check mugen characters out to make sure they play nice). Like I said, those are really the only 2 problems(Palettes Don't Work, Uno Tag) I have with you're re-edits sans minor bugs and quality of life stuff. I can't thank you enough for that at the very least, once Again not to bump up this thread but... I gotta give you credit where it's due. Especially since they aren't OP like before, actually are fun to watch, play against and play as.
Title: Re: DIO (Update 5/5/2019)
Post by: Mr. Giang on May 05, 2019, 02:09:46 am
Update:
- Fixed all debug floods.
- Fixed several Tag issues.
- Fixed a glitch which makes The World sometimes stuck on the stage.
- Fixed a glitch which sometimes makes Kanji FX unable to go away.
Title: Re: DIO (Update 5/5/2019)
Post by: JTR21 on May 06, 2019, 11:34:30 pm
This character is a great newer DIO but why doesn't it recognize my winquotes?
Title: Re: DIO (Update 5/5/2019)
Post by: Mr. Giang on May 08, 2019, 03:16:54 am
This character is a great newer DIO but why doesn't it recognize my winquotes?

Spoiler, click to toggle visibilty

Working fine to me. Are you sure you didn't mess anything up?
Title: Re: DIO (Update 5/5/2019)
Post by: The Sudden Rarity on May 08, 2019, 03:22:49 am
This character is a great newer DIO but why doesn't it recognize my winquotes?

If Mr.Giang's response isn't what you asked for, maybe this can help(?):
If you're talking about beating Dio with a character of yours and not seeing the selective winquote against him, then you need to add the proper trigger in your character.

(Not trying to overstep my bounds, Mr.Giang ^..^; I just wanna help)
Title: Re: DIO (Update 5/5/2019)
Post by: Mr. Giang on May 08, 2019, 03:59:56 am
This character is a great newer DIO but why doesn't it recognize my winquotes?

If Mr.Giang's response isn't what you asked for, maybe this can help(?):
If you're talking about beating Dio with a character of yours and not seeing the selective winquote against him, then you need to add the proper trigger in your character.

(Not trying to overstep my bounds, Mr.Giang ^..^; I just wanna help)

It's cool, I don't mind that since I have no idea why he is having troubles too.
But if it's what he meant then it won't be easy for him to work on that though :p.
Title: Re: DIO (Update 5/5/2019)
Post by: drewski90 on May 08, 2019, 05:28:33 am
This character is a great newer DIO but why doesn't it recognize my winquotes?

If Mr.Giang's response isn't what you asked for, maybe this can help(?):
If you're talking about beating Dio with a character of yours and not seeing the selective winquote against him, then you need to add the proper trigger in your character.

(Not trying to overstep my bounds, Mr.Giang ^..^; I just wanna help)

if you want to add generic quotes aka non-character specific quotes, here's how it goes:

put [Quotes] and then put either victory1-100 or victory0-99 on the character's cns file
Title: Re: DIO (Update 5/5/2019)
Post by: JTR21 on May 08, 2019, 02:43:11 pm
Well I've made myself about as certain as I possibly can that this is a character issue and not on my end. I just tested this out on the default screenpack.

1. I download mugen 1.1 default beta

2. I copied the quotes section from kfm720

3. Put the section into G_DIO's cns in the exact same manner as you would with any other character

4. Put character name in select.def

5. Ran a single arcade match

6. It still uses default winscreen

I also tried repeating these steps on two other 1.1 characters unrelated to you, and I had no issue. Then I downloaded your version of Jotaro, and as you might guess it doesn't recognize kfm's default winquotes either.
Title: Re: DIO (Update 5/5/2019)
Post by: Mr. Giang on May 09, 2019, 01:46:30 am
Spoiler, click to toggle visibilty

Put this code the first line of dio.cns and it should work as intended. If it doesn't work, I will send you a version with victory quote template.
Title: Re: DIO (Update 5/5/2019)
Post by: JTR21 on May 09, 2019, 02:28:31 am
It didn't but I already know how to implement winquotes. Yes please send me your character download. I want to know how it's possible we're using the same character version from the DL link, with different results.
Title: Re: DIO (Update 5/5/2019)
Post by: Eric The Nihilist on May 09, 2019, 02:44:05 am
It didn't but I already know how to implement winquotes. Yes please send me your character download. I want to know how it's possible we're using the same character version from the DL link, with different results.

Are you trying to implement winquotes, or an entirely separate win-screen from another character? If its the later you can't just expect to copy and paste some code from someone else's version of Dio and expect it to work. If it's the former make sure you copied;

[Quotes]
; Up to 100 victory quotes can be specified per language (victory0 - victory99)
victory1 = "You must defeat Tu Shou to stand a chance."

and not

[ja.Quotes]
victory1 = "カンフー突き手を破らぬ限り、お前に勝ち目はない!"

Although at this point I feel this should go into the help forum, not cluttering the release section.
not to be a dickhead and bump this old post but... 1) you're gonna need us to have a way to disable unotag for you're edits, 2)let the re-edited characters have more than 1 palette, that gets really fucking annoying when I can't tell who's who in a mirror match. other than that they're really good, including Dio since now he's actually balanced(plus all the odd glitches patched out).

BTW Dio's palettes are broken, tired to make some extra ones myself but it's only tied to him not his stand nor his stand rush portrait, witch requires a sff edit just to change it's color.

To get on topic though....

2/ CS is boring and I dont find enough motivaton to work on it so if you dont use default pallete, glitches are expected. Also, most Tag game doesnt allow mirror matches, which most of my edits are based on.
While your concerns are legit, I have to admit that those will not be changed due to my lack of motivations to work on stuffs that Im not entirely interested in (Original Simul mode and palletes). Sorry about that.

Not bothering to complete a characters palette is pretty brutal. I would have to consider it a beta at that point, not a full release. Don't call it a glitch if you just didn't index the sprites.
Title: Re: DIO (Update 5/5/2019)
Post by: JTR21 on May 09, 2019, 03:01:38 am
The former. I'll just give up then. It wasn't that big of a deal I just wanted to make sure I wasn't going crazy because it's a very odd issue I've never encountered before.
Title: Re: DIO (Update 5/9/2019)
Post by: Mr. Giang on May 09, 2019, 04:30:18 am
The former. I'll just give up then. It wasn't that big of a deal I just wanted to make sure I wasn't going crazy because it's a very odd issue I've never encountered before.

I have updated DIO with 1 line of win quote. You should be able to work on your own stuff from here. Enjoy.

Not bothering to complete a characters palette is pretty brutal. I would have to consider it a beta at that point, not a full release. Don't call it a glitch if you just didn't index the sprites.

Most of my stuff don't come with custom palettes as they are meant to be used with default pal only (Captain Marvel is an exception only because she has a lot of ideas for alternative costumes that isn't out of character). Plus, I value functionality over some palettes I will never use. Unless the characters themselves have room for creative palettes which are lore-related, I refuse to waste my time CS'ing them. Plus, this release is merely a water-testing to see if I should work on a full game in this style (which will not allow mirror match, thus nullifies the need of alternative pal) so you shouldn't expect this to be a full release, especially when I keep updating him once for a while. Calling the lack of proper CS "brutal" is a bit exaggerated here while the character is already well-functional enough.
Title: Re: DIO (Update 5/9/2019)
Post by: JTR21 on May 09, 2019, 05:12:55 am
Um, I guess it was on my end after all judging by how this turned out. I was kind of under the impression that you were supposed to put these quotes on the cns located in the root folder. Thanks for the help.