The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: ELECTR0 on March 09, 2019, 11:22:50 am

Title: Ultimate M. Bison (Alpha_V3) + 2 stages
Post by: ELECTR0 on March 09, 2019, 11:22:50 am
Last alpha update for M. Bison. I have most of what I envisioned for the character when the project started. Just need to add a few more throws & intros/winning poses. So whatever problems arise from this build I'll fix for the beta. So with that said i'll give a brief description of what is new. Added a glow to anything using psycho power except the fireballs, finished the smart palette, added a new special, added 3 new hypers, added interactive option for his stages & finally made 2 versions of his stages.

Link : https://electroslair.blogspot.com/



So with the stages I separated all the background elements like building, sky, grass, etc.. then put them on their own deltas & parallax. Put a 3D effect of a few of them for the 1.1 version. Added some birds flying around during the World Warriors stage. Added lightning & rain to the Champion Edition stage. Extended the ceiling for a decent high jump. Animations speeds on people are a bit more randomized so they look less robotic. If you want Bison to have the statues break during Arcade mode then add this to your select file:

Ultimate_M_Bison,chars\Ultimate_M_Bison\stage\Ultimate_SF2_Thailand.def,includestage =0



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Title: Re: Ultimate M. Bison (Alpha_V3) + 2 stages
Post by: O Ilusionista on March 09, 2019, 01:25:58 pm
Very nice work here, buddy. I am not much fan of the glow, but its a personal taste.
Title: Re: Ultimate M. Bison (Alpha_V3) + 2 stages
Post by: ELECTR0 on March 09, 2019, 07:02:19 pm
I should probably have an option for a no glow version for those who liked it the way it was. I'll do that for the beta release.
Title: Re: Ultimate M. Bison (Alpha_V3) + 2 stages
Post by: Adnan on March 09, 2019, 07:06:45 pm
When will you update your interactive mugen?Im wery excited to play your stuff.
Title: Re: Ultimate M. Bison (Alpha_V3) + 2 stages
Post by: concurseiro on March 09, 2019, 07:40:28 pm
This is the first time that I able to play interactive mugen in my own mugen1.0.
Its incredidible.

How can I make all my characters have this? For now, only my Bison have this.

Your others interactive mugen stages work in mugen 1.0?

I Wanna update all my characters with this stuff.

Thanks Electro, you are one of the best mugen creators
Title: Re: Ultimate M. Bison (Alpha_V3) + 2 stages
Post by: ELECTR0 on March 09, 2019, 10:55:34 pm
@Adnan:  @concurseiro: If y'all can wait until June then version 3 will be out & it has a character patcher to make things easier.

Title: Re: Ultimate M. Bison (Alpha_V3) + 2 stages
Post by: AlexSin on March 10, 2019, 11:29:25 am
Do you corrupt your .sff files on purpose, with incorrect sprite links (like FF3 says)?
This also happens with your Superman and that was easy to fix because it was a useless frame that I could remove with FF Classic.

But I don't know if I can do the same with this character.

In addition, they're duplicated frames, again.

5011,10 is both sprite index 90 and sprite index 96, but if I get to index 96 FFClassic crashes. The others must have the same problem.
Title: Re: Ultimate M. Bison (Alpha_V3) + 2 stages
Post by: ELECTR0 on March 10, 2019, 12:15:49 pm
I've had others ask me about this before thinking I did it on purpose to avoid people releasing edits, but all my stuff is open source so that's not case. My template got corrupted years ago & I just keep using it because it doesn't hurt anything while playing the game. In FF Classic just skip past the problem area in the gethits sprites by using the animation tab to skip over it, then click on sprite tab again to look at the sprites past them. Sorry for the inconvenience. If you want to send me the fixed Superman then i'll use it for the next alpha release.
Title: Re: Ultimate M. Bison (Alpha_V3) + 2 stages
Post by: AlexSin on March 10, 2019, 12:48:32 pm
My template got corrupted years ago & I just keep using it because it doesn't hurt anything while playing the game.

... then can't you take the useful resources from the corrupted template and make a new one? I think it would be the best course of action, you wouldn't have people complain, like me.  ;D
It's weird, though, your Ryu doesn't have the same problems. Why is that?

I can post the fixed version of Superman here too, right? Everyone would have the fixed version available.
(I'm uploading it now)

Here it is:
https://www.mediafire.com/file/98j1m2odditl12m/Ultimate_Superman_Alpha_1_FIXED_SFF.rar/file
Title: Re: Ultimate M. Bison (Alpha_V3) + 2 stages
Post by: ELECTR0 on March 10, 2019, 02:18:06 pm
With Ryu I did like you did with Supe's and found the problem sprite then axed it. The problem is getting to it & not having FF crash lol. Thanks for the posted fix.
Title: Re: Ultimate M. Bison (Alpha_V3) + 2 stages
Post by: Adnan on March 10, 2019, 03:25:17 pm
Electro there is a common1.cns file in ikemen go.Cant your codes work in this file?
Title: Re: Ultimate M. Bison (Alpha_V3) + 2 stages
Post by: PeXXeR on March 11, 2019, 08:36:16 pm
Thanks for the releases Electro, great stuff.
Title: Re: Ultimate M. Bison (Alpha_V3) + 2 stages
Post by: ELECTR0 on March 18, 2019, 04:47:53 am
Electro there is a common1.cns file in ikemen go.Cant your codes work in this file?


It's the exact same as Mugen. You have to add the code & air file stuff somewhere. You can even write an ST file to place the code in, but you will still have to place the air hitboxs & manually type the ST. File locations in your Def file. It's the exact same thing.
Title: Re: Ultimate M. Bison (Alpha_V3) + 2 stages
Post by: 9mb on March 18, 2019, 06:18:03 am
cool!good job :)
Title: Re: Ultimate M. Bison (Alpha_V3) + 2 stages
Post by: Vegaz_Parrelli on March 19, 2019, 10:13:21 pm
Based on the vid he looks super fun. I haven't tested a char in months. Looks like now's the time...