The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, 1.0+ => Topic started by: juliantomascorrea on April 20, 2019, 03:01:05 am

Title: [1280x720] Mortal Kombat Eternal Mugen 1.1 Full Game Release
Post by: juliantomascorrea on April 20, 2019, 03:01:05 am
So here's something that I've been working on for a while.

- 51 Characters all balanced and with a unique ending.

- 40 Stages all Edited and Fixed to work perfectly on widescreen.

- 3 Special Boss Fights, Shao Kahn as Final Boss, Shang Tsung as Sub-Boss and Quan Chi as a secret boss who only appears if you are having an incredible winning streak.

- And no crashes or problems at all.

Game's native width and height are set to 1280x720 for High definition 16:9 but can be set to 1920x1080 Full HD 16:9 if you want. Open mugen.cfg file inside Data folder using notepad and change GameWidth = 1280 GameHeight = 720.



Very Special Thanks go to:
Ultimate MK3 Design Team.
Elecbyte M.U.G.E.N Coders.
Original MKP Team.
MKP Update Team.
MK Solano Edition.
No Continues.

And Huge Thanks to you for giving it a try!

Download (Updated):

https://mega.nz/#!u7xQSSgY!SR5tehJoPZgBi-kti4_a6nroqwdwZrgIlL5v4KutkpY
Title: Re: [1280x720] Mortal Kombat Eternal Mugen 1.1 Full Game Release
Post by: AVPboy on April 20, 2019, 07:05:44 pm
Many of the stages are pretty dope, congrats mate.
Title: Re: [1280x720] Mortal Kombat Eternal Mugen 1.1 Full Game Release
Post by: dxwho on April 21, 2019, 02:02:49 am
Just downloaded it. Looks and plays great. Thanks for sharing!
Title: Re: [1280x720] Mortal Kombat Eternal Mugen 1.1 Full Game Release
Post by: juliantomascorrea on April 21, 2019, 06:56:36 am
Thanks man! i've just updated it
Title: Re: [1280x720] Mortal Kombat Eternal Mugen 1.1 Full Game Release
Post by: MrMystery on May 05, 2019, 10:09:04 pm
The game's great, but for some reason, palettes are working only on the versus screen - in game, all characters have original color, even in mirror matches.
Title: Re: [1280x720] Mortal Kombat Eternal Mugen 1.1 Full Game Release
Post by: The Street Fighter on May 05, 2019, 11:09:41 pm
Damn, it does not feel like I'm playing mugen! Love it.
Title: Re: [1280x720] Mortal Kombat Eternal Mugen 1.1 Full Game Release
Post by: BahamianKing Gaming on May 06, 2019, 07:54:09 pm
wow very nice game!
Title: Re: [1280x720] Mortal Kombat Eternal Mugen 1.1 Full Game Release
Post by: juliantomascorrea on May 09, 2019, 04:05:03 am
The game's great, but for some reason, palettes are working only on the versus screen - in game, all characters have original color, even in mirror matches.

Thanks! Yeah i noticed that. Not a big deal but kinda weird. I've been trying to fix them but no luck there, I have no idea of what triggers them or why they are being ignored lol
Title: Re: [1280x720] Mortal Kombat Eternal Mugen 1.1 Full Game Release
Post by: Eric The Nihilist on May 09, 2019, 04:16:34 am
If this is a 1.1 release you need to make sure that every character has both the Palette Keymap in the .def after the files list, and before [Arcade], and then you need to make sure that in [Statedef 5900] type = S you have remappal set for example....

[Palette Keymap]
x  = 4
y  = 5
z  = 6
a  = 1
b  = 2
c  = 3

and

[State 5900, Palette]
type = remappal
trigger1 = 1
source = 1, 1
dest = 1, palno

if you don't then 1.1 will always stick to whatever the default palette is set too. Trust me I've converted like 400 characters to 1.1
Title: Re: [1280x720] Mortal Kombat Eternal Mugen 1.1 Full Game Release
Post by: juliantomascorrea on May 10, 2019, 08:46:46 pm
If this is a 1.1 release you need to make sure that every character has both the Palette Keymap in the .def after the files list, and before [Arcade], and then you need to make sure that in [Statedef 5900] type = S you have remappal set for example....

[Palette Keymap]
x  = 4
y  = 5
z  = 6
a  = 1
b  = 2
c  = 3

and

[State 5900, Palette]
type = remappal
trigger1 = 1
source = 1, 1
dest = 1, palno

if you don't then 1.1 will always stick to whatever the default palette is set too. Trust me I've converted like 400 characters to 1.1

Wow man thank's for the advise. I've just seen this sorry i've been busy. So i checked the characters def files and they are ok, they all have a palette keymap and different palettes do trigger because as MrMystery said you can see the different palettes working on the versus screen but not ingame. Can it be something that has to do with Fighter Factory maybe? I've been using Fighter Factory 3.0.1
Title: Re: [1280x720] Mortal Kombat Eternal Mugen 1.1 Full Game Release
Post by: PeXXeR on May 10, 2019, 10:10:31 pm
open the char system cns find the 5900 state and put that pal code under it and it should work.
Title: Re: [1280x720] Mortal Kombat Eternal Mugen 1.1 Full Game Release
Post by: STANLEY69 on May 11, 2019, 05:18:44 am
How do I do fatalities in this game?
Title: Re: [1280x720] Mortal Kombat Eternal Mugen 1.1 Full Game Release
Post by: juliantomascorrea on May 13, 2019, 04:51:18 am
How do I do fatalities in this game?

Press enter in-game, then movelist, scroll there and you will find all the inputs you need/want.
Title: Re: [1280x720] Mortal Kombat Eternal Mugen 1.1 Full Game Release
Post by: juliantomascorrea on May 16, 2019, 07:23:02 am
Okay guys i fixed all characters palettes and now i can finally say that everything is alright.
So yeah thanks again to everyone who helped me out pointing stuff i didn't noticed when i first released it and gave me a hand to fix them!
Title: Re: [1280x720] Mortal Kombat Eternal Mugen 1.1 Full Game Release
Post by: squallsoft on May 24, 2019, 05:45:45 pm
Does this MK Version have the 'easy' fatalities? It's a godsend for casual party play :-)
Title: Re: [1280x720] Mortal Kombat Eternal Mugen 1.1 Full Game Release
Post by: EgyLynx on May 24, 2019, 06:07:50 pm
Well... it get are what youre meening that word...

maybe yours should test it self...