The Mugen Fighters Guild

M.U.G.E.N Central => Your Releases, older Mugen => Topic started by: Wickydoo on August 30, 2007, 12:38:31 am

Title: Kagura Updated to v2.0
Post by: Wickydoo on August 30, 2007, 12:38:31 am
(http://img239.imageshack.us/img239/1192/anim070yz9.png)(http://img258.imageshack.us/img258/754/anim167ke6.png)
(http://img239.imageshack.us/img239/5870/anim175at1.png)(http://img258.imageshack.us/img258/9042/anim286hj6.png)

Well, I don't have much time to work on Sakaki since school is coming so close, so I have decided to do a major update on Kagura.

The following things done to Kagura.

- CvS2 Hit Sparks
- New Sounds
- 2 New Hyper Portraits
- Brand new super "Crimson Rage"
- Can now Super Cancel and Dream Cancel
- New intro
- 2 new win poses
- Can select what win pose to choose

Hope this will keep you occupied until Sakaki is released.

(8/29/07) 9:04 PM EST - Sorry if this was a bad release.

http://www.freewebs.com/wickydoo/ (http://www.freewebs.com/wickydoo/)
Title: Re: Kagura Updated to v2.0
Post by: -Greed- on August 30, 2007, 12:41:57 am
Um...........where's the link? <_<;
LOL.

Very nice looking.  I love th4e new hit sparks.
Title: Re: Kagura Updated to v2.0
Post by: Mahesvara on August 30, 2007, 12:47:09 am
Anytime I see Kagura I immediately think Inuyasha :'(

Anyway, the link is under his avatar or here

http://www.freewebs.com/wickydoo/ (http://www.freewebs.com/wickydoo/)

 :P

Title: Re: Kagura Updated to v2.0
Post by: Dishamonpow on August 30, 2007, 12:52:12 am
sweet
Title: Re: Kagura Updated to v2.0
Post by: DNZRX768 on August 30, 2007, 02:02:09 am
I believe that Homer and Lori will hate her for stealing their fighting style...
Title: Re: Kagura Updated to v2.0
Post by: Wickydoo on August 30, 2007, 02:59:22 am
Techinally, she has some MvC style, and she has some moves that borrow from Kyo. Thats why there is Super and Dream Cancels. The only move she has from Iori is the Aoi Hana. And the CvS2 hit sparks looked better than the MvC hit sparks.
Title: Re: Kagura Updated to v2.0
Post by: Robert The Small on August 30, 2007, 03:15:02 am
I think its kinda stupid you have CvS2 hitsparks on an MVC gameplay character....   Doesn't fit, because CVS hitsparks are suppose to look like "GODDAMN THAT HURT", and with MVC's Gameplay, the enemy gets hit so many times.  Dream Cancels don't fit the gameplay style, as you don't have the skill bar.

Edit: I realize you don't like MVC style hitsparks, but just set it for MUGEN's Default hitsparks (IE Fightfx) ones.
Title: Re: Kagura Updated to v2.0
Post by: Wickydoo on August 30, 2007, 04:16:43 am
I think its kinda stupid you have CvS2 hitsparks on an MVC gameplay character....   Doesn't fit, because CVS hitsparks are suppose to look like "GODDAMN THAT HURT", and with MVC's Gameplay, the enemy gets hit so many times.  Dream Cancels don't fit the gameplay style, as you don't have the skill bar.

Edit: I realize you don't like MVC style hitsparks, but just set it for MUGEN's Default hitsparks (IE Fightfx) ones.

You really caught me in a bad mood about this  >:(. I'm always constantly updating Kagura everytime something goes wrong and this is one of them. CvS2 hit sparks are staying unless you can name a better hit spark than this, besides MvC sparks. And what do you mean a skill bar for Dream Cancels? Besides, it will waste my time if I had to configure everything into just, one, style.
Title: Re: Kagura Updated to v2.0
Post by: Dishamonpow on August 30, 2007, 04:24:08 am
i don't really look at hitsparks to tell the truth. when ever i paly mugen i just don't see. by the way cool job. 8)
Title: Re: Kagura Updated to v2.0
Post by: Robert The Small on August 30, 2007, 04:36:18 am
I think its kinda stupid you have CvS2 hitsparks on an MVC gameplay character....   Doesn't fit, because CVS hitsparks are suppose to look like "GODDAMN THAT HURT", and with MVC's Gameplay, the enemy gets hit so many times.  Dream Cancels don't fit the gameplay style, as you don't have the skill bar.

Edit: I realize you don't like MVC style hitsparks, but just set it for MUGEN's Default hitsparks (IE Fightfx) ones.

You really caught me in a bad mood about this  >:(. I'm always constantly updating Kagura everytime something goes wrong and this is one of them. CvS2 hit sparks are staying unless you can name a better hit spark than this, besides MvC sparks. And what do you mean a skill bar for Dream Cancels? Besides, it will waste my time if I had to configure everything into just, one, style.
Well, I say go for the default hitsparks, due to the fact that, if somebody wants CVS2 hitsparks, they can have them, if somone wants MVC hitsparks, they can have them.  Or, you could make your own hitsparks in particle Illusion.

Dream Cancels, in KOF, are generally preformed by Doing a Super Cancel and using one Skill bar, which the skill bar allows you to do rolls and shit.   So Basically doing a dream cancel is risky, because you can't roll or anything after (unless you have another bar left)
Title: Re: Kagura Updated to v2.0
Post by: Wickydoo on August 30, 2007, 05:02:24 am
Well, I'll leave the hit sparks out of the question. --;

As for Super and Dream Cancels, I believe I handled this.

Title: Re: Kagura Updated to v2.0
Post by: TempesT on August 30, 2007, 05:12:21 am
To fix your problem with constantly updating her, try fixing ALL OF HER BUGS AT ONCE!!! Maybe that'll help. She plays weird... too much like Kyo :P
Title: Re: Kagura Updated to v2.0
Post by: Peter H. on August 30, 2007, 06:43:14 am
I was thinking Inuyasha as well.  Damn....  It would've been awesome if it was..... :(
Title: Re: Kagura Updated to v2.0
Post by: Baby Bonnie Hood on August 30, 2007, 08:21:36 am
Completely invincible supers are not cool.  It's impossible to retaliate against most of Kagura's supers if they fail, making them very spammable in an unfortunately cheap way.  Also, you can't ever hit her out of them ever while they're starting.  Ever.