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[WIP] RicePigeons' WIPs (IZ Sumireko) (Read 618417 times)

Started by Ricepigeon, January 30, 2011, 09:14:19 pm
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Re: [WIP] Byakuren Hijiri (Palette Template now up)
#141  February 06, 2014, 08:04:01 pm
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Newish colours


Taste the rainbow


State of decay
Re: [WIP] Byakuren Hijiri (Palette Template now up)
#142  February 06, 2014, 09:11:21 pm
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Shoko from Y. Yuu on Byakuren:


<Had to change the first color... ;C I couldn't sadly keep it transparent but the colors stay where they should be>

     Posted: February 06, 2014, 09:40:55 pm
Based on you know who! ;)
Last Edit: February 06, 2014, 09:40:55 pm by Yagami Yuu
Re: [WIP] Byakuren Hijiri (Palette Template now up)
#143  February 06, 2014, 10:25:40 pm
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Updated the state of decay one real quick to get her hair coloured

And i made some more since you probably wouldnt like clickin this and seein a freakin pallete update
Who likes those!?

Red


Mah Drills
Re: [WIP] Byakuren Hijiri (Palette Template now up)
#144  February 08, 2014, 08:40:06 am
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Burn my DREEEEEEEEEEAAAAAAAAAADDDDDDDDDD



"At least you can die without pain."



I'm not a princess (A lot of anger in it)
Not your cutie girlfriend, oh no
don't you know?
Last Edit: February 09, 2014, 12:20:29 am by Darkflare
Re: [WIP] Byakuren Hijiri (Palette Template now up)
#145  February 09, 2014, 06:33:04 am
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No themes here.





Well snap, similar to ^'s last pal.  Oh well.
Re: [WIP] Byakuren Hijiri
#146  March 03, 2014, 07:00:51 am
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Re: [WIP] Byakuren Hijiri
#147  March 03, 2014, 07:09:28 am
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http://www.mediafire.com/download/qgtx0o1520y6quy/Byakuren_RP-2014-03-02-BETA5.zip

At this point some public feedback would be encouraged...

I'll download it and give you as much feedback as I can describe to the best of my ability.

     Posted: March 03, 2014, 07:30:04 am
http://www.mediafire.com/download/qgtx0o1520y6quy/Byakuren_RP-2014-03-02-BETA5.zip

At this point some public feedback would be encouraged...

Alright so time for some feedback. I'm starting from the bottom, so I'll start with Level 3 Spellcards.

Code:
Angiras Knowledge
Really love the FX and the background you used for the colors when doing the lasers. The damage isn't too much, and it isn't too little, and I really like that.

Now the Level 1's

Code:
Heaven Sign "Brilliance of Mahavairocana"
Tested on several with projectiles and and some throw mechanics and what you said is perfectly well coded in and established, as it lives up to what I was hoping you put. I like the lighting of the attack, and the FX as well, which goes along well with the given name of the spellcard. Also once again, very nice balanced in damage.

Code:
Sky Spell "Master of Buddhist Cosmology"
This one was actually my favorite. I really like how it just goes right into what you wrote, instead of some characters that actually stand there and do something for like two minutes before actually doing their ideal attack. The FX, once again and the damage balance is great. Sorry for repeating myself, but I think it needs to be said about everything you've done with Byakuren.

Aside from the regular attacks which are also well-coded, this is the best Byakuren I've used, and I will keep. I really like the way it flows and the fact it isn't heavily over powered with devastating, eye-melting FX and damage that kills you in a single round. I really like this, and your past work. I hope you can continue to strive to do as good as I have seen and tested for proof, and hopefully you can make some others who have yet to be seen in the Mugenverse from Touhou.

Once again, excellent job.
This
Re: [WIP] Byakuren Hijiri
#148  March 11, 2014, 03:05:46 am
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Re: [WIP] Eirin Yagokoro
#149  July 03, 2014, 02:39:24 am
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Only because I haven't posted any progress lately:





Spoiler, click to toggle visibilty

And for those who want it:

Re: [WIP] RicePigeons' WIP Thread
#150  September 17, 2014, 07:20:09 pm
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Not exactly an update, but not exactly a new character either. Think of it as something different from what I've been doing so far.
Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (Collab with Daniel9999999)
#151  October 07, 2014, 09:57:23 pm
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Alright, may as well release some more information about Sanae while I'm at it.

  • Sanae is a collab with Daniel9999999
  • As mentioned, the character is being redone entirely from scratch
  • Gameplay will be different from what I've been doing so far, not because I dislike the current system, but for a change of pace
  • Character will now be 4 buttons (X, Y, A, B) as opposed to 3 (X, Y, Z)
  • Sanae's wind system from Hisoutensoku will be present

Moves:
  • X: Light Punch
  • Y: Strong Punch
  • A: Light Kick
  • B: Strong Kick
  • b,b or f,f: Dash/Air Dash.
  • Throws can be performed by pressing Y+B (or b+Y+B for back throw)
  • X+A + direction: Wind Summon
  • f+X: Onusa overhead (hits high)
  • f+Y or j.f+Y: Kanako Onbashira (Projectile, Affected by Wind, 4 second Kanako cooldown)
  • b+B or j.b+B: Suwako Iron Ring (Projectile, Hits 3 times vertically, 4 second Suwako cooldown)
  • QCF+X/Y: Wind Call (Projectile, remains inactive until Wind Summon, hits 3 times)
  • QCF+A/B: Omikuji Bomb (Projectile, summons random projectile effect (Good luck, Bad luck, Very Good luck, or Very Bad luck) on hit or ground contact, Affected by Wind)
  • DP+X/Y: Kanako Summon - Thrust (Air OK, travel distance affected by Wind, 4 second Kanako cooldown)

System info:
  • Light Punch (X) and Light Kick (A) can be cancelled into any higher level Punch or Kick (ie: X>Y, X>B, A>Y, A>B).
  • Punches can be cancelled into Kick of the same strength (ie: X>A, Y>B).
  • Punches/Kicks can be cancelled into Specials or Supers.
  • Specials can be cancelled into Supers.
  • Counterhits cause 25% more damage to attacks, and will add +1 hitstun to Light attacks and +3 hitstun to all other attacks aside from throws.
  • Wind Summon causes Sanae to summon wind in any of 8 directions, altering both her own trajectory as well as that of certain projectile attacks.
    • Wind direction can be changed while wind is already active under the following restrictions:
      • Any wind can be changed into its inverse horizontal equivalent (ie: UF into UB, F into B, DF into DB, and vice versa)
      • Sanae can only change the wind direction once before landing.
    • Any normal or special attack can be cancelled into a Wind summon at the cost of 500 meter.
    • Wind can be summoned while on the ground or in the air (as opposed to Soku, where wind summoning was Air only)
  • Attacks involving the use of Kanako and Suwako require a full Kanako or Suwako gauge, and require recharge in between uses, with each attack having a different cooldown time.

More info soon

Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
#152  November 07, 2014, 04:48:12 pm
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Demonstration of the ability to "Wind Cancel" that I mentioned earlier. It works similar to FADCs for those of you familiar with SFIV, except it can be done in any of 8 directions and also in the air.
 
Which reminds me, a change from those familiar with Sanae in Soku; she can now activate the wind while grounded.
Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
#153  November 07, 2014, 05:37:52 pm
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Wowie look she can dash fwds and bwds in air too so you dont have to rely in the wind dash for sole movement wowie!!

WOWIE You can also cancel attacks from these two dashes as well so you have pretty good mobility
Last Edit: November 07, 2014, 05:41:13 pm by Daniel9999999
Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
#154  November 07, 2014, 05:51:55 pm
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this looks insanely fun and those effects are sexy. if yall need a beta tester im down
youtube
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Put this on the profile of people who are known/wanted terrorists
that were involved in the September 11th attacks in 2001
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- courtesy of Iced
Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
#155  November 07, 2014, 06:28:59 pm
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this looks insanely fun and those effects are sexy. if yall need a beta tester im down

We'll allow you as soon as we complete the moveset and I test the char as much as I can to ensure it's at most glitch free for the most. ;)
Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
#156  November 07, 2014, 10:31:31 pm
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So we decided to up the cost on the Wind cancels from 500 meter to 1 full stock.

this looks insanely fun and those effects are sexy. if yall need a beta tester im down

Sure, why not? We could use as much help as we can get.
Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
#157  November 28, 2014, 12:56:56 am
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Hi guys, I'm here to report Sanae is close to done, but before releasing her to the wild grounds of MUGEN we need people who can test her thoroughly to see if we missed any problems, if any of you people want to volunteer to test her out It'd be superb, got it? Alrighty then! Just drop us a post or a PM or anything! :)
Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
#158  December 03, 2014, 10:19:01 pm
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When you're working on new stuff and spend 3 months on a collab with someone, you tend to forget that you have other characters that haven't been updated since over 5 years ago.

So yeah, Yuyuko is next in line for an update.

Spoiler, click to toggle visibilty
Last Edit: December 03, 2014, 10:22:13 pm by Ricepigeon
Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
#159  December 04, 2014, 02:41:22 am
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Spoiler, click to toggle visibilty

That and actually have some time where I can feel fully relaxed and take the whole time to draw artwork for the char as well as start the AI
Re: [WIP] RicePigeons' WIP Thread: Sanae Kochiya (collab with Daniel9999999)
#160  December 19, 2014, 05:49:11 pm
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Art progress in Sanae:
Spoiler: hueg (click to see content)