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[WIP] RicePigeons' WIPs (IZ Sumireko) (Read 618881 times)

Started by Ricepigeon, January 30, 2011, 09:14:19 pm
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Re: [WIP] RicePigeons' WIP Thread: Yuuka Kazami (Palette Template now up)
#221  November 19, 2015, 01:11:45 am
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Oh yeah You're doing Yuuka perfectly! I can't wait to see future works from you Rice(Maybe Sendai Hakurei?)
Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou
#222  November 23, 2015, 04:02:42 am
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It may be difficult to tell but Mokou is inflicting damage on herself, like in 14.5. Seeing as Mugen doesn't natively support displaying White Health, thats what the bar under her lifebar is for.

If you've played 14.5 you'll know what this is system for. If you haven't, then you'll see soon enough...
Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou
#223  November 26, 2015, 01:37:42 am
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Resurrection Pillar. If you've played Touhou 14.5 you should already know how this works. For those that haven't, this is how Mokou regains the health that she loses from her attacks.
Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou
#224  November 27, 2015, 03:39:32 am
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From the 14.5 wiki:
Quote
4c: Mokou flips backward and tosses out 5 explosives (causes wall slam). The opponent can only be hit once by this attack.

Obviously had to cut the number down from 5 to 1. Each version changes the angle of the packet.
Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou
#225  November 27, 2015, 04:28:36 am
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So then... whose after Mokou?
Spoiler: Works In Progress (click to see content)
Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou
#226  November 29, 2015, 12:45:28 am
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most likely Kanako



Im satisfied with the way her Rekka turned out after I found those 14.5 sprite rips for the claw effects.
Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou
#227  November 30, 2015, 05:32:47 am
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I thought I was going to regret redoing Mokou from scratch. Thanks to 14.5, I was wrong.
Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou (Palette Template uploaded)
#228  December 02, 2015, 06:23:01 am
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Time for the palette makers to shine:



And some starter palettes


1.) Default
2.) Player 2
3.) Inverse
4.) Kaguya Houraisan
5.) Keine Kamishirasawa
6.) EX Keine
7.) Phoenix/Jean Grey
8.) Phoenix/Jean Grey (Classic)


Last Edit: December 02, 2015, 06:48:40 am by Ricepigeon
Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou (Palette Template uploaded)
#229  December 02, 2015, 07:07:51 am
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Here ya go:



1. Eirin
2. Iori
3. Kusanagi
Switch: SW-8428-1825-4399

_N_

Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou (Palette Template uploaded)
#230  December 02, 2015, 09:02:52 am
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Here's a custom one. Don't really have a name for it. ^^"

Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou (Palette Template uploaded)
#231  December 02, 2015, 02:23:45 pm
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Figured I do a couple before work for Mokou since she's a personal favorite.
Ai Enma (Jigoku Shoujo)

Kiyohiko Akuma (Gouki)

Oni akuma (Shin Gouki)

Mugentan Himawari (Yuuka Kazami PC-98)

Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou (Palette Template uploaded)
#232  December 04, 2015, 01:39:34 pm
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The two shoot fire and wear braces/suspenders, so naturally...


But then I thought...


And then it so happened that...


And that's all there was to it, right?
Spoiler, click to toggle visibilty
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: [WIP] RicePigeons' WIP Thread: Fujiwara no Mokou (Palette Template uploaded)
#233  December 07, 2015, 02:56:50 am
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Considering what happens at the end of ULiL it wouldnt make sense for her to keep her Last Word from that game, but this one spellcard from Impossible Spellcard is the next closest thing to it.
Re: [WIP] RicePigeons' WIP Thread: ?????
#234  December 27, 2015, 09:25:40 am
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The updates continue.

Spoiler, click to toggle visibilty
Re: [WIP] RicePigeons' WIP Thread: ?????
#235  December 27, 2015, 09:48:11 am
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So finally decided to give her misogi.

....

Does this mean I have to pick between SGS and Misogi as the level 3 now?
Re: [WIP] RicePigeons' WIP Thread: ?????
#236  December 27, 2015, 10:23:01 am
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youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Spoiler, click to toggle visibilty
Re: [WIP] RicePigeons' WIPs: Yukari Yakumo's Grafitti Express (template inside)
#237  December 30, 2015, 06:44:53 pm
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Yukari update coming soon and an idea came to mind...


Since the traincars in Yukari's spellcard are supposedly abandoned, ever notice how neat and pristine they look for something that's supposedly abandoned? As if nobody had the gall to just grab a can of spraypaint and just start leaving their mark?



Now thats more like it. I'll be accepting submissions for the next few days. In the meantime, try to keep them touhou themed if possible.
Re: [WIP] RicePigeons' WIPs: Yukari Yakumo's Grafitti Express (template inside)
#238  December 30, 2015, 06:59:51 pm
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Would kinda be nice to have a template that places the stuff like windows above the graffiti layer.
3DS FC: 0516 - 7483 - 3564
Oh, I want a diagram. I fucking love diagrams.
Re: [WIP] RicePigeons' WIPs: Yukari Yakumo's Grafitti Express (template inside)
#239  December 30, 2015, 07:07:01 pm
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I'll try to whip up something in GIMP later today to separate the traincar into the necessary layers for ease of access.

_N_

Re: [WIP] RicePigeons' WIPs: Yukari Yakumo's Grafitti Express (template inside)
#240  December 30, 2015, 07:43:53 pm
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Oh, I love stuff like this.

Heads up, there are two stray pixels on top of the train car there..
and if I can be really nitpicky, there's one red pixel on the bottom right of the 5th window from the right that sticks out.