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Capcom Fighting Jam 2 (Read 137612 times)

Started by Lost_Avenger, February 28, 2012, 04:37:54 pm
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Poll

Pick a couple darkstalkers characters?

Lilith
16 (13%)
Bulleta(B.B.Hood)
11 (8.9%)
Bishamon
30 (24.4%)
(Lei-Lei)Hsien-ko
14 (11.4%)
Zabel
10 (8.1%)
Gallon(Talbain)
33 (26.8%)
none of the above
9 (7.3%)

Total Members Voted: 67

Voting closed: April 28, 2013, 09:56:45 pm

Re: Capcom Fighting Jam 2
#181  August 29, 2012, 05:36:59 pm
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Ah, ok. I've played as her in SFA3 and she wasn't exactly "boss tough" in it. Thanks for clearing that up.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#182  August 30, 2012, 04:12:00 am
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Would anyone like to join the team as a beta tester? Ive lost a couple lately and could use a few more. Thanks

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#183  August 30, 2012, 04:21:51 am
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I certainly wouldn't mind beta testing. I've found quite a few bugs in characters, so I might be helpful finding errors. I just might need a refresher on the system so I don't report features as bugs.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#184  August 30, 2012, 08:20:37 am
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I wish I could but my free time is not so big at the moment: still haven't found time to test latest beta1 update...


Re: Capcom Fighting Jam 2
#185  August 30, 2012, 03:13:37 pm
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Right now I am in a CLSNs mood. Would you like me to help you update any CLSNs? Are are you already using the LUA scripts?
Re: Capcom Fighting Jam 2
#186  August 30, 2012, 08:13:33 pm
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I'll send you a pm in a bit C.A.N.
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I use custom clsn(based off of mostly Alpha 3 with some cvs2 and mvc). They are fairly accurate, but were tweaked a bit for mugen(extended some ground clsn back/up/downward to deal with short characters that werent in SFA3(Megaman). Ive tweaked a couple priorities as well for balancing in some cases. You can point out any really bad ones you find though and I can adjust them if need be? I need to update everyone's(esp Ryu, Ken, etc) clsn eventually.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#187  August 30, 2012, 08:15:00 pm
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Should I post my findings here or PM you? Just making sure.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#188  August 30, 2012, 08:39:21 pm
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pm sent. Public ones can go here or the beta1 release topic. It doesn't really matter which though.

With the exception of the charge sound issue, Sakura may be ready for public release. S.Akuma has the dust issue I need to fix. Cammy needs her air throws and AI tweaks. Cody... I assume he's probably ready. I think I fixed everything that my testers reported, but the message that was sent didnt save so I may have missed something.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#189  August 30, 2012, 08:41:52 pm
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Which ones are public?
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#190  August 30, 2012, 08:49:54 pm
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http://trinitymugen.net/Hosted/CFJ2/ those are public. The ones I sent you are private for now

     Posted: August 31, 2012, 12:46:44 am
Ive add C.A.N to the team as a tester. So welcome aboard!

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#191  September 01, 2012, 10:39:01 am
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After finally getting to play TvC... I really want Batsu in the roster. Ive sent a message to Nestor about it so fingers crossed. He seemed to have quite a bit more progress than  the others I requested.

Progress wise, Sakura and Shin Akuma had a lot more testing done and they feel a lot better imo. Both feel overpowered(with Shin Akuma being broken). I'm going to do some AI updates tomorrow(Cody, S.Akuma, and maybe Sakura). After that, I'll probably start on Haggar or do some more work on Strider(I have sounds for him now).

Megaman is getting pushed back. Jz has a movelist in mind that I dont have sprites for just yet and I really like the concepts. I don't know how long it will take for him to get the sprites though. Morrigan still needs the sprite edits. Alex... Im just lazy :p

System Changes(not for certain):
-CC is out. Its more trouble than its worth
-On the tag system, I may just stick with one assist. Im not sure about team supers.

And finally, Kyosuke was reuploaded due to an AI bug(I forgot to add an AILevel triggerall so it randomly auto comboed. I also tweaked his air chains so they should be able to hit pretty much anyone in CFJ2(they missed Megaman and I forgot who else). I need to re-up Ryu cause his level 3 didnt have afterimages. Ken's ex kicks will be a wall bounce eventually also

     Posted: September 06, 2012, 03:47:47 am
Im adding JNP to the team as a clsn guy. This should save me a crap load of time in the future and its makes the game a little more accurate. Thanks again!

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#192  September 08, 2012, 08:42:51 am
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new polls added to this topic, the roster topic, the dlc topic... and... maybe another? Cant remember

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: September 08, 2012, 08:49:13 am by Lost_Avenger
Re: Capcom Fighting Jam 2
#193  September 10, 2012, 01:27:43 am
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I'm all for tag mode. Simul mode is kinda bad and broken. Though I don't think the EX Assists are necessary
Re: Capcom Fighting Jam 2
#194  September 11, 2012, 06:35:58 am
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Im thinking the ex assists are just... I dont know. There is already a really high amount of combos in CFJ2. Adding wall bounces on assists and stuff is maybe a little too much.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#195  September 11, 2012, 11:49:59 am
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In that case perhaps you could give them an assist to save P1 from bad situation or combo from P2 (like in the firsts KOF)
http://mugenguild.com/forum/iron-muscle-bomber.400
Rahhhhhhh, AI is so hard to deal with !!!!
Re: Capcom Fighting Jam 2
#196  September 11, 2012, 09:34:42 pm
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It has a crossover counter type tag.

I may swap Rose with Charlie and keep T.Hawk. Jz really wants him in and I want either Guile or Charlie

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#197  September 11, 2012, 09:41:59 pm
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CHARLIE please. :D
Guess who's back off the couch, got the panties in a drought

altly.bandcamp.com
Altly on Soundcloud
Altly on BeatStars

All my stuff is open source, you never need permission to use anything I make. Just have fun!
Re: Capcom Fighting Jam 2
#198  September 11, 2012, 09:43:21 pm
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Id poll it, but Charlie struggles on my polls for some reason

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#199  September 12, 2012, 12:33:20 am
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CHARLIE! YES! CHARLIE!
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#200  September 12, 2012, 02:24:43 am
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Don't make a poll, everybody would just pick Guile again