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Capcom Fighting Jam 2 (Read 136807 times)

Started by Lost_Avenger, February 28, 2012, 04:37:54 pm
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Poll

Pick a couple darkstalkers characters?

Lilith
16 (13%)
Bulleta(B.B.Hood)
11 (8.9%)
Bishamon
30 (24.4%)
(Lei-Lei)Hsien-ko
14 (11.4%)
Zabel
10 (8.1%)
Gallon(Talbain)
33 (26.8%)
none of the above
9 (7.3%)

Total Members Voted: 67

Voting closed: April 28, 2013, 09:56:45 pm

Re: Capcom Fighting Jam 2
#281  August 28, 2013, 12:58:52 am
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How about Donovan ? I like what your doing with this game I had an idea for doing this project years ago I think you should keep it true to cj by having a certain amount if characters in this series section they came frum like 6 street fighter 2 characters 6 street fighter 4 characters 6 rival school characters ect... So far so good tho
Keep my mom out of this and ill keep this out your mom
Last Edit: August 28, 2013, 01:03:13 am by Nuttydk
Re: Capcom Fighting Jam 2
#282  August 28, 2013, 01:07:28 pm
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The only SF4 character being considered is C.Viper. Id like to include the others, but dont have sprites(except that I hate Seth and Rufus). The game has enough SF characters as is. Ive been playing around with armor ideas and tag stuff for if I come back btw.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#283  August 29, 2013, 12:02:32 am
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Or how bout a certain number of sf , final fight , dark stalkers , mega man, rival schools this game has the potential to b great
Keep my mom out of this and ill keep this out your mom
Re: Capcom Fighting Jam 2
#284  August 29, 2013, 11:26:59 am
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The cap is whatever I feel like for the non SF side. Usually there is a limited number of sprites to use. For RS, I only have like... 3 mostly complete/complete characters and I havent even really played RS lol

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#285  August 29, 2013, 08:56:51 pm
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Wow you missed out on one of capcoms best fighters from the 90's they have some really good characters fervicante made hinata and the girl with the violin you could just edit them to your style that's 3 rival schools character right there
Keep my mom out of this and ill keep this out your mom
Re: Capcom Fighting Jam 2
#286  September 04, 2013, 07:25:42 pm
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Anyway, Im back to part time coding for now. Its been a while so I'll start slow. I redid Guy's air throw, adjusted the downward range on his j.hp and j.lk, and adjusted some other stuff I forgot. Im not sure if I can SF4 his air grab or not. Im not sure how it would look with just one sprite flipping. Sorry.

     Posted: September 14, 2013, 03:11:42 am
Im getting a replacement for my netbook finally. My old one is falling apart

     Posted: October 02, 2013, 05:55:56 pm
Sorry for being away. work has been crazy and I switched to a new phone

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#287  October 05, 2013, 05:36:07 pm
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I'm considering polling X vs CFJ2

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#288  October 05, 2013, 09:04:54 pm
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I'm fine with either. I say poll it and see what happens.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#289  October 20, 2013, 06:05:03 pm
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So I'm seriously considering taunt bonuses. It would pretty much work like this:
-taunt 1 is a standard start button. It gives a character specific bonus
-taunt 2 is performed with qcf+start and provides its own bonus. I could also make the taunts just be one button and be random

An example?
Ryu: taunt 1 nets a bonus to stun damage for a single combo.
taunt 2 increases hadouken damage and reduces charge time for Denjin hadouken or turns shinkuu hadouken into metsu. The stronger bonuses would be capped out to once per round.

Jill:
-zombies can hold p2 longer and does extra damage
-super damage is increased by 20%

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#290  October 20, 2013, 06:09:21 pm
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That sounds interesting

Re: Capcom Fighting Jam 2
#291  October 20, 2013, 07:15:03 pm
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Go for it. I like taunts with buffs.
Is finding MUGEN to be more enjoyable to play when you're not wearing clothes an underrated opinion?
Re: Capcom Fighting Jam 2
#292  October 21, 2013, 08:40:39 am
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Chun-Li:
Stun damage for the next hit increases from 11% to 33%
Defense increases by 20% for 15 seconds

Alex:
Throw damage increases by 11% for each rotation(3 max)
Moves that change when the enemy is in the flipped around get hit have a 35% damage bonus for 20 seconds

Kyosuke:
Chip damage increases from 11% to 44% for 20 seconds
Super damage is increased for 20 seconds. Air normals have increased damage

Cody:
Defense increases by 15% for 25 seconds
Knife based attacks have increased damage, chip, and stun damage

etc. Ill have to sit down and make an actual list

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#293  October 25, 2013, 06:15:22 am
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I think Ill finish the beta then update it later after testing. since the beta is close to ready

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#294  October 25, 2013, 06:52:31 am
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Nice bro
Re: Capcom Fighting Jam 2
#295  October 25, 2013, 11:09:28 am
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I pretty much have Alex, Zangief, Morrigan, Sagat, and Hiryu. 3 of those 5 are close to done and the other two have normals done.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#296  October 31, 2013, 01:18:11 am
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Stuff:
Sakura:
-Cl.mp goes from a +4 to a +6. Its inward range was reduced and its red clsn was extended downwards a bit
-s.mps downwards range was extended
-c.mk can now be special cancelled. AI was adjusted for this
-Air and cmd file sizes reduced

Karin :
-C.mk can now be special cancelled.  AI was adjusted
-S.mk can only be special cancelled before she extends her leg and can be super cancelled until idle
-air file and cmd file sizes reduced

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#297  October 31, 2013, 01:50:26 am
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Does these changes involve the new system?
Re: Capcom Fighting Jam 2
#298  October 31, 2013, 02:56:24 am
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Nah, just stuff I kept forgetting to do. I left Sakura's c.mk cvs2 style for a while

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#299  November 02, 2013, 10:17:07 am
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I can't seem to make AI that doesn't suck. Guy's is esp bad. I can't quite get the feel I'm looking for. I'm not sure how to pressure with his run

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Capcom Fighting Jam 2
#300  November 07, 2013, 05:45:05 pm
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Im looking for some glass breaking fx ala SF4s armor breaking fx. I could have sworn cvs2 had them too. Does anyone know of any such sprites? Preferably aligned?

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!