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Capcom X Snk  (Read 619121 times)

Started by 2Dee4ever, September 09, 2014, 06:08:18 am
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Re: Capcom Vs. Snk Universe!
#801  August 15, 2016, 04:04:23 pm
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    • alexpower333@gmail.com
Jolly good show. Spoiler alert coming. Tia Langary by divinewolf's small portrait can be seen on the bottom right of the select screen. Will you have something about her progress in the near future?
Re: Capcom Vs. Snk Universe!
#802  August 15, 2016, 10:13:23 pm
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So.. You can kinda see where this is headed. Strict timing, but will pay off in the end.

Re: Capcom Vs. Snk Universe!
#803  August 15, 2016, 10:21:52 pm
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oh man this is looking fantastic! at this rate I'll have to brush up on my moveset for Sol :D
Re: Capcom Vs. Snk Universe!
#804  August 15, 2016, 10:39:40 pm
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Trying to play again tonight. May or may not stream(depends on who I play)
I'm uploading this new version with the system changes you see in the above video as well as the fixes from last night. I'll send the link out to the same peeps that wanted in before.

Sol is hella fun. Man I need my full dragon install!
Re: Capcom Vs. Snk Universe!
#805  August 16, 2016, 01:09:30 am
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looks greats thus far but all I can do is wait till the next release and watch others play but mem I have the patience to wait it out
Re: Capcom Vs. Snk Universe!
#806  August 16, 2016, 01:45:17 am
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I sent it to ya
Re: Capcom Vs. Snk Universe!
#807  August 16, 2016, 02:47:26 am
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After downloading 1.5 GB, Mega.nz is making me wait more than 5 hours to continue it....The waiting is killing me!! lol
Re: Capcom Vs. Snk Universe!
#808  August 16, 2016, 05:29:39 am
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Today was pretty fun! I may not have been able to finish my matches but it was fun nonetheless.
Re: Capcom Vs. Snk Universe!
#809  August 16, 2016, 05:45:29 am
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You guys go ahead & get good while I slave away and working on this LOL jk
We shall have to do it more often, but I'd like to reach some goals before then. I "might" have just made another strong ally. We shall see.
Re: Capcom Vs. Snk Universe!
#810  August 16, 2016, 05:46:26 am
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Today was amazing, thank you guys you rock, Rei, that Buleta vs Blair mach we had was insane, I was waiting for  the red hyper at the end of the 2nd round :v. You guys should check it out, I had a fucking boner after it :D

Also Rei, I could here through your speakers that my voice was deleyed as all fuck when you played, I suggest using team speak its light fast  the quality is sick and no deleys whats so ever.

PS, If Rei choses Sakura , just quit, dont play against him.
Last Edit: August 16, 2016, 05:51:50 am by PeXXeR
Re: Capcom Vs. Snk Universe!
#811  August 16, 2016, 05:32:41 pm
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Here is the uber long stream from yesterday

Re: Capcom Vs. Snk Universe!
#812  August 16, 2016, 06:21:47 pm
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  • Raging Fist
I swear versing you and a couple others really cheered me up yesterday. Kinda wish there was no lag in between but overall It was damn well fun :)
We should play more often!
Re: Capcom Vs. Snk Universe!
#813  August 16, 2016, 06:44:12 pm
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Hype match 5:35:30
Getting wrecked at 5:30:24
Re: Capcom Vs. Snk Universe!
#814  August 16, 2016, 08:36:31 pm
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So now you see the direction that the tag-system is going. Obviously inspired by sfxt, or rather uno's type S.
Still needs some tweaks, but I figure changing the assist moves as well as proper timing you can easily extend which ups the potential for some nice combos in this system. I want it to be where neutral is regular assist, fwd/back switch, up is anti air, and down otg/bounce. A lot in store for the future. I still want to do dual hypers, the switch out hypers(mvc2-esc), and actual *character specific tag team moves. I already have some ideas, but just as easily can I come up with something badness and close to my canon.


I made this topic before, but no one ever said anything about it
http://mugenguild.com/forum/topics/tag-team-supers-161989.0.html
I want to make this a reality because as you see I'm very serious about this. This is gonna be epic af.
Re: Capcom Vs. Snk Universe!
#815  August 16, 2016, 08:41:58 pm
  • ****
  • Time to give back to this place. Starting now.
    • USA
    • mega491@yahoo.com
So now you see the direction that the tag-system is going. Obviously inspired by sfxt, or rather uno's type S.
Still needs some tweaks, but I figure changing the assist moves as well as proper timing you can easily extend which ups the potential for some nice combos in this system. I want it to be where neutral is regular assist, fwd/back switch, up is anti air, and down otg/bounce. A lot in store for the future. I still want to do dual hypers, the switch out hypers(mvc2-esc), and actual *character specific tag team moves. I already have some ideas, but just as easily can I come up with something badness and close to my canon.


I made this topic before, but no one ever said anything about it
http://mugenguild.com/forum/topics/tag-team-supers-161989.0.html
I want to make this a reality because as you see I'm very serious about this. This is gonna be epic af.

Yeah, I had a few ideas that you can do for a few of them, canon and non-canon.
Re: Capcom Vs. Snk Universe!
#816  August 17, 2016, 01:47:28 am
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I have a couple too.
As for bugs, Rei, Batsu hit me with his hyper fireball, I was playing with alex and alex had a clone on the screen after that, I tried it again but it did not happen, dunno what caused it. He got me in the air when I was falling down.
Re: Capcom Vs. Snk Universe!
#817  August 17, 2016, 02:28:19 am
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Alright I'll check it out. How is Alex by the way? Not 100% yet. Still in the works. I still have to code their grabs he & chris
Re: Capcom Vs. Snk Universe!
#818  August 17, 2016, 02:49:04 am
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Well he's cool, combos work, stun on flash seems fine. I can boost the volume of his voice, I can barely hear him.
Re: Capcom Vs. Snk Universe!
#819  August 17, 2016, 02:53:21 am
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Go for it.
Re: Capcom Vs. Snk Universe!
#820  August 19, 2016, 08:41:56 pm
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Things are about to be way lowkey from now on. I'm starting to see now. Better to reach me else where. Skype is Reixseiryu, but it'd be better to just join the discord.