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stoping sounds (Read 1193 times)

Started by ClamSlam, August 25, 2015, 09:06:03 pm
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stoping sounds
New #1  August 25, 2015, 09:06:03 pm
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say when my character taunted, it played a sound that last, let's say 3 seconds. If you punch him and he's out of his taunt state, the sound is still playing. How does one interrupt sounds in mugen?
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Last Edit: October 05, 2015, 01:46:24 am by Noctis
Re: stoping sounds
#2  August 25, 2015, 09:09:10 pm
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Code:
[State 195]
type = stopsnd
trigger1 = stateno != 195
channel = [whatever channel your sound was on]

im buggin out man
Buriki OneMONSTER
Re: stoping sounds
#3  August 25, 2015, 09:31:23 pm
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"If you can't slam with the best then go jam with the rest."
Re: stoping sounds
#4  August 25, 2015, 09:40:12 pm
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correction, put it in your -2 or -3
if you use what I wrote you wouldn't be in state 195 so it won't trigger.

im buggin out man
Buriki OneMONSTER
Re: stoping sounds
#5  August 27, 2015, 02:31:31 am
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"If you can't slam with the best then go jam with the rest."
Re: stoping sounds
#6  August 27, 2015, 07:47:35 am
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If you set the sound to be played on Channel=0, it will automatically stop when the player is hit
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Re: stoping sounds
#7  August 27, 2015, 09:54:00 am
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Yeah, basically what I messed up when I first wrote it is that I had the state as 195, so you would have to be in state 195 for the sound to stop. If you're hit out of or exit the taunt state (195), MUGEN won't recognize it because you're not in the state, so the sound would still be playing.

If it's in -2 it is not part of that state (195) and will be checked every tick of gametime separately, so if you're in state 195 and exit it early the sound will stop.

so here
Code:
[State -2 stop taunt sound]
type = stopsnd
trigger1 = stateno != 195
channel = [whatever channel your sound was on]

I actually think it's a little annoying because you if have any other sounds on that channel they won't play at all because of the code. If only we could have MUGEN cache sound IDs so you could stop individual sounds. Just make sure it doesn't share a channel with other sounds.

im buggin out man
Buriki OneMONSTER
Last Edit: August 27, 2015, 09:58:48 am by Bannana
Re: stopping sounds
New #8  August 27, 2015, 10:11:36 am
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The only thing is to use another channel, it's like an ID for the sounds.
How many channels are you allowed to have in a character? You have -1, 0, then up to 31. Is this correct?
So the channels are
-1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
and if you put 32 there's debug flood saying "ILLEGAL PLAYSND CHANNEL".
Last Edit: August 27, 2015, 10:27:24 am by Alex Sinigaglia
Re: stoping sounds
#9  August 27, 2015, 10:15:56 am
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I can't find a specified number in the state control docs so I'm unsure.

edit: Ah alright, I was about to test it myself

im buggin out man
Buriki OneMONSTER
Re: stopping sounds
New #10  August 27, 2015, 10:16:37 am
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I checked the docs too, but there's nothing, so I tested it with a character and that seems the limit.
Last Edit: August 27, 2015, 10:27:17 am by Alex Sinigaglia