Part of the StatedefjuggleThe juggle parameter is useful only for attacks. It specifies how many points of juggling the move requires. If omitted for an attack, that attack will juggle if the previous attacking state successfully juggled. You should include the juggle parameter for all attacks. If an attack spans more than one state, include the juggle parameter only in the first state of that attack. JugglingM.U.G.E.N allows for certain moves to "juggle", that is, to hit opponents who have been knocked into the air, or are lying down on the ground. The juggling system works this way: each person starts with a set number of juggle "points" on the first hit that makes them fall, typically 15.Some quick terminology: when we say a player is "falling", then we mean he does not recover control in the air, and will fall onto the ground.If a player is hit while he is in the falling in the air or lying down on the ground, then his juggle points will decrease by an amount depending on the attack. When an attack requires more juggle points than the opponent has left, then the attack will miss. Any move that causes the opponent to fall immediately subtracts its juggle points on the first hit.For example, an attack that requires 7 juggle points could theoretically be used to juggle the opponent twice (assuming you started with 15 points), leaving the opponent with 1 point left. Subsequent such attacks will miss.The reason for this juggle system is to prevent infinite combos in the air.