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Offset (SCTRL) (Read 1624 times)

Started by Just No Point, October 30, 2015, 03:36:29 pm
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Offset (SCTRL)
#1  October 30, 2015, 03:36:29 pm
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Changes the player's display offset. The player is drawn shifted from his axis by this amount.

Required parameters:
none

Optional parameters:
x = x_val (float)
See below.

y = y_val (float)
Specifies the x and y offsets, respectively. You can specify one or both of the optional parameters.

Example:
none
Re: Offset (SCTRL)
#2  October 30, 2015, 04:04:04 pm
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Not only does offset change the drawing axis of the character, it also changes the position of the hitboxes along with it. So it can be pretty useful for displacements where you want to move a player around without changing the character's actual position.

What I don't know though is how does a player's angledraw functions become affected by offset?
Re: Offset (SCTRL)
#3  October 30, 2015, 04:21:34 pm
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AFAIK the effects of Angledraw are applied before the Offset controller takes effect. Tested with my Yukari.