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jafar works (Read 65972 times)

Started by jafar, December 19, 2015, 03:17:05 am
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jafar works
#1  December 19, 2015, 03:17:05 am
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Although this posting this, my work will stop for a very long time, my computer does not work definitely for 5 months and now in my country I can not buy a new one, had plans to launch a complete pack with all these stages but it was impossible, for now only one these days.



Releases


W.I.Ps

Soul Calibur II stages
Spoiler, click to toggle visibilty

TVC stages
Spoiler, click to toggle visibilty

MVC2 stages
Spoiler, click to toggle visibilty

MVC3 stages
Spoiler, click to toggle visibilty

Smash4
Spoiler, click to toggle visibilty
Last Edit: September 14, 2017, 06:41:00 pm by jafar
Re: jafar works [1.1 only (24bits)]
#2  December 19, 2015, 03:49:36 pm
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Amazing! Beautiful TVC stages!!!
Re: jafar works [1.1 only (24bits)]
#3  December 19, 2015, 04:39:12 pm
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AMAZING! Beautiful! BRAVO!
Re: jafar works [1.1 only (24bits)]
#4  December 19, 2015, 05:07:13 pm
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impressive... very nive
Re: jafar works [1.1 only (24bits)]
#5  December 19, 2015, 07:48:47 pm
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Hope your computer come back soon
Re: jafar works [1.1 only (24bits)]
#6  December 20, 2015, 08:44:02 am
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Yea, cause I'm pretty psyched for that Daily Bugle stage and most of em' TvC stages.
Re: jafar works [1.1 only (24bits)]
#7  December 25, 2015, 05:31:44 am
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Re: jafar works [1.1 only (24bits)]
#8  December 25, 2015, 05:54:35 am
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Great work man! I'm happy to see a new stage of yours released! :D

I don't know if here is the best local to question this, if not, please my apologizes and please moderators delete this post :)

I noticed you ripped some FX from MvC3 and Tatsunoko VS Capcom. Where's exactly your method of ripping these? [Especially the effects from MvC3 who are for sure more harder to find than TvC]

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: jafar works [1.1 only (24bits)]
#9  December 25, 2015, 06:24:43 am
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In MVC3 I capture the effects of video (UMVC3 360) and the arrangement in photoshop and TVC will use Dolphin and taking screenshots and cleaning sprites, Brawlbox also helps a lot (Smash Brawl stage editor).
Re: jafar works [1.1 only (24bits)]
#10  December 25, 2015, 06:34:01 am
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In MVC3 I capture the effects of video (UMVC3 360) and the arrangement in photoshop and TVC will use Dolphin and taking screenshots and cleaning sprites, Brawlbox also helps a lot (Smash Brawl stage editor).

HOLY SH.. I tought you was used the texture trick on TvC...

It's great man! You did a awesome job on these :)

Any chance of these effects being open source on future? Thanks for the kind answer man! :)

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: jafar works [1.1 only (24bits)]
#11  December 25, 2015, 09:27:46 am
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Love 'em all

Keep it real, keep it original
Re: jafar works [1.1 only (24bits)]
#12  December 26, 2015, 08:36:40 am
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Love the TvC Wasteland stage especially. It just looks really good. That and the Daily Bugle would be amazing. I hope everything works out for you.
Re: jafar works [1.1 only (24bits)]
#13  December 26, 2015, 08:51:01 am
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looking forward to see that daily bugle stage(my favorite stage of that game), good luck with this project.
Re: jafar works [1.1 only (24bits)]
#14  January 03, 2016, 07:32:29 am
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Daily Bugle Alpha and Gesellschaft actual progress videos.



Last Edit: January 03, 2016, 09:07:18 am by jafar
Re: jafar works [1.1 only (24bits)]
#15  January 03, 2016, 08:12:16 am
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Keep them coming man, looking pretty sweet. Looking forward to the rest of them, for sure.
Re: jafar works [1.1 only (24bits)]
#16  January 03, 2016, 09:06:09 am
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lui

Re: jafar works [1.1 only (24bits)]
#17  January 03, 2016, 12:48:31 pm
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In MVC3 I capture the effects of video (UMVC3 360) and the arrangement in photoshop and TVC will use Dolphin and taking screenshots and cleaning sprites, Brawlbox also helps a lot (Smash Brawl stage editor).

HOLY SH.. I tought you was used the texture trick on TvC...

It's great man! You did a awesome job on these :)

Any chance of these effects being open source on future? Thanks for the kind answer man! :)

when he means brawlbox helps btw, he's talking about the stage mods for brawl that are directly from TvC that are viewable with alot more freedom. you should give it a look if you ever wanna rip some tvc stages yourself :)
Re: jafar works [1.1 only (24bits)]
#18  January 08, 2016, 10:40:12 am
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Vídeo by Orbital Ring.

Re: jafar works [1.1 only (24bits)]
#19  January 08, 2016, 11:25:36 pm
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late but I am in love with the Gesselshaft stage Can't wait for its release!
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: jafar works [1.1 only (24bits)]
#20  January 09, 2016, 04:37:24 am
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Man this looks amazing! Thanks for the thread and the stages.
Re: jafar works [1.1 only (24bits)]
#21  January 09, 2016, 05:01:16 am
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Last Edit: January 09, 2016, 09:54:28 pm by jafar
Re: jafar works [1.1 only (24bits)]
#22  January 09, 2016, 09:34:21 pm
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I was impressed just from what I saw there honestly. Its a shame to hear that and hope you get stuff repaired!
You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Star Fucker said:
Do you often run naked in the streets screaming "YOU STUPID ASS FAGGOT NIGGA BITCHES WHY YOU NO HELP ME WITH MY MATH HOMEWORK !!!!???!!!!"
Re: jafar works [1.1 only (24bits)]
#23  December 05, 2016, 02:11:57 am
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Work on!

Re: jafar works [1.1 only (no openGL)]
#24  December 05, 2016, 02:34:47 am
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Welcome back Jafar! :D

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: jafar works [1.1 only (no openGL)]
#25  December 05, 2016, 05:18:28 pm
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More coming...



Re: jafar works [1.1 only (no openGL)]
#26  December 05, 2016, 08:19:16 pm
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Man, Man, you bumped my inspiration to cosmical levels! Your ripping skills is wonderful!

I loved how you builded the Galactus stage!!

Keep it up :D

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: jafar works [1.1 only (no openGL)]
#27  December 05, 2016, 09:50:15 pm
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Thanks!! Another video W.I.P for today coming...



EDIT:

This stage is my current job this week.

Last Edit: December 05, 2016, 10:31:26 pm by jafar
Re: jafar works [1.1 only (no openGL)]
#28  December 08, 2016, 01:34:59 am
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Dude I missed your TvC stages so much.
Re: jafar works [1.1 only (no openGL)]
#29  December 08, 2016, 08:08:59 am
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Yep, top notch material sir.
Re: jafar works [1.1 only (no openGL)]
#30  December 09, 2016, 12:26:49 am
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Yes, you back on fire Jafar, nice to see such great stuff from you again. :D
Re: jafar works [1.1 only (no openGL)]
#31  December 09, 2016, 02:35:10 am
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Thanks for the comments, today and advanced much in a project that I have been working for months.  :D

Re: jafar works [1.1 only (no openGL)]
#32  December 10, 2016, 06:31:50 am
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Wow, are you remaking stages my friend?
Re: jafar works [1.1 only (no openGL)]
#33  December 10, 2016, 06:54:56 am
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Yep, he has more work than I thought..  :neutral:



Re: jafar works [1.1 only (no openGL)]
#34  December 10, 2016, 07:03:25 am
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Sweet, not a request but, what about Kofxi Shion Stage. Also, back to that mvc series like megaman stage.
Re: jafar works [1.1 only (no openGL)]
#35  December 10, 2016, 07:33:17 am
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I think I remember that there is already a hires version of the stage of Shion (Juke Kisaragi) I plan to do also the Megaman and "The Cliff of Desolation" stages.
Re: jafar works [1.1 only (no openGL)]
#36  December 25, 2016, 01:27:40 am
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Last Edit: December 25, 2016, 02:59:10 am by jafar
Re: jafar works [1.1 only (no openGL)]
#37  January 01, 2017, 09:49:16 am
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Last Edit: January 01, 2017, 02:06:34 pm by jafar
Re: jafar works [1.1 only (no openGL)]
#38  February 17, 2017, 04:00:58 am
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Daily Bugle progress.


Re: jafar works [1.1 only (no openGL)]
#39  February 19, 2017, 12:34:52 pm
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I would actually love the have your whole mugen build, not just the stages, awesome job.
Re: jafar works [1.1 only (no openGL)]
#40  April 14, 2017, 05:16:25 am
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Man, your works are AWESOME, I love Aensland Castle and Wasteland! Keep the excellent work!!!
Re: jafar works [1.1 only (no openGL)]
#41  May 22, 2017, 07:03:27 am
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Currently we live hard times in my country (Venezuela) I only dedicate Sundays in the mornings to the M.U.G.E.N but I have not stopped the work for very little time that I have, I have many projects that when I had a considerable progress I will show. Today I leave this stage very advanced.


Re: jafar works [1.1 only (no openGL)]
#42  June 03, 2017, 01:21:06 am
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.
Re: jafar works [1.1 only (no openGL)]
#43  June 03, 2017, 03:27:58 am
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Man great stages and good luck with the situation there, godspeed! Wish you the best.
Re: jafar works [1.1 only (no openGL)]
#44  June 19, 2017, 10:57:00 am
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I plan to do 2 stages of the game Dragon Ball FighterZ, this is 90% and I do not know the name but it looks like the Galactus stage in MVC3.



Re: jafar works [1.1 only (no openGL)]
#45  June 19, 2017, 11:55:46 pm
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Great work!

PS: You're fast! You already ripped well the MvCI K.O Screen LOL

- Any suggestions for conversions? Look on my thread and have fun! :)
- Want to commission me for a artwork? Just come here
- Donations is welcome
Re: jafar works [1.1 only (no openGL)]
#46  June 20, 2017, 12:41:39 am
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Yes, very few things can be taken out, the rest of the MVCI interface is below expectations. But I will also work with the stages. I already have enough material from them.
Re: jafar works [1.1 only (no openGL)]
#47  June 26, 2017, 10:18:37 am
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Asteroid Battlefield (provisional name) released.



Re: jafar works [1.1 only (no openGL)]
#48  July 28, 2017, 11:23:00 am
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Asteroid Battlefield Update.

Re: jafar works [1.1 only (no openGL)]
#49  July 29, 2017, 06:53:44 am
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Re: jafar works [1.1 only (no openGL)]
#50  July 30, 2017, 06:19:10 am
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 World of Void - Universal Tournament released.
Re: jafar works [1.1 only (no openGL)]
#51  July 31, 2017, 07:22:27 am
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Re: jafar works [1.1 only (no openGL)]
#52  August 11, 2017, 07:42:43 am
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Last Edit: August 11, 2017, 07:49:47 am by jafar
Re: jafar works [1.1 only (no openGL)]
#53  August 12, 2017, 08:30:02 am
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Re: jafar works [1.1 only (no openGL)]
#54  August 14, 2017, 12:07:16 pm
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Re: jafar works [1.1 only (no openGL)]
#55  August 20, 2017, 04:04:24 am
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Re: jafar works [1.1 only (no openGL)]
#56  September 11, 2017, 07:23:23 am
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World Tournament Arena released.

My last stage these days, tomorrow my vacations are over and this was the last stage that I finished working. I had planned to launch 3 more besides this but my PC had problems and I did maintenance, the sprite of my avatar is a new and quite serious (I hope) project that I am working on since a few weeks, I am still defining the sequence of movements, after I have the very advanced spritesheet I will start looking for a coder for Darth Vader.

Tomorrow I start my university semester and I'm going to be very busy until December 22, I will invest some time every week in new sprites.

MCX

Re: jafar works [1.1 only (no openGL)]
#57  September 11, 2017, 07:34:23 am
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Good luck man, and nice release
Re: jafar works [1.1 only (no openGL)]
#58  September 11, 2017, 08:00:13 am
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Thanks.  :)
Re: jafar works
#59  December 14, 2018, 02:37:24 pm
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Re: jafar works
#60  December 16, 2018, 01:36:49 am
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