YesNoOk
avatar

Dr. Wily (MvC Inspired) - Update 11/03/17 (Read 42659 times)

Started by NDSilva, September 14, 2017, 06:20:25 am
Share this topic:
Dr. Wily (MvC Inspired) - Update 11/03/17
#1  September 14, 2017, 06:20:25 am
  • ***
    • Brazil
The Doctah is ready to take over the world!!!


Spoiler: more screens (click to see content)


Video preview:



Thanks to all the authors of the custom Mega Man sprites, and the people who gave me support through the forum and YouTube. A grand list can be seen in the Readme file of the character.

I hope there isn't much stuff left to tweak at this point, but overall, comments & criticism are welcome! :)


More info
  • Includes a "Config" file for visual and gameplay adjusts
  • Includes 2 voicesets (Japanese/English). Set it through the Config file
  • Includes a alternate .def file for Mugen 1.1 (zoom adaptation)

Additional stuff

Update (11/03/2017)
  • Fixed hit attributes for projectiles
  • Fixed Assists icon position during Simul mode
  • Edited Metal Man assist to always face the enemy, to approach his abilities to Mega Man 2
  • Implemented a PalFX to the hyper assists, if fighting against determined Robot Masters


DOWNLOAD
Last Edit: November 03, 2017, 06:52:06 am by NDSilva
Re: Dr. Wily (MvC Inspired) Released
#2  September 14, 2017, 06:28:54 am
  • ***
  • "THE WORLD"
congratulation nice Release
Re: Dr. Wily (MvC Inspired) Released
#3  September 14, 2017, 06:34:44 am
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
Thanks for releasing, he is fun to play with.
Lasagna
Re: Dr. Wily (MvC Inspired) Released
#4  September 14, 2017, 07:07:27 am
  • ****
  • Fist of Nothingness
  • I'm not powerful.
    • Mexico
    • j_llamosa@hotmail.com
This is by far one of the first characters i did not knew i wanted until i saw it... I can not be more thankful.
Re: Dr. Wily (MvC Inspired) Released
#5  September 14, 2017, 07:31:49 am
  • ****
  • High AF
    • USA
    • Skype - DJHANNIBALROYCEUSA
    • sites.google.com/site/djhrmugen/
WOW! this is great. impressive af
WiiU Username: DJHANNIBALROYCE7
Re: Dr. Wily (MvC Inspired) Released
#6  September 14, 2017, 11:37:43 am
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
Is there a way to disable his invulnerability? Does he have a launcher?
Lasagna

MCX

Re: Dr. Wily (MvC Inspired) Released
#7  September 14, 2017, 04:57:31 pm
  • ***
  • Time won't wait for me
    • https://naudamaceno.carbonmade.com/
Hell yeah
Re: Dr. Wily (MvC Inspired) Released
#8  September 14, 2017, 05:12:28 pm
  • ***
  • A rapadura é doce mas não é mole não
    • Israel
Good job!!!!

THis char is awesome!! Fits perfect for Willy!
Re: Dr. Wily (MvC Inspired) Released
#9  September 14, 2017, 05:36:31 pm
  • ****
  • Robotics Engineer
    • USA
    • altoiddealer@gmail.com
Amazing!  Congratulations!!!

Re: Dr. Wily (MvC Inspired) Released
#10  September 14, 2017, 07:31:15 pm
  • ****
  • Chicken! Fight like a robot!
    • sites.google.com/site/roysquadrocks/
This is beautiful! Nice job!
Re: Dr. Wily (MvC Inspired) Released
#11  September 15, 2017, 03:15:50 am
  • ***
    • Brazil
Again, thanks for the support everyone, I'm glad to know Wily is going great! ;D


Is there a way to disable his invulnerability? Does he have a launcher?
A way to disable the invulnerability state is going to his Config file and find this part:

Code:
;----------------------------------------------------------------
; Damage Configuration
;----------------------------------------------------------------
[State 7650, damage config]
type = ParentVarSet
trigger1 = 1
var(43) = 3   ;<---------- Change this line

;----------------------------------------------------------------
; Set the number of hits before Dr. Wily gets to a temporaly invulnerability state;
; A value of 0 or below it makes him always invunerable on hit.

Change the mentioned value to a high number like 99999.
Wily's launcher is performed with close to the ground.



Alright, gonna post the adaptations for Zero and Wily's stage in the 1st post.
Re: Dr. Wily (MvC Inspired) Released
#12  September 15, 2017, 04:11:56 am
  • *****
  • The Lord of Vampire
  • RoK Member / MUGEN Editor
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20
Thanks a bunch for this Silva, gotta test him and i'll do a video demonstration of this for sure. :)
Re: Dr. Wily (MvC Inspired) Released
#13  September 15, 2017, 06:13:05 am
  • ***
  • Scion of the Flames
  • it aint over when you lose its over when you quit
    • Australia
    • DBZxprodigy1994@gmail.com
he looks awesome! gonna try him out later. great work
Re: Dr. Wily (MvC Inspired) Released
#14  September 15, 2017, 06:35:14 am
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
Lasagna
Re: Dr. Wily (MvC Inspired) Released
#15  September 16, 2017, 01:05:57 am
  • ***
    • Brazil
Re: Dr. Wily (MvC Inspired) Released
#16  September 16, 2017, 02:32:53 am
  • ******
  • Video Game Veteran
  • Can you do it? SUREYOUCAN!
    • USA
    • gcnmario.free.fr
I wouldn't mind an American Dr.Wily sound pack. Otherwise, nice release dude. :D

"You must defeat my flaming
dragon punch to stand a chance."
Re: Dr. Wily (MvC Inspired) Released
#17  September 16, 2017, 02:41:13 am
  • ***
    • Brazil
You mean a english voiceset? I already took care of that:




Just open his Config file and find this part:
Code:
;----------------------------------------------------------------
; Voice Select
;----------------------------------------------------------------
[State 7650, voice select]
type = ParentVarSet
trigger1 = 1
var(40) = 0   ;<---------- Change this line

;----------------------------------------------------------------
; Set the above value to 0 to have Dr. Wily japanese lines.
; Set the above value to 1 to have Dr. Wily english lines.

Then change the value of var(40) to 1.
Re: Dr. Wily (MvC Inspired) Released
#18  September 16, 2017, 02:56:12 am
  • ******
  • Video Game Veteran
  • Can you do it? SUREYOUCAN!
    • USA
    • gcnmario.free.fr
Ah okay thanks for the info! :D

"You must defeat my flaming
dragon punch to stand a chance."
Re: Dr. Wily (MvC Inspired) Released
#19  September 16, 2017, 11:12:16 am
  • ****
  • Hoping for the best, prepared for the worst.
  • 2D Fighting games forever!
    • Brazil
Again, thanks for the support everyone, I'm glad to know Wily is going great! ;D


Is there a way to disable his invulnerability? Does he have a launcher?
A way to disable the invulnerability state is going to his Config file and find this part:

Code:
;----------------------------------------------------------------
; Damage Configuration
;----------------------------------------------------------------
[State 7650, damage config]
type = ParentVarSet
trigger1 = 1
var(43) = 3   ;<---------- Change this line

;----------------------------------------------------------------
; Set the number of hits before Dr. Wily gets to a temporaly invulnerability state;
; A value of 0 or below it makes him always invunerable on hit.

Change the mentioned value to a high number like 99999.
Wily's launcher is performed with close to the ground.



Alright, gonna post the adaptations for Zero and Wily's stage in the 1st post.

I just found out that add004 was the cause, restoring fixes it, kinda sucks, but thanks anyway.
Lasagna
Re: Dr. Wily (MvC Inspired) Released
#20  September 16, 2017, 08:21:36 pm
  • ***
  • I am a little editor of pixel art
    • Brazil
    • felipexavier.stuart@gmail.com
I loved him! Surely my September's CotM choice.
Re: Dr. Wily (MvC Inspired) Released
#21  September 17, 2017, 09:04:08 pm
  • *****
  • The Lord of Vampire
  • RoK Member / MUGEN Editor
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20


What can i say, EPIC job Silva! :D
Re: Dr. Wily (MvC Inspired) Released
#22  September 19, 2017, 03:13:49 am
  • ****
    • www.mediafire.com/folder/zsjza5fud6l36/Mugen_Super_Happy_Funtime
Finally got a chance to check him out - absolutely fantastic work!  He's fun to play as and fight against, really unique play style.  Haven't run into any bugs or issues yet, but will let you know if I find anything.
Re: Dr. Wily (MvC Inspired) Released
#23  September 25, 2017, 12:33:02 am
  • *
    • Japan
    • ec19214@s.okadai.jp
Re: Dr. Wily (MvC Inspired) Released
#24  September 25, 2017, 07:09:46 pm
  • ***
    • Brazil
Hi, I'm glad you liked Dr. Wily! I also find his japanese voice pretty good :p

An A.I patch, eh? I'm curious to see what improvements you made. Gonna test it as soon as I get a chance! :thumbsup:
Re: Dr. Wily (MvC Inspired) Released
#25  October 03, 2017, 09:43:22 pm
  • ****
  • Robotics Engineer
    • USA
    • altoiddealer@gmail.com
Heya, this is just a suggestion... I love the way the lights on the side of Wily's ship change color in your gif


If you wanted to implement this, instead of redoing all your animations which would be a huge undertaking and would have choppy results when changing animations, you could instead color separate all the sprites so every 2 squares are each slightly different colors, and every 3rd square is the brighter color (you'll need 3x the color slots for the lights that you are currently using).

Then, duplicate all your existing Pals so you have 3 sets, and change the group number on the duplicate sets. Example: 1,1 - 1,10 (set 1) // 2,1 - 2,10 (set 2) // 3,1 - 3,10 (set 3).  Adjust each pal, swapping the colors for the side lights - otherwise, the pals are identical.

Finally, use "RemapPal" controllers in State -2, something like this:
Spoiler: RemapPals in State -2 (click to see content)

Re: Dr. Wily (MvC Inspired) Released
#26  October 07, 2017, 09:47:45 am
  • ***
  • Imagination is the 5th dimension
    • USA
    • sigil777music@gmail.com
Haven't been around here in awhile, what an awesome surprise to come back too! Thank you for sharing all of your hard work, he came out fantastic, a lot of fun.
Re: Dr. Wily (MvC Inspired) Released
#27  October 07, 2017, 03:41:27 pm
  • *****
    • Guyana
    • Skype - ryon_persaud
I didnt play it yet, but THIS is what we need in mugen!

More original creations that play and look so awesome!

I can tell from the shots he is a great character!
Characters := http://www.mediafire.com/folder/kx11h6lcbbqj1/Characters
Stages := http://www.mediafire.com/folder/xy7wk5q9qka62/Stages

Projected Character Forcast := FighterZ Android 18 , FighterZ Vegeta , FighterZ Goku.
Re: Dr. Wily (MvC Inspired) Released
#28  October 07, 2017, 06:21:36 pm
  • ***
    • Brazil
@altoiddealer:
Yo, I'm a fan of characters that make good use of the RemapPal technique :D However, with all the avaiable slots filled in Wily's current palette index, I would need to make a extensive palette revamp before attempting to apply the new effect.
Yeah, I can considerate this in a future update. But then the missing weapons mentioned in the WIP thread will need a new color treatment as well.


Thanks for the feedback everyone! Original experience in MUGEN is the way to go!

It's also great to see that no gigantic bugs were adressed to him at this point, by the way. :P
Re: Dr. Wily (MvC Inspired) Released
#29  October 08, 2017, 03:50:20 am
  • ****
  • Robotics Engineer
    • USA
    • altoiddealer@gmail.com
Pulling the FX and dust out of the player pal would be good :)  I know pal work is a pain in the butt

Re: Dr. Wily (MvC Inspired) Released
#30  October 19, 2017, 10:12:15 pm
  • ***
  • ...
    • USA
Okay, I'm gonna give a bit of criticism.

I feel like Wily shouldn't be able to guard. He already has hyper armor all the time. And can't really be properly comboed. This just feels like a bit much.

Next, I feel he attacks a bit too fast. Often times when you hit him, he immediately starts attacking again after your hitbox ends. So if your move has even a BIT of end lag on hit. He will punish it. It's also extremely difficult to get out of the corner if he gets you there.

For characters who lack a super jump. He can be VERY hard to hit sometimes. And combined with the other issues I mentioned. This can make dealing with him very annoying.

And last, but probably most importantly. His attack attributes aren't set correctly. His bubble and blue splitting projectiles don't count as projectiles. So if a character is normally immune to projectiles during their move. He can still hit them out of it with those moves.

So.... Yeah, that's the issues I managed to find with him. But, I do feel he has great potential. If polished up properly, he could make an excellent boss character.
Re: Dr. Wily (MvC Inspired) - Update 11/03/17
#31  November 03, 2017, 06:01:57 am
  • ***
    • Brazil
@_Data_Drain_:
Spoiler: About Feedback (click to see content)


Ohh yeahh, seems like it's the best time to bring some updates to Dr. Wily! The update is small, but still quite important I think:
  • Fixed hit attributes for projectiles
  • Fixed Assists icon position during Simul mode
  • Edited Metal Man assist to always face the enemy, to approach his abilities to Mega Man 2
  • Implemented a PalFX to the hyper assists, if fighting against determined Robot Masters




The download link remains the same. :)
Last Edit: November 03, 2017, 09:19:20 am by NDSilva
Re: Dr. Wily (MvC Inspired) - Update 11/03/17
#32  November 14, 2017, 07:38:57 pm
  • ****
  • Be romantic, my friend.
    • Germany
Good job NDSilva. Well done.