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Ikemen GO Plus (Read 104614 times)

Started by K4thos, May 26, 2018, 03:04:27 am
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Re: Ikemen GO Plus
#1061  June 07, 2019, 09:40:56 pm
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About macros.

You can use a software like autoit, assign movements and even full combos on the keyboard keys, then assign the keyboard key that executes the script to a button on your gamepad using Joytokey or Xpadder.

You mean like in Ultra SFII (Assign certain moves to certain Buttons) and Tekken 7 (Combo Assists)?
Re: Ikemen GO Plus
#1062  June 08, 2019, 06:37:52 am
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Re: Ikemen GO Plus
#1063  June 08, 2019, 06:58:46 am
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  • If you rip sprites i´ll rip your code
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Hey gacel you said that on github fightfx scale needs to be ported.But it already exist on fight.def in ikemen data folder?

Also UMK3 engine's source code is leaked for a year.It may be useful for you.
https://github.com/RetailGameSourceCode/UltimateMortalKombat3
Is this useful for this engine?

There is even the MK Trilogy and others but the source for all are in assembler or C and are oriented for devkit consoles, the one you linked is for play station, maybe only the ones intended for pc should be used only to study how works, but there is no real use, remember ikemen uses go language and any addition must be reinterpreted and recoded, also those leaked sources and codes are copyrighted, owned  and porsuit by warner bros. 
There is no knowledge that is not power
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MANGEX WEB
Re: Ikemen GO Plus
#1064  June 10, 2019, 10:42:32 pm
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Char music doesnt play on free battle mode.
Re: Ikemen GO Plus
#1065  June 11, 2019, 07:44:14 am
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I'm pretty sure only stage music plays on free battle mode.
Re: Ikemen GO Plus
#1066  June 13, 2019, 12:16:25 am
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.\script\options.lua:1335: cannot perform concat operation between nil and string
stack traceback:
   .\script\options.lua:1335: in function <.\script\options.lua:0>
   [G]: in function 'require'
   script/main.lua:1320: in main chunk
   [G]: ?
right after new update
Re: Ikemen GO Plus
#1067  June 14, 2019, 09:01:29 pm
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