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Omega sounds, earthquake sounds, and Dark Elf sprites (Read 1373 times)

Started by RedDragonCats17, December 20, 2018, 10:41:42 am
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Re: Omega sounds, earthquake sounds, and Dark Elf sprites
New #21  December 27, 2018, 09:03:19 am
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Things are coming along quite nicely, Rock's running animation is acting like the source. I just need to adjust Rock's sprite positions to make it more accurate.

In Fighter Factory, Rock's standing position is 16 X and 38 Y, as I cropped the sprites right on top of the cross and used crop before access. The value of the X position and Y position in Hawk is quite confusing. I'm willing to bet that these are the hexadecimals you were talking about.

How do I change the display type in the X position and Y position to something that's more manageable for me?

(How did this turn from a request to a help thread?)

Edit: Nevermind.

Edit 2: Maaaybe we should take this to a actual help thread, and just focus on finishing my request. Do you have the Dark Elf sprites and a good earthquake sound effect?
Last Edit: December 27, 2018, 11:04:25 pm by RedDragonCats17