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Editing MVC2 Code Help (Read 922 times)

Started by SNEAKYTING, April 02, 2019, 12:32:50 am
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Editing MVC2 Code Help
#1  April 02, 2019, 12:32:50 am
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I was wanting to make an original character using a phenomenal MVC2 template that was made by MugenFan98 but It didn't felt the same in my opinion since It uses 6 button rather than 4 buttons. So I was wondering if it's possible to remap the attacks like Light Punch & Medium Punch to "X", Heavy Punch to "Y", Quick Kick & Medium Kick to "A" & Heavy Kick to "B", and then having "C" & "Z" as assist buttons? I don't want to be a thief and steal someone else's characters like Iwakick's "Omega Red" and heavily edit it just to rip the script. Plus, I'm new to "Fighter Factory Studio" so this is my first time developing something. I would appreciate your help of advice. Also just for an optional question, How do I remap the launching attack to a different input like Strong Kick without crouching for example.
Re: Editing MVC2 Code Help
#2  April 02, 2019, 12:58:01 am
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This is really basic stuff, you can find everything you need here on the forums, browse the Mugen Class and Code Library subforums and you're good.

to map 2 attacks to the same button you'll actually have to make them chain into each other like in MvC2, so go in that direction when researching.
Re: Editing MVC2 Code Help
#3  April 02, 2019, 07:00:20 am
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If you're looking into the super basics, check this thread.
http://mugenguild.com/forum/topics/mugen-101-things-you-need-know-169758.0.html

But what you want is pretty simple. It should all be done inside Statedef -1; The cmd file.
Read up on making commands. You'll want to edit the commands to how you want them set up. I'd suggest changing Z and C first. You wont have your basics working at first. But once Z and C only do what you want you can change those changestates to be Y and B.

You may run across a couple problems. When you do, feel free to ask here.
vVv Wheat Stage Released vVv
Re: Editing MVC2 Code Help
#4  April 15, 2019, 07:35:07 am
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Thank you so much for the help, I owe you alot for that. :)
I still cannot get the guard-push to work properly though but don't worry, I just need to keep running some experiments these codes.
Last Edit: April 15, 2019, 07:39:24 am by SNEAKYTING
Re: Editing MVC2 Code Help
#5  April 15, 2019, 08:05:51 am
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Re: Editing MVC2 Code Help
#6  April 16, 2019, 03:24:04 am
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I almost got to them to work but sometimes when guard-pushing a normal attacks the guard-pushing sprites duplicates itself and fly off like projectiles, but when I'm guard-pushing a Hyper attack, It works fine. Is the a bug that i made by accident? I could show you a screenshot but I don't know how to.
Re: Editing MVC2 Code Help
#7  April 16, 2019, 06:07:18 am
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You can look at my characters for reference if you like, look at the guardpush code, use what you like or use it as reference for your code. If you need any help let me know

Hope this helps

MGMURROW
Re: Editing MVC2 Code Help
#8  April 18, 2019, 04:06:20 am
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You can look at my characters for reference if you like, look at the guardpush code, use what you like or use it as reference for your code. If you need any help let me know

Hope this helps

MGMURROW

I tried but for what ever reason, it crashes my Mugen. Is it because I'm using a code for DOS Mugen on a template for Mugen 1.0/1.1?
Also, I did got the Guard-Pushing to work but he can't "spam" the Guard-Push like most MVC styled mugen characters I downloaded.
Re: Editing MVC2 Code Help
#9  April 18, 2019, 09:23:09 am
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That would come down to the changestate.
You can make additional triggers in the Statedef -1 cmd changestate,
or
make a changestate inside the states.
The cmd should be easier.
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Re: Editing MVC2 Code Help
New #10  April 18, 2019, 06:28:13 pm
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I got it working properly now. thanks for the advice.
Last Edit: April 18, 2019, 07:50:23 pm by SNEAKYTING