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[Theme Thread] KOF XII Sprite thread (Read 1173057 times)

Started by Hoshi, April 21, 2010, 10:07:34 pm
Re: [Theme Thread] KOF XII Sprite thread
#1941  January 17, 2018, 06:46:12 pm
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stanbd almost done
Re: [Theme Thread] KOF XII Sprite thread
#1942  January 18, 2018, 05:53:33 am
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Big improvement here.
Re: [Theme Thread] KOF XII Sprite thread
#1943  September 02, 2018, 07:12:27 pm
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Re: [Theme Thread] KOF XII Sprite thread
#1944  March 22, 2019, 08:07:46 pm
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Rendered Frames (only software)

Finished Frames (software + pixel art edit)



Last Edit: April 20, 2019, 06:35:43 pm by Anderson Masters
Re: [Theme Thread] KOF XII Sprite thread
#1945  April 24, 2019, 10:08:35 pm
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You've nailed the shaders. The animation still looks a bit choppy/twitchy and awkward, tho.

I recommend studying up on the concepts of windup, follow through, inertia, pivoting, etc... This one's a good one:

ink

Re: [Theme Thread] KOF XII Sprite thread
#1946  April 25, 2019, 12:08:51 am
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Wow, this is getting really close! I'm looking forward to seeing this evolve further.

Great work.
Re: [Theme Thread] KOF XII Sprite thread
#1947  April 27, 2019, 06:51:50 pm
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Wow, this is getting really close! I'm looking forward to seeing this evolve further.

Great work.

wow, really thanks man, i really love your sprites, you really understand about the styles of spriting kof xii and sf3
you stoped your 3rd strike wips?

i'm finishing it a bit per month, keep slowly, but going hehe
the shader is this, i no think the "auto" part of the process can do more
last is pixel art, stand is almost done





You've nailed the shaders. The animation still looks a bit choppy/twitchy and awkward, tho.

I recommend studying up on the concepts of windup, follow through, inertia, pivoting, etc... This one's a good one:

thanks



Last Edit: April 27, 2019, 07:11:29 pm by Anderson Masters
Re: [Theme Thread] KOF XII Sprite thread
#1948  April 27, 2019, 08:48:34 pm
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I know you want to work on your own original characters first, most likely, but... have you considered adapting a KOF that didn't make it to KOFXII/XIII first?

For starters, you have the advantage of having full-sheets of their classic sprites (KOF94-2003), which you can then use as references to pose the model appropriately (although you might need a few more in-betweens since the HD games tend have more frames of animation). I feel like it'd be a huge learning experience for when you want to work on your own character later. It's also easier to draw people in to the project with characters that already have a fanbase and then take advantage of the attention to push your own OC's later.