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Kirby Released (Read 65434 times)

Started by Cyanide, July 29, 2007, 02:17:22 am
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Re: Kirby Released
#21  August 04, 2007, 01:17:42 am
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yay kirby!!!!

<('.'<) (^'.'^) (>'.')> <('.'<) (^'.'^) (>'.')>
 
Re: Kirby Released
#22  August 06, 2007, 09:28:10 pm
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Sweet^^ I really like this Kirby, he's awesome.
Re: Kirby Released
#23  August 08, 2007, 10:02:47 pm
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nice kirby! one special should be a UFO for 30 seconds with unlimited ammo. but the specials here are good too. :yes:

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Re: Kirby Released
#24  August 08, 2007, 11:06:40 pm
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I think you did a really good job on this char. I agree with p.o.t.s on the hadouken special. It does feel like it should be 1 hit. Also, since I ws so used to Kirby 64, I thought I was going to be able to move while using his down down A/B/C specials.

I love this char, definite add to my roster. :)
Re: Kirby Released
#25  August 09, 2007, 02:11:51 am
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he is so small man I can hardly see him lol I love this kirby
Re: Kirby Released
#26  August 09, 2007, 12:17:20 pm
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I love kirby... you are god..
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Re: Kirby Released
#27  August 09, 2007, 07:41:40 pm
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Luvin it.
Re: Kirby Released
#28  August 11, 2007, 04:21:08 am
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*During one of his intros I managed to move during it. I'm not sure which one it was or how it happened but it did.
*Seems a bit underpowered. It takes forever to win a fight with him. I dunno maybe I just suck.
*Maybe for that one hadouken that looks like an electricity ball you could have a shock palFX for the opponent.
*For the Paint Vortex, maybe you could have a different palfx for each color of paint that hits the opponent. Just a suggestion though.



Pretty fun to play with, if you ask me. I nearly beat G. Rugal with him after using him a bit.
Re: Kirby Released
#29  August 11, 2007, 04:24:11 am
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I find it ironic that this is close to Kirby's actual size.  (8 inches)  o_O
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Re: Kirby Released
#30  August 11, 2007, 04:33:32 am
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*During one of his intros I managed to move during it. I'm not sure which one it was or how it happened but it did.
Parasol, i sent him to state 52 when he hits ground, it gives control back...

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*Seems a bit underpowered. It takes forever to win a fight with him. I dunno maybe I just suck.
Possibly on both counts  ;P. I tend to underpower when i'm making things up. When i've got something to base it on fine but making it up, less is better.

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*Maybe for that one hadouken that looks like an electricity ball you could have a shock palFX for the opponent.
Thats going in.

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*For the Paint Vortex, maybe you could have a different palfx for each color of paint that hits the opponent. Just a suggestion though.
Thats not, aside from anything else the ball animations are defined via anim+random%4 so i can't really tell which ball i'm throwing out. Oh and they're projectiles rather than helpers.


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Re: Kirby Released
#31  August 11, 2007, 04:38:38 am
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Thats not, aside from anything else the ball animations are defined via anim+random%4 so i can't really tell which ball i'm throwing out. Oh and they're projectiles rather than helpers.
You could use a VarRandom, then use it to set both the anim and palfx.
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Re: Kirby Released
#32  August 13, 2007, 09:43:14 pm
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over all i love it i love kirby so hey your great thanks