Why is everyone complaining? This game is fantastic. It's deep, it's technical, it's exciting to watch and it's competitive. It's a lot of fun to play once you understand the mechanics and the characters. And the animation style is typical Harukaze Namekai magic, which is not something anyone should complain about.
It's a step above Glove on Fight in every way. And what is this about Makoto being the only fun character? Sure, she's my favourite at the moment, but Pepeko, Ashita, Ammy and Madoi are all great fun to play as. The only character whom I don't like playing as is Yuki because she's so slow and hard to understand.
Also, original characters are much better than ones who already exist! All the characters who appeared in GOF had to have been original characters at one point too. All created characters start out as being original. It's up to them to become famous on their own. I'm very glad that French Bread are not "borrowing" characters, but actually making an effort to create their own. This is a first time they've created original characters!
The gameplay is not so difficult once you understand it better. Strong attacks beat jabs, but jabs lower endurance and allow for combos.
High endurance means that your strong attacks are more likely to beat out your opponent's strong attacks and jabs.
the defense button is used for parrying, blocking and dodging. Pressing defense just before an attack connects will dodge it. Holding it for any longer will cause you to block. Parrying is done by holding a direction and pressing defense, but they must be timed, and a low parry can be beat by a high attack and vice versa.
If you dash at an opponent while they're parrying, standing still or evading, you enter "in fight" mode. This turns your character into a combo machine for a short period of time, so it's a great way to punish overly evasive players.
If your strong move interrupts an opponent's attack, It's called a counter hit. A character has move combo options available if they land a successful counter hit. Continuing the combo may put the opponent into a "Heart break" state, meaning that they can't tech off walls and floors if launched.
Holding a direction and pressing A+B at the same time will cause you to do a super move. Most characters have 2 that they can do straight away, and every character except Papeko (at least I haven't found hers yet) has a desparation super that can be done once you reach half health or below.
As your health decreases, you obtain a noticable bonus in attack and defense, so even if you're being beaten badly, it's possible to make a turn around with a few well-timed hits.
You cannot KO an opponent using a jab. In order to KO, you must hit the opponent with a strong attack.
That's basically it. I'd say that Melty Blood is harder to understand than this game. It's just different, so people will think it's more technical.
Oh, and characters have aerial attacks because certain moves allow them to jump. Papeko for example can use her diagonal back+up A move to do a little hop, and then use her aerial attacks if the hop hit the opponent.
Other characters like Ashita have a high jump command.
A magical force-field surrounding a brick in an iron vault...even if the security is breached, the thieves are bound to be disappointed.
Last Edit: September 22, 2008, 07:15:09 am