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Symbiote Spider-Man Version 1.2 By Empawk (Read 53566 times)

Started by Empawk, March 22, 2009, 12:23:50 am
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Symbiote Spider-Man Version 1.2 By Empawk
#1  March 22, 2009, 12:23:50 am
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This M.U.G.E.N character is Symbiote Spider-Man (Ultimate) version 1.2. He fights similar to Spider-Man, Venom and Carnage. He is MVC + Beat 'em Up style character. There is now a file you can download that will remove the Beat 'em Up style and only leave the MVC style remaining. To remove the Beat 'em Up style part of the character, just replace his CMD with the "No Button Mashing" CMD.

I am open to ideas and criticism, but please try to keep it constructive. No unexplained flaming, questioning sources, or other M.U.G.E.N drama. I've already discussed my sources with the other members that assisted with creating him. Everyone is given proper credit in the credits. So there is no need to worry about stuff like that.

You can download my character at my website:

http://www.freewebs.com/empawk

To download him, just left click the "DOWNLOAD" link, respectively. I hope you enjoy my character.

Edit: You guys should probably pinpoint whatever problems this version has. So that I can fix it in the next update.  :gossip:

Please make a list of PROS and CONS for now. If you can, please explain what's wrong, what's right, and how to go about making the necessary changes, because I'm new at this sort of stuff. I will take all constructive criticism into serious consideration.  :yes:

For those of you that find this character project to be quite offensive, please click my spoiler:
Spoiler, click to toggle visibilty
Last Edit: April 08, 2009, 08:38:35 am by Empawk
Re: Symbiote Spider-Man Version 1.2 By Empawk
#2  March 22, 2009, 12:33:07 am
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Re: Symbiote Spider-Man Version 1.2 By Empawk
#3  March 28, 2009, 04:42:44 pm
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IN a world...
Re: Symbiote Spider-Man Version 1.2 By Empawk
#4  March 28, 2009, 05:06:01 pm
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 Have you corrected the vels this time? because most were wrong (at least for the normal moves)
I'm Just Bored To Tears
Same Old Shit Just Different Day & Year . . .
http://mugenguild.com/forumx/index.php?topic=81512.0
Re: Symbiote Spider-Man Version 1.2 By Empawk
#5  March 28, 2009, 08:17:25 pm
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can you re upload the download link?
Re: Symbiote Spider-Man Version 1.2 By Empawk
#6  March 28, 2009, 08:23:02 pm
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Re: Symbiote Spider-Man Version 1.2 By Empawk
#7  March 28, 2009, 10:11:34 pm
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IN a world...
Re: Symbiote Spider-Man Version 1.2 By Empawk
#8  March 29, 2009, 08:22:47 am
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Sorry guys, it was hard to reupload, because I only have a 2 bar signal on my wireless connection.  --;

Well, it's reuploaded, as well as the No Button Mashing CMD.  ;)


You guys should probably pinpoint whatever problems this version has. So that I can fix it in the next update.  :gossip:

Please make a list of PROS and CONS for now. If you can, please explain what's wrong, what's right, and how to go about making the necessary changes, because I'm new at this sort of stuff. I will take all constructive criticism into serious consideration.  :yes:
Last Edit: March 29, 2009, 08:41:48 am by Empawk
Re: Symbiote Spider-Man Version 1.2 By Empawk
#9  March 29, 2009, 03:56:49 pm
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Hey Empawk, I think he's pretty cool however I do have one request. The move similar to Marrow's where the symbiote attacks out of his back similar ro her bone protrusions, I was hoping you could resprite those so as it looks a little less like her move. As in maybe take the spiney parts off and turn them into something similar to whats going on with Carnage and/of Venom when it comes to the symbiote suit on them.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#10  March 29, 2009, 06:37:27 pm
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Why is this in Found Releases????

It's your own creation after all, isn't it? Post in RELEASES...unless you want to mantain a low profile  :-\

BTW, I played him a bit and he's pretty solid so far...I'll report more as I test later.

Keep up the good work.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
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Last Edit: March 30, 2009, 01:38:51 am by MaxBeta

OKP

Re: Symbiote Spider-Man Version 1.2
#11  March 29, 2009, 09:31:05 pm
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cool ;D
Re: Symbiote Spider-Man Version 1.2 By Empawk
#12  March 29, 2009, 09:33:23 pm
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I merged these together.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#13  March 30, 2009, 11:11:44 pm
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Excellent work. I never even considered adding individual combos for each button (button mashing right?). That opens up a lot of ideas. I appreciate the option to choose which cmd. to use. Great work in my opinion. Good blend of spiderman powers/symbiote powers. Plus he's fun to play with. I'm gonna test his a.i. now....

DAMMIT I KNEW I COULD DO IT!!!!
Re: Symbiote Spider-Man Version 1.2 By Empawk
#14  March 31, 2009, 12:06:47 am
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not bad sprite edit, but anyway gameplay feels as if i played zankuten (older) version with swaped sprites and +some extras
and he still have to use old mvc sipdey foreground moves ? this a little boring


something missing
Re: Symbiote Spider-Man Version 1.2 By Empawk
#15  March 31, 2009, 01:01:20 am
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Could you put in some actual differences for the other non-symbiote modes you added? As it stands, they just look weird.

His walking speed is way too slow; speeding up some would be nice.

Could you also try trimming the sprites on the spine move? As it stands it looks like the symbiote does some skeleton thing.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#16  March 31, 2009, 05:32:18 am
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I agree with the spine sprites removed off the Marrow-like edited move, as it would help in its appearance alot. I tried to say this before but it got lost in the thread merge.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#17  March 31, 2009, 05:39:39 am
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Excellent work. I never even considered adding individual combos for each button (button mashing right?). That opens up a lot of ideas. I appreciate the option to choose which cmd. to use. Great work in my opinion. Good blend of spiderman powers/symbiote powers. Plus he's fun to play with. I'm gonna test his a.i. now....
Button mashing is when press random buttons. Usually someone who is button mashing presses random buttons and hopes that he can accomplish something.

My character possesses my dream version of button mashing. You can button mash a specific button and do some sort of combo. The only place I haven't added this special type of button mashing is in the crouching attacks, because they aren't finished yet. So you can button mash while standing, while in the air, but not while crouching. I gave this character this feature, because I can't concentrate on performing difficult commands if I get angry while playing. So having the button mash combos as backup was perfect for me.

I don't know if others have the same problems as me when they play video games, but I'm sure many will enjoy it, or at least, the beat 'em up fans will like it.

Could you put in some actual differences for the other non-symbiote modes you added? As it stands, they just look weird.

His walking speed is way too slow; speeding up some would be nice.

Could you also try trimming the sprites on the spine move? As it stands it looks like the symbiote does some skeleton thing.
Actually, I didn't add any moves at all. I have no idea where they are and have no idea how to edit them. If you tell me where they are, I may be able to do something with them.

not bad sprite edit, but anyway gameplay feels as if i played zankuten (older) version with swaped sprites and +some extras
and he still have to use old mvc sipdey foreground moves ? this a little boring
Boring?! My feelings are sincerely hurt.  :(

Have you corrected the vels this time? because most were wrong (at least for the normal moves)
How do I do that? Which part do I edit?  o_O
Last Edit: March 31, 2009, 06:13:09 am by Empawk
Re: Symbiote Spider-Man Version 1.2 By Empawk
#18  March 31, 2009, 05:53:18 am
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I agree with the spine sprites removed off the Marrow-like edited move, as it would help in its appearance alot. I tried to say this before but it got lost in the thread merge.
Multiple people support the idea of editing the Marrow-like move. So I will try to fix it's appearance. By the way, are there any people out there that would like to assist me on this project? I'm trying to finish this character by late May, if I can. After late May, I'll probably be too busy to work on M.U.G.E.N.  :'(

I'd sincerely appreciate some assistance. Anybody want to help? I'm only asking for help with stuff I don't know how to do.

I'd like to add some Killer Instinct style stuff like a combo announcer and some combo breakers.

I'd also like to add a couple of wrestling style grapple specials similar to Zangief. I want to do that, because Spider-Man was formerly a wrestler back in the day before he started crime fighting and he never seemed to do wrestling moves at all in videogames. He only did a couple of scoop slams in the Spider-Man series on Fox Kids. The cartoon with a lot of episodes and bulky western style drawn characters.

I'd like see him get some strikers. I was hoping for someone like Wolvenom aka Symbiote Wolverine. That would be pretty badass.

Last Edit: March 31, 2009, 06:17:34 am by Empawk
Re: Symbiote Spider-Man Version 1.2 By Empawk
#19  April 03, 2009, 12:56:22 am
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Update (04/02/2009)
Re: Symbiote Spider-Man Version 1.2 By Empawk
#20  April 03, 2009, 01:04:56 am
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may i ask what the latest update was please? :)
Re: Symbiote Spider-Man Version 1.2 By Empawk
#21  April 03, 2009, 09:26:42 am
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may i ask what the latest update was please? :)
Last Updates
 Fixed some, but not all collision boxes in all animations
 Added Crouching Elbow Blade attack
 Improved artificial intelligence
 Fixed Symbiote Spider-Man Mode
 Fixed Venom Mode
 Fixed Shadow Mode
 Fixed Iron Spider-Man Mode
 Fixed Ice Mode

Potential Future Updates
 Add a new throw
 Add transition sprites for walking forward and backward
 Add a new taunt
 Add a new intro
 Add an announcer
 Add a level 2 super
 Add more symbiote attacks
 Edit Crouching Symbiote Tentacles
 Fix velocities of normal, special and super attacks
 Add Venom Bite Super Combo
 Fix Carnage Mode <--- Missing stat changes (They seemed to have completely disappeared) :/

Modes (Description)
 Symbiote Spider-Man <--- This mode is completely normal. This mode will be triggered by palette 1. The color scheme is black and white.
 Venom <--- In this mode, you have 10% more defence and 10% more attack power. This mode is triggered by palette 2. The color scheme is dark blue and white.
Carnage <--- In this mode, you have 10% more defence and 2.5% more attack power. You can also ignore hitpauses. This mode will trigger with palettte 3. The color scheme is red and black.
 Ice <--- In this mode, you have 50% less defence, have gradual life recovery and you can ignore hitpauses. This mode will trigger with palette 6. The color scheme is light blue and white.
 Shadow <--- In this mode, you are transparent and can't be hit by any normal attacks or any projectiles, but are not invincible. This mode will trigger with palette 5. The color scheme is all black.
 Iron Spider-Man <--- In this mode, you have 20% more defence, 20% more attack and get some explods. This mode will trigger with palette 4. The color scheme is red and yellow.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#22  April 03, 2009, 09:32:19 am
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Can anyone around here make me an awesome voice pack for my character using the Spider-Man Series TAS episodes?
Re: Symbiote Spider-Man Version 1.2 By Empawk
#23  April 03, 2009, 07:27:21 pm
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........

I'd like to add some Killer Instinct style stuff like a combo announcer and some combo breakers.

While I like your enthusiasm to be creative and unique, I think adding combo breakers could get a tad unbalanced...but then again Spidey does have a habit of getting outta tight spots like that so, meh...it's up to you I guess...


I'd also like to add a couple of wrestling style grapple specials similar to Zangief. I want to do that, because Spider-Man was formerly a wrestler back in the day before he started crime fighting and he never seemed to do wrestling moves at all in video games. He only did a couple of scoop slams in the Spider-Man series on Fox Kids. The cartoon with a lot of episodes and bulky western style drawn characters.

Hmmmmm...how do I put this, and someone correct me if I'm wrong...but as I remember Spidey was only BRIEFLY a wrestler...like only one or 2 matches I believe...also, as a wrestler, he didn't actually 'wrestle' in any sense of the word...meaning PRO wrestling like HHH or Jeff Hardy or John Cena, nor actual Olympic style wrestling...he just used his abilities to dodge and overpower his opponent. So, I would have to say that adding Zangief-style grapples is kind wonky to me...maybe a throw hyper move associated with something Spidey would do...but like suplexes and powerbombs and body slams I think would be WAY outta place.


I'd like see him get some strikers. I was hoping for someone like Wolvenom aka Symbiote Wolverine. That would be pretty badass.

Ugh...I would suggest refraining from giving him strikers...I would instead suggest that if you REALLY want to have some of Spidey's friends appear with your character, then do as the ScruffyDragon team did with their Wonder Woman and Sandman...and a hyper that calls them in for assistance...

Sorry, all I can add is my opinions and suggestions cause I know NOTHING about how to do any of this stuff...just thought you'd like to know what some of the users of your char thought.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#24  April 03, 2009, 11:54:31 pm
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the modes from different palletes is to raw! i didnt know you could do stuff like that
Re: Symbiote Spider-Man Version 1.2 By Empawk
#25  April 04, 2009, 12:03:19 am
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I remember an OLD incomplete Spiderman Simbiote ver some years ago (still when mugen 0101 Dos was used)...now..that char is here...Downloading..
-I hate haters and S.o.S chars.....
-time to migrate from winmugen...
Re: Symbiote Spider-Man Version 1.2 By Empawk
#26  April 04, 2009, 03:42:45 am
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 Well he feels more like spiderman now, but I have a gameplay problem, when I try to make a simple combo crouch Lk + crouch Mk + stand HK Instead of follow opponent to air %80 of time I got web ball, and the air combos still fell kinda odd, for all the rest I say keep good work
I'm Just Bored To Tears
Same Old Shit Just Different Day & Year . . .
http://mugenguild.com/forumx/index.php?topic=81512.0
Re: Symbiote Spider-Man Version 1.2 By Empawk
#27  April 04, 2009, 10:15:22 am
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While I like your enthusiasm to be creative and unique, I think adding combo breakers could get a tad unbalanced...but then again Spidey does have a habit of getting outta tight spots like that so, meh...it's up to you I guess...

Hmmmmm...how do I put this, and someone correct me if I'm wrong...but as I remember Spidey was only BRIEFLY a wrestler...like only one or 2 matches I believe...also, as a wrestler, he didn't actually 'wrestle' in any sense of the word...meaning PRO wrestling like HHH or Jeff Hardy or John Cena, nor actual Olympic style wrestling...he just used his abilities to dodge and overpower his opponent. So, I would have to say that adding Zangief-style grapples is kind wonky to me...maybe a throw hyper move associated with something Spidey would do...but like suplexes and powerbombs and body slams I think would be WAY outta place.

Ugh...I would suggest refraining from giving him strikers...I would instead suggest that if you REALLY want to have some of Spidey's friends appear with your character, then do as the ScruffyDragon team did with their Wonder Woman and Sandman...and a hyper that calls them in for assistance...

Sorry, all I can add is my opinions and suggestions cause I know NOTHING about how to do any of this stuff...just thought you'd like to know what some of the users of your char thought.

I was thinking about coding a combo breaker or parry of some sort that he could start using in his artificial intelligence. He would do it after he receives over 6 or more hits from an enemy. I wanted to do this so that he could have something that could rival Erradicator's Spider-Man 2.0's thing where he interrupts moves (while being invincible in this state) and hits his enemy. He says "Spider sense" when he does those type of attacks.

I wasn't thinking anything too complex of professional wrestling for my character to do. I was thinking like a ninja style spinning german suplex, similar to that of: Soul Calibur's Taki, Saturday Night Slammaster's Scorpion, etc. This would be a hyper combo grapple style attack.

Well, I was thinking of giving my character a regular assist, but a hyper combo with other characters assisting him would be even more neat, because I wouldn't have to limit the assist character's attacks to only one move anymore. So that would totally be fair, possibly.

It's perfectly fine that you are giving me advice without any M.U.G.E.N contributing experience. I have no problem with it. I like to hear what people think about my characters whether or not I agree with it is another thing. I can totally understand what you're getting at, though. By the way, if you are looking to learn how to create characters, YouTube member, Bovery23, makes simple tutorials for Fighter Factory. You should check them out. I learned how to do most of the stuff I wanted to know in less than 6 months.

Re: Symbiote Spider-Man Version 1.2 By Empawk
#28  April 04, 2009, 10:21:12 am
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the modes from different palletes is to raw! i didnt know you could do stuff like that
I was really sick of having to hold select for different modes with other characters. So I thought, "Screw that! I would totally prefer that to happen with other palettes. It's way easier and more convenient to me. Not to mention, I think I'm the first guy to do that. If not, that's okay. Nothing that special, anyway, just kind of different."

Well he feels more like spiderman now, but I have a gameplay problem, when I try to make a simple combo crouch Lk + crouch Mk + stand HK Instead of follow opponent to air %80 of time I got web ball, and the air combos still fell kinda odd, for all the rest I say keep good work
Here are some possible answers to the problem:

1.) You downloaded the CMD with button mashing included and it has a thing where if you press heavy kick twice, the first time will be heavy kick and the second time you press heavy kick will result in Standing Light Web Shot/Standing Light Web Ball. Maybe you just need to be more careful about how many times that you press the heavy kick button while attempting that combo.
2.) You could have some troubles performing that combo because you are rusty with playing M.U.G.E.N
3.) Perhaps there is a coding mistake or something. If you find any coding mistakes, let me know right away.
4.) You have bad luck (hahahah, just some superstitious humor for ya)

If none of these If, Then situations help you, I don't really know what to tell you than to keep trying and hope that you can work it out.  :S
Last Edit: April 04, 2009, 10:33:01 am by Empawk
Re: Symbiote Spider-Man Version 1.2 By Empawk
#29  April 04, 2009, 05:25:42 pm
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Why doesn't Maximum Spider work, bro? It's one of the staples of any Spidey's arsenal, and you've got it in the readme.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#30  April 05, 2009, 09:32:40 am
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Why doesn't Maximum Spider work, bro? It's one of the staples of any Spidey's arsenal, and you've got it in the readme.
Is it there and incorrect or is it nonexistant? I've seen the artificial intelligence use it before.  :-\

If it's not there, I'll be sure to add it in the next update. I was told earlier that he was missing his Maximum Spider special before, which confused me, but perhaps that person meant to say his hyper/super combo. *smacks own forehead* Sh--!  :o

Edit: It turns out that it had been there before, but it had accidentally been deleted during one of the updates. I have re-installed Maximum Spider, but the next update probably won't be for another week or so.
Last Edit: April 06, 2009, 04:44:17 am by Empawk
Re: Symbiote Spider-Man Version 1.2 By Empawk
#31  April 05, 2009, 05:05:39 pm
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THAT S funny that you ask some help on this character because you could ask the original creators what they need.  --;
when i read the readme i was surprised you didn t name the two authors of the sprites.
SPRITES that still need to be updated IN YOUR VERSION, and they have been since then.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#32  April 05, 2009, 07:29:09 pm
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THAT S funny that you ask some help on this character because you could ask the original creators what they need.  --;
when i read the readme i was surprised you didn t name the two authors of the sprites.
SPRITES that still need to be updated IN YOUR VERSION, and they have been since then.
I gave credit to as many people as I could. I tried searching for Sei, but haven't found her. If anyone would like to give me her email or something to contact her with, I'd be more than willing to ask her for updated sprites.

The following authors were mentioned in the credits!

-Credits-

Sethzankuten - Original sound rips, sprites, programming
SS5ACE - Sprites, beta Testing, ideas
Sei - New Symbiote Animations
acglass - additional symbiote sprites & programing for the original symbiote & iron spider <---Modes were remade by empawk, but use the same sprites
Last Edit: April 05, 2009, 07:36:23 pm by Empawk
Re: Symbiote Spider-Man Version 1.2 By Empawk
#33  April 06, 2009, 05:52:39 pm
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Re: Symbiote Spider-Man Version 1.2 By Empawk
#34  April 07, 2009, 02:17:30 am
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I have a suggestion I like how you did ice mode and I think you should do that with all the palettes. what I mean is to have pros and cons for each of the palettes. it would make a lot of sice because it would seem logically everyone should choose iron spiderman. why choose anything else he seems over all best.

for example:
iron spriderman pros: 20% more defense and strength
                     cons:40% slower movement
I havent thought of any others right now but if you need me to the pm me and I will see what I can do 
Re: Symbiote Spider-Man Version 1.2 By Empawk
#35  April 07, 2009, 05:41:21 am
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I have a suggestion I like how you did ice mode and I think you should do that with all the palettes. what I mean is to have pros and cons for each of the palettes. it would make a lot of sice because it would seem logically everyone should choose iron spiderman. why choose anything else he seems over all best.

for example:
iron spriderman pros: 20% more defense and strength
                     cons:40% slower movement
I havent thought of any others right now but if you need me to the pm me and I will see what I can do 
I have no idea how to slow down the movement or else I would have. If you know how, I'd really like some help with that. Is there a thread somewhere around here where someone already asked how to slow down the movement?

Also, I want Carnage mode to have super armor, but I am nowhere near experienced enough in coding to do that. Is anyone around here willing to do the code for me?

ACEY sprites
and sei isn t difficult to contact she has a forum:
http://z6.invisionfree.com/Marvel_The_Outsider/index.php?s=73fdea12dd87fbdc0ea427613a752b2f&act=idx
That link seems to be broken....  :-\

Also, isn't ACEY the same as SS5Ace or acglass?
Last Edit: April 07, 2009, 05:44:48 am by Empawk
Re: Symbiote Spider-Man Version 1.2 By Empawk
#36  April 07, 2009, 04:18:09 pm
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nope
Shades 2 site:Shades of Manhattan
Re: Symbiote Spider-Man Version 1.2 By Empawk
#37  April 08, 2009, 04:28:01 am
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nope
Okay, then I will add ACEY to the credits in the readme file in the next update. I have also finally found a way to contact her and have sent him a message, making him aware of my progress and my plans for this character.

Edit: I have some bad news, ACEY does not want part of this project due to the drama regarding this character in the past and perhaps current drama it may create during this time. Regardless, he will still be given credit for his spriting work on this character and will not be unknown.

Last Edit: April 08, 2009, 08:27:02 am by Empawk
Re: Symbiote Spider-Man Version 1.2 By Empawk
#38  April 08, 2009, 05:31:35 pm
  • ****
  • Aka ShadesTeam/Zeckle
acey is a she
Shades 2 site:Shades of Manhattan

DTK

Re: Symbiote Spider-Man Version 1.2 By Empawk
#39  April 08, 2009, 05:55:26 pm
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Jessica Smoke is a she too.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#40  April 08, 2009, 05:57:58 pm
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Shades 2 site:Shades of Manhattan
Re: Symbiote Spider-Man Version 1.2 By Empawk
#41  April 08, 2009, 06:02:06 pm
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So Jessica Smoke had a symbiote baby with Spiderman, but Acey doesn't want to be part of the project because there is no proof that there will be enough drama to convert her sprites to high-res using a credited Carnage filter ???
Re: Symbiote Spider-Man Version 1.2 By Empawk
#42  April 08, 2009, 07:04:19 pm
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Well i know that you could try asking around in the creator assistance in this forum its pretty good back when I had my laptop I remember someone teaching me how to do a simple edit on a character of course this character was never released because there was nothing great about it. but for simple things like slowing ppl's movement down ppl will help If you ask nicely enough
Re: Symbiote Spider-Man Version 1.2 By Empawk
#43  April 13, 2009, 12:02:50 pm
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Well i know that you could try asking around in the creator assistance in this forum its pretty good back when I had my laptop I remember someone teaching me how to do a simple edit on a character of course this character was never released because there was nothing great about it. but for simple things like slowing ppl's movement down ppl will help If you ask nicely enough
I got help on this already. Thanks for the advice.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#44  April 13, 2009, 12:03:13 pm
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Update (04/13/2009)

Last Updates
Fixed some, but not all collision boxes in all animations
Improved artificial intelligence
Fixed Maximum Spider Super Combo
Fixed some minor speed problems
Added Wall Climb
Fixed wall climbing glitch
Changed some custom attack commands
Re: Symbiote Spider-Man Version 1.2 By Empawk
#45  April 14, 2009, 08:34:28 am
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As usual, I'd like to hear your opinions regarding the latest update on Symbiote Spider-Man (Ultimate).

Please let me know if you find any:
1. Coding glitches
2. Seriously uncomfortable custom attack commands
3. Attacks that may not be working the way they should (excluding the standard light, medium and heavy spider sting)
4. Spriters that are willing to assist me on this project before late May of 2009
5. Coders that are willing to assist me on this project before late May of 2009
6. Missing necessary attacks

Please contribute/share any ideas for improving this character (normal attacks, specials, supers, throws, taunts, intros)

Re: Symbiote Spider-Man Version 1.2 By Empawk
#46  April 20, 2009, 03:24:57 am
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i haven't tried it since your patches, and I don't think I will.
I'll be blunt.

I didn't like it. It was almost the same as normal spider-man, almost all the same attacks. He had a few difficult-to-activate symbiote style moves that although looked very interesting and creative, were way overpowered and hit like 39 times.

Nothing wrong with you as a creator or anything, nothing personal. just wasn't a fan.
IN a world...
Re: Symbiote Spider-Man Version 1.2 By Empawk
#47  April 21, 2009, 04:07:20 am
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i haven't tried it since your patches, and I don't think I will.
I'll be blunt.

I didn't like it. It was almost the same as normal spider-man, almost all the same attacks. He had a few difficult-to-activate symbiote style moves that although looked very interesting and creative, were way overpowered and hit like 39 times.

Nothing wrong with you as a creator or anything, nothing personal. just wasn't a fan.
Lol, a symbiote style move that hit like 39 times? Holy shit, his strongest super combo, Symbiote Nightmare, only hits his opponent 21-25 times whenever I try it. Hell, I'm impressed that you got it to hit so many times.

Also, regardless of how many hits each attack lands, the damage has definitely been more balanced out. I ask for feedback so that I can fix the problems of the character. The updates reflect the feedback. You probably won't listen to me, but I'm sure you will like the most up to date version better than the first patch.

I'm very happy to hear that you think some of the symbiote moves I created looked interesting and creative. Well, thanks for your opinion. It's always appreciated.  :)
Re: Symbiote Spider-Man Version 1.2 By Empawk
#48  April 29, 2009, 06:58:40 am
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Nice character ;D
Re: Symbiote Spider-Man Version 1.2 By Empawk
#49  May 01, 2009, 08:02:01 pm
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Re: Symbiote Spider-Man Version 1.2 By Empawk
#50  May 02, 2009, 05:39:26 am
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where can I get the newest update? the same download link in the original post?

Ashurex

Re: Symbiote Spider-Man Version 1.2 By Empawk
#51  May 02, 2009, 06:35:00 am
Classic beat'em up style. Many newbies who perfer button mashing will enjoy this character. Me, on the other hand, perfer tactical movesets.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#52  May 02, 2009, 08:39:42 am
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Re: Symbiote Spider-Man Version 1.2 By Empawk
#53  May 02, 2009, 11:44:22 am
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Classic beat'em up style. Many newbies who perfer button mashing will enjoy this character. Me, on the other hand, perfer tactical movesets.
Yeah, I'm a newb. So I need the classic beat 'em up style. For you, please download the "No Button Mashing CMD" and use it for my character. It takes away the button mashing. ;)

Ashurex

Re: Symbiote Spider-Man Version 1.2 By Empawk
#54  May 03, 2009, 02:47:50 am
Classic beat'em up style. Many newbies who perfer button mashing will enjoy this character. Me, on the other hand, perfer tactical movesets.
Yeah, I'm a newb. So I need the classic beat 'em up style. For you, please download the "No Button Mashing CMD" and use it for my character. It takes away the button mashing. ;)
hey, button mashing is not a bad idea. I really like it, i really do. Few creators are able to incorporate button mashing as good as this
Re: Symbiote Spider-Man Version 1.2 By Empawk
#55  May 03, 2009, 06:04:29 am
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Classic beat'em up style. Many newbies who perfer button mashing will enjoy this character. Me, on the other hand, perfer tactical movesets.
Yeah, I'm a newb. So I need the classic beat 'em up style. For you, please download the "No Button Mashing CMD" and use it for my character. It takes away the button mashing. ;)
hey, button mashing is not a bad idea. I really like it, i really do. Few creators are able to incorporate button mashing as good as this
Thanks, that's really touching, man. I really appreciate it.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#56  May 10, 2009, 12:20:17 am
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Pretty cool.. good job!
Re: Symbiote Spider-Man Version 1.2 By Empawk
#57  May 20, 2009, 04:14:54 am
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  • DeAtH WiLl TrAnSfOrM mE iNtO A wOrK oF aRt
the only thing that annoys me is his speed, its quite slow, but other than that, he seems great. i dont know how to change modes to venom and carnage though  :(
Re: Symbiote Spider-Man Version 1.2 By Empawk
#58  May 24, 2009, 07:55:14 am
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the only thing that annoys me is his speed, its quite slow, but other than that, he seems great. i dont know how to change modes to venom and carnage though  :(
Changing modes is explained in the Read Me file last time I checked. You can do it by simply using the Venom palette and Carnage palette. The same goes for the other modes.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#59  March 06, 2011, 12:50:33 pm
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Updated 03/05/2011
Re: Symbiote Spider-Man Version 1.2 By Empawk
#60  March 06, 2011, 12:58:54 pm
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What's new exactly ?
Also, the DOWNLOAD thing leads to nowhere.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#61  March 06, 2011, 01:22:05 pm
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Taken from his site: New updates include: Some improved spriting, symbiote enhanced reach for some basic attacks and some new attacks
Titiln said:
you need to be yourself. and by yourself i mean you need to be me. study my post history and implement it into your life. suddenly girls will want to have sex with you. thank me later and post your success stories here
Re: Symbiote Spider-Man Version 1.2 By Empawk
#62  March 06, 2011, 03:33:27 pm
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Only avaliable the no-mashing buttons' CMD, the character itself has no download :-\
Re: Symbiote Spider-Man Version 1.2 By Empawk
#63  March 07, 2011, 03:30:24 am
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where the flying fuck is the download on that site?
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Spoiler, click to toggle visibilty
Re: Symbiote Spider-Man Version 1.2 By Empawk
#64  March 07, 2011, 03:33:42 am
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First page.
Derp.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#65  March 07, 2011, 03:36:13 am
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youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Spoiler, click to toggle visibilty
Re: Symbiote Spider-Man Version 1.2 By Empawk
#66  March 07, 2011, 03:38:38 am
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Then the dude fucked up and puted the wrong link on his site.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#67  March 07, 2011, 04:07:41 pm
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Last Updates Include:
  • Palette fixes
  • Enhanced symbiote reach alternate attacks
  • Different fighting modes
  • Some improved sprites
  • Minor glitch fixed
  • Updated Read Me credits

When I made a link to the file on my website, it didn't publish correctly and became underlined instead of becoming a link. It should be fixed now.
Last Edit: March 07, 2011, 04:15:43 pm by Empawk
Re: Symbiote Spider-Man Version 1.2 By Empawk
#68  March 07, 2011, 04:11:19 pm
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Sorry, but still don't work the link (at least in your page) :(
Re: Symbiote Spider-Man Version 1.2 By Empawk
#69  March 07, 2011, 04:12:34 pm
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  • hecc
link still leads to nowhere
youre a fucking meme. another borewood. REIWOOD. SHIP CONFIRMED.
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Spoiler, click to toggle visibilty
Re: Symbiote Spider-Man Version 1.2 By Empawk
#70  March 07, 2011, 04:16:33 pm
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I just troubleshooted it again and it worked for me. Try it again, if you don't mind.
Re: Symbiote Spider-Man Version 1.2 By Empawk
#71  March 07, 2011, 04:20:13 pm
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Now it works, thanks ;) tomorrow I'll get feedback for your Spidey
Re: Symbiote Spider-Man Version 1.2 By Empawk
#72  March 08, 2011, 02:33:43 pm
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Double post since I prove it and I promised some feedback on him :)

PROS:
-Good design
-Very original, no one had made Symbiote Spidey before :D
-The modes are well defined and with marked differences between them
-About that, loved the Iron Spider mode :D
-All original Spidey moves remained, and are great the new moves

CONTRAS:
-The Symbiote moves are so powerful as Spidey normal moves... and almost all are just command moves :S
-I though the Ice mode could freeze (or at least an icy palFX) the enemy :( boooohoooo
-In Mash mode, some hits don't connect, mainly because there's fall in the first hits (mainly in punches)
-Also in the same mode, an entire combo of mashing can get the same damage than a super :S
-I missed the second hit in Spider Sting (uppercut)
-Some palettes needs to improve, like Iron Spider mode (get some grey parts yet)
-It's hard to make vertical super jump, especially after go-up the enemy and follow with an aerial rave

In general I can say it' a good add to my roster, congrats ;)
Re: Symbiote Spider-Man Version 1.2 By Empawk
#73  July 01, 2011, 08:02:13 pm
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Update (07/18/2011)
-Spider-Man TAS sound pack
-More symbiote enhanced reach
-Improved Pallets
-Specials damage adjusted
-Character overall speed adjusted
-Background Wall Climb now turns to face the opponent
-Improved sprites
-Improved collision boxes
Last Edit: July 18, 2011, 03:28:23 am by Empawk
Re: Symbiote Spider-Man Version 1.2 By Empawk
New #74  February 08, 2019, 02:14:28 pm
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Last Edit: May 09, 2019, 08:43:17 pm by Empawk