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introduce a little anarchy [video added]  (Read 2282 times)

Started by whitenoise21, June 12, 2009, 11:40:57 am
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introduce a little anarchy [video added]
New #1  June 12, 2009, 11:40:57 am
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madness, as you know it\\\'s like gravity... all it takes is a little push
Last Edit: June 16, 2009, 11:43:57 am by whitenoise21

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Re: introduce a little anarchy
#2  June 12, 2009, 12:21:08 pm
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Awesome Stage Bro!
Re: introduce a little anarchy
#3  June 12, 2009, 01:29:23 pm
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awesome fucking concept and great execution

massive improvement in all aspects over your last stage

things that can still be improved upon are

cleaner cutting of the helicopter

new muzzle flash - the current angle is off

properly time glass damage with shots fired

jigsaw the background

underscores instead of spaces in the file paths

either way the stage is great as is
Re: introduce a little anarchy
#4  June 12, 2009, 06:53:28 pm
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Super impressive ;D The audio track is great, (it was the same one I was going to use when I initally got the stage.) however the sound effects are off. The copter should be MUCH louder and you need louder sounds of the machine gun fire hitting the glass and MUCH louder shattering of glasses.  You should get with OmegaPsycho at OMEGAPSYCHO@hotmail.com, he can help you with this. He designed the awesome new conversions of the Mortal Kombat boss stages. Also, the floor looks wierd. I dunno, the textures don't match up or look right with the background.  Speaking of the background some sutile touches, like flickering lights in the background would make it look MUCH better. It looks a little too static for me.The super jump is great though. You should also have the copter fly away after hovering for a little while and then maybe reappearing randomly. Just some suggestions.  All in all the stage is a solid A-! With some minor tinkering it could be super great!

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Last Edit: June 12, 2009, 08:18:53 pm by darkmanx_429
Re: introduce a little anarchy
#5  June 15, 2009, 12:24:06 pm
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  • viernes por la noche... primer paseo inmoral.
awesome fucking concept and great execution

massive improvement in all aspects over your last stage

things that can still be improved upon are

cleaner cutting of the helicopter

new muzzle flash - the current angle is off

properly time glass damage with shots fired

jigsaw the background

underscores instead of spaces in the file paths

either way the stage is great as is


thanks dude i took yours and dissidia's input on my previous stage and apply on this one.

Super impressive ;D The audio track is great, (it was the same one I was going to use when I initally got the stage.) however the sound effects are off. The copter should be MUCH louder and you need louder sounds of the machine gun fire hitting the glass and MUCH louder shattering of glasses.  You should get with OmegaPsycho at OMEGAPSYCHO@hotmail.com, he can help you with this. He designed the awesome new conversions of the Mortal Kombat boss stages. Also, the floor looks wierd. I dunno, the textures don't match up or look right with the background.  Speaking of the background some sutile touches, like flickering lights in the background would make it look MUCH better. It looks a little too static for me.The super jump is great though. You should also have the copter fly away after hovering for a little while and then maybe reappearing randomly. Just some suggestions.  All in all the stage is a solid A-! With some minor tinkering it could be super great!
 

thanks,the floor is regular tile so i dont know what you mean,i actualy had flickering lights but dint like how it looked, if i had the chopper fly off and come back the coding on it would have been a pain in the a$$ and i like the chopper staying in the background,a matter of taste i guess.thanks for the c.c.  :sugoi:
madness, as you know it\\\'s like gravity... all it takes is a little push
Re: introduce a little anarchy
#6  June 15, 2009, 12:48:35 pm
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Awesome concept with really sweet realisation. :)

Will you push the concept even further and add things such as the Joker with a rocket launcher, making some sorts of burns/craters on the ground ?

Nice job. :thumbsup: