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N-Mario's Omega Zero Revamped (Read 5383 times)

Started by _Josue_, June 13, 2009, 03:42:05 am
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N-Mario's Omega Zero Revamped
#1  June 13, 2009, 03:42:05 am
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Hi there, guys, I'm new around here and I had been modifying   N-mario's omega zero. After sending him my modifications...
Well when I PM'd him...

[...]
And about omega, can I post my modifications to see what people think about it? o_O

[...]
Do what you want with it.

English is not my native language, so if you find any mistake, you're free to criticize me (constructive criticism please).


whatever

So this is my overhaul to his Omega Zero.



Spoiler: shot (click to see content)
Spoiler: shot woriah! (click to see content)
Spoiler: Charged sabre (click to see content)
Spoiler: wall sabre (click to see content)
Spoiler: HyperSplash (click to see content)
Spoiler: Tp1 (click to see content)
Spoiler: Tp2 (click to see content)
Spoiler: Fire (click to see content)
Spoiler: "Giant metool" (click to see content)
Spoiler: Oops :o (click to see content)
Hmm, maybe I shouldn't have posted the latest one...
Anyways I hope you can see all the images... otherwise I guess I'll have to upload a video.

This is the changelog, well what I think is the most important, a full changelog will go with the Char.
Spoiler: Changelog (click to see content)

Besides of all this, I had also been thinking about adding higher resolution sprites (I have a program that can resize images giving a "super eagle mode" look so it would look the same way it looked in the Visual Boy Advance emulator.) However that would mean going through all the 857 sprites omega has right now.

http://www.youtube.com/watch?v=xS_vxSvAZik

Well, download and test as much as you want!

http://www.mediafire.com/file/miwzznywzze/Omega_Zero.rar
http://www.mediafire.com/file/0ojimmmrmwm/Omega_Zero_My_ChangeLog.txt
http://www.mediafire.com/file/z5juy0nkkda/OmegaZ-cInarabita.rar
http://www.mediafire.com/file/dmu0n5wwmdn/Shadow-OmegaZ.rar


What I want right now is feedback, see if there's any interest or I better stop wasting my time with MUGEN and leave.

GT

Re: N-Mario's Omega Zero Revamped
#2  June 13, 2009, 04:47:46 am
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K. Let me get the downl- Um... What the fu-
Oh wait... FFFFFFFFF
Yeah Titiln, in fact, You Made Him
Re: N-Mario's Omega Zero Revamped
#3  June 13, 2009, 04:53:09 am
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K. Let Me Get The Downl- Um... What The Fu-
Oh Wait... FFFFFFFFF
Is that all? without download you just sent it to...
whatever,
I´ll post the download link, to an older version, current work is more advanced.
http://www.mediafire.com/file/jzojho5lnwy/Omega_Zero.rar
http://www.mediafire.com/file/imgmybqhimr/OmegaZ-cInarabita.rar
http://www.mediafire.com/file/ywmqdzwcmmy/Shadow-OmegaZ.rar
EDIT
Crap! they deleted it! You'll have to wait untill I upload it, but I'll see what happens...
Now the question is where to upload if I don't want it to be deleted and I want it to be free?
I guess I'll create an account in Mediafire
Re: N-Mario's Omega Zero Revamped
#4  June 13, 2009, 05:56:35 am
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*bump*
OK ok ok now I uploaded it, enjoy... 8)
It's still an old version, you might not see all the changes posted in the thread, if I see there's some interest and feedback, I'll upload the latest version.
Re: N-Mario's Omega Zero Revamped
#5  June 28, 2009, 06:44:36 pm
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forgive my rudeness but I don't see much of a difference. may you point out the changes?
Re: N-Mario's Omega Zero Revamped
#6  June 29, 2009, 01:10:45 am
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forgive my rudeness but I don't see much of a difference. may you point out the changes?
You're forgiven.
Well, for major changes there are screen shots and a video:
for those who didn't see the url:
 http://www.youtube.com/watch?v=xS_vxSvAZik

For minor changes there is also a changelog which you can also download with the entire work, with some feedback I'll be tweaking it but it's done!

http://www.mediafire.com/file/miwzznywzze/Omega_Zero.rar
http://www.mediafire.com/file/0ojimmmrmwm/Omega_Zero_My_ChangeLog.txt
http://www.mediafire.com/file/z5juy0nkkda/OmegaZ-cInarabita.rar
http://www.mediafire.com/file/dmu0n5wwmdn/Shadow-OmegaZ.rar

all this was in the main post since... well a long time ago...

if you still want me to explain I'd say you'd want to watch the video, it's worth a thousand words.
Re: N-Mario's Omega Zero Revamped
#7  June 29, 2009, 04:03:07 am
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Project: Ultimate Zero & Ultimate X

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MMZ Soundpack Project (Canceled)
Re: N-Mario's Omega Zero Revamped
#8  July 03, 2009, 10:36:16 pm
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Thanks goku262002 i... (at last some people is interested)
finally I could create an account... it was just a matter of NOT type the captcha letters uppercase even if they were uppercase.
Omega Zero! Ask permission for use.
what does that mean by the way?
Re: N-Mario's Omega Zero Revamped
#9  November 30, 2009, 11:58:50 pm
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  • .....meh
Sorry for bumping this but there seems to be a problem with this character. When I try to load it MUGEN crashes!
EDIT: Ok now this only happens with the regular sized version, The chibi one works perfectly!!!
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Last Edit: December 01, 2009, 12:04:19 am by MARIO/SONICFAN13
Re: N-Mario's Omega Zero Revamped
#10  December 03, 2009, 06:27:12 am
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Sorry for bumping this but there seems to be a problem with this character. When I try to load it MUGEN crashes!
EDIT: Ok now this only happens with the regular sized version, The chibi one works perfectly!!!
Hey! I thought nobody was interested anymore! well, the version you got there is an old one, I've worked in a more updated version which is MUGEN 1.0 compliant and utilizes some of the new MUGEN features. I'm just waiting elecbyte to add a certain feature to MUGEN so I can make use of it and release this Omega Zero!

Now the question is how to make people notice it and convince N-mario to check the code by himself and give his approval by making it available in his own page. (I think he saw it, but he said he wasn't interested in MUGEN since he is focused in his MegaMan engine.)

What's the problem you got there? Can you post the error message? It was fully working without complaint when I uploaded it, and I personally used more the normal version rather than the "chibi" pocket sized one.
Did you read the changelog? Any feedback about the changes? wait, the version is posted there... doesn't have that much changes... well, I guess I'll create a new thread in MUGEN 1.0+ once Elecbyte gives me what I need to make the new feature work and upload it there.
Re: N-Mario's Omega Zero Revamped
#11  December 03, 2009, 10:08:24 pm
  • ****
  • .....meh
Sorry for bumping this but there seems to be a problem with this character. When I try to load it MUGEN crashes!
EDIT: Ok now this only happens with the regular sized version, The chibi one works perfectly!!!
Hey! I thought nobody was interested anymore! well, the version you got there is an old one, I've worked in a more updated version which is MUGEN 1.0 compliant and utilizes some of the new MUGEN features. I'm just waiting elecbyte to add a certain feature to MUGEN so I can make use of it and release this Omega Zero!

Now the question is how to make people notice it and convince N-mario to check the code by himself and give his approval by making it available in his own page. (I think he saw it, but he said he wasn't interested in MUGEN since he is focused in his MegaMan engine.)

What's the problem you got there? Can you post the error message? It was fully working without complaint when I uploaded it, and I personally used more the normal version rather than the "chibi" pocket sized one.
Did you read the changelog? Any feedback about the changes? wait, the version is posted there... doesn't have that much changes... well, I guess I'll create a new thread in MUGEN 1.0+ once Elecbyte gives me what I need to make the new feature work and upload it there.

NVM I found a way to fix the problem:Make a copy of the .def file and change its name to anything you want. Then when you add the char, you type this "Omega_Zero/*The copied .def file name goes here.*.def"
I will force feed Dark Pit right into your ass if we ever play on wi fi.
Re: N-Mario's Omega Zero Revamped
New #12  December 05, 2009, 12:03:55 am
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NVM I found a way to fix the problem:Make a copy of the .def file and change its name to anything you want. Then when you add the char, you type this "Omega_Zero/*The copied .def file name goes here.*.def"
hmm, I thought I had specified in the read me that you had to "install" the char by putting
Omega_Zero/ozero.def   or Omega_Zero/ozero.def, stages/Omega.def, music=sound/CannonBall.mp3
in the select.def, now I don't remember if the version uploaded here had already that.
nevertheless it might be changed to be just the way it was before if you think it's easier.
Anyways, I'm still waiting Elecbyte to add a way to detect the GameDifficulty other than AILevel since the new GameMode this new Omega Zero features needs it to be totally automatic.
the version posted is for old MUGEN and you must change the value of var(12) to manually do so

EDIT 21/03/2011 Locking my own old thread,
new thread's URL: http://mugenguild.com/forumx/index.php?topic=126337.0