Just a plain, uneventful stage here. Get it here: http://www.mediafire.com/folder/ee98115pqt4eq/Amanojaku's_Mugen_Creations
Very solid release...I see it animates much faster in-game, though that's not bad.One thing to keep in mind is the FPS. This stage is running at a steady 38FPS, it barely shows some lag on my setup, but people with less capacity computers might experience some lagging during play.I'm guessing you could get much better FPS if you crop sprites (0,0) and (10, 0)...just the parts that don't show.Also, your stage is big enough for some characters with Super Jump Capabilities to definitely benefit from, but your current values prohibit it. If you agree with making it higher in order to work with these chars and you'd like it to be so, just change these values:[Camera]startx = 0starty = 0boundleft = -500boundright = 500boundhigh = -180boundlow = 0verticalfollow = .6floortension = 60tension = 50[Bound]screenleft = 20 screenright = 20And finally...this is just a personal opinion, but those floating rocks would look better if you edited them in Photoshop with the Curve option and made them a little darker...just a little though.I like this stage, and the music bundled with it...good job.
1nfrn0 said, July 16, 2009, 02:18:26 pmAnd i thought you were talking about the bio-shock rapture....
Great! Keep it up. Your stages' originality is impressive. We have enough particle illusion crap without paying attention to any sorts of composition already.
Tsunamidusher said, July 16, 2009, 04:28:12 pm1nfrn0 said, July 16, 2009, 02:18:26 pmAnd i thought you were talking about the bio-shock rapture....
very nice concept with great animation, but the shaking is giving me seizure, can you upload one without all the screenshake?
juggernaut117 said, July 16, 2009, 09:41:05 pmvery nice concept with great animation, but the shaking is giving me seizureGotta agree actually. I just finished a marathon match on the stage and found myself getting queasy New links up with an updated file:--Screen shaking reduced.--Implemented MaxBeta's superjump parameters--Slowed velocities on the rocks.If anyone wants to eliminate the screen shaking completely, just open the def and scroll to the very end of the file. Delete the following:Code: [BGCtrlDef Shake Screen]CtrlID = 0,5,10,15,20,25[BGCtrl Shake Amount Y]type = SinYtime = 1value = 6,6[BG Dummy, Shake Players]type = dummyid = 30start = 0,0sin.y = 1,6,0That will eliminate the screen and character shaking.
Nice stage for the epic matches of epicness!And the BGM fits too!Although I got to admit, the flying debris can disrupt the match since the debris can fizz up the action.You know, with stuff flying around, you can't see yourself.But the stage is good overall.If you have time, can you make a low-res version of this please?
i love this epic stage and the rocks are just beautiful ...DOWNLOADING...anyways keep up the good work
this stage wuld make a very nice stage for a boss fight such as God Rugal or Shin Goukinice stage man all of ur stages aer one of a kind
Cadia said, July 16, 2009, 05:51:29 pmTsunamidusher said, July 16, 2009, 04:28:12 pm1nfrn0 said, July 16, 2009, 02:18:26 pmAnd i thought you were talking about the bio-shock rapture....
Looks like it's the new trend to do this kind of stage, after Master Yoda with his destruction of the world stage, and Shwa with his conversion of Vanguard Princess' Final stage. Anyway, cool concept, but animation is too fast for my poor eyes, and would definitely give me a headacke after a few minutes.
Cybaster said, July 20, 2009, 10:06:04 am...and Shwa with his conversion of Vanguard Princess' Final stage. where?