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Anti-Gouki #07: The Projectile (Read 3793 times)

Started by Basara Dandy, September 02, 2009, 06:51:31 pm
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Anti-Gouki #07: The Projectile
#1  September 02, 2009, 06:51:31 pm
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The seventh clone of the 15 were made for the full game I'm (still) making, and the second char released for normal MUGEN (along with Kung Fu Fan) and voted for all of you with The Ripper (which I'll start to work soon)

And my apologies, I haven't enough time to update various of the chars I planned, like EX boys (Ryu, Rai and Yuki) and a couple more I was working for, but I promise you soon you'll get those updates. And I get noted about all your feedback posted before in those chars, so i'm taking them in count ;)

For those ones don't know about this game and this character in specific, this is another clone of Akuma/Gouki that play NOTHING like him at all. Here I use all kind of projectiles can be done in a character that isn't an horizontal ball.

For shots and more, here's the post with shots and explanations of his attacks and in my page, of course

For download The Projectile... you know where have to do ;)
http://basara.mugen-infantry.net
Chars -> Anti-Gouki Project (public chars)
Last Edit: September 02, 2009, 07:03:50 pm by Green Lantern Yuki
Re: Anti-Gouki #07: The Projectile
#2  September 02, 2009, 06:54:05 pm
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is he really spamy
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Re: Anti-Gouki #07: The Projectile
#3  September 02, 2009, 07:13:42 pm
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Looks fun
Re: Anti-Gouki #07: The Projectile
#4  September 02, 2009, 07:20:18 pm
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- No run sound.
- I can't perform Proj0 with B+y.

Many moves feel uncomplete IMO :
- Reppuken could have its double reppuken version with strong punch.
- The pillar could have longer hitpause and send the opponent higher for juggling.
- Shield could electrify the opponent and stun him a little. Think about Benimaru.

It would be nice having more awesome projectiles too :
- A projectile you can control a little by pressing up or down (or an auto-aiming one).
- (A) projectile(s) that rebound(s) on the ground (you could have added that as a feature if you added an EX version to Multiple Balls for example).
- WTF no air projectile ?! >:(
- He doesn't have a beam or a proton canon as Lv3 attack ! :(

I'm kinda disappointed. Even though it's a sort of "joke/mock" project, there are tons of possibilities to deviate and do very fun things. You stayed too basic and conventional here IMO.
Re: Anti-Gouki #07: The Projectile
#5  September 02, 2009, 07:49:01 pm
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Thanks for the fast feedback, Cyb ;) let me answer you:

Quote
- No run sound.
- I can't perform Proj0 with B+y.
D'oh!! Gonna fix these ;)

Quote
Many moves feel uncomplete IMO :
- Reppuken could have its double reppuken version with strong punch.
- The pillar could have longer hitpause and send the opponent higher for juggling.
- Shield could electrify the opponent and stun him a little. Think about Benimaru.
- I though in that in a beginning, but I prefer to reserve in a case I would made a clone who serves me as boss of this game, so no changes here
- That's could work, let me add them to the pillar ;)
- I was thinking in him when I made that move, indeed. But I could add that stuff :P

Quote
It would be nice having more awesome projectiles too :
- A projectile you can control a little by pressing up or down (or an auto-aiming one).
- (A) projectile(s) that rebound(s) on the ground (you could have added that as a feature if you added an EX version to Multiple Balls for example).
- WTF no air projectile ?! >:(
- He doesn't have a beam or a proton canon as Lv3 attack ! :(
- That's stuff I can't do in MUGEN yet :(
- Maybe I should add to normal Proj1 or super version, it's a good idea :)
- Yeah, I've to put some... yes, I'll do for the update ;)
- Why a single beam if there tons of full screen projs as supers?? :P

Quote
I'm kinda disappointed. Even though it's a sort of "joke/mock" project, there are tons of possibilities to deviate and do very fun things. You stayed too basic and conventional here IMO.
I wanna to put a lot of things apart of you already see in that character, but I prefer to mantain the norm already had in the other clones for the game (4 specials, 4 supers, no EX moves, only 1lvl supers, etc) and this is a little taste of what my full game will have...

Thanks for posting, your feedbacks are really useful ;)
Re: Anti-Gouki #07: The Projectile
#6  September 02, 2009, 11:37:06 pm
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At least he's working on the project again  ;P

JDM

Re: Anti-Gouki #07: The Projectile
#7  September 03, 2009, 01:20:46 am
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I like this clone, he's a lot more better than I thought he would.

I thought he would have projectiles as normal one button attacks as well (Although that would be cheap).
Stop! You've violated the law! Now pay the court a fine or serve your sentence. Your stolen goods are now forfeit!
Re: Anti-Gouki #07: The Projectile
#8  September 03, 2009, 07:33:27 pm
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Well, I was re-reading the WIP topic of my game and I think it wasn't enough with the powers I made for The Projectile, he needs more proj powers in most of his normal moves (like Projectile NÂș0, his throw), so I'll be back to work on him to add more projs to his normal moves.

And I'll update KFF when I update The Projectile, too... I debt you that update so badly ;) so wait more news soon!! More info in my WIP topic of the AGP game
Re: Anti-Gouki #07: The Projectile
#9  September 03, 2009, 11:48:27 pm
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Hell yeah dude. Which one is next?
Re: Anti-Gouki #07: The Projectile
#10  September 04, 2009, 04:14:54 am
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how can anyone think this is good. ;P :sugoi:
Re: Anti-Gouki #07: The Projectile
#11  September 05, 2009, 03:35:19 am
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sweet! yur back on the project! got worried for a min.  ;Plolz ~downloads~ :sugoi: :sugoi:

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Re: Anti-Gouki #07: The Projectile
#12  September 05, 2009, 03:41:15 am
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Re: Anti-Gouki #07: The Projectile
#13  September 05, 2009, 01:16:09 pm
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he is Gouki lol
Re: Anti-Gouki #07: The Projectile
#14  September 05, 2009, 06:45:28 pm
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  • Here comes a new challenger!