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Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1 (Read 9314 times)

Started by Juano16, September 06, 2009, 01:53:34 am
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Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#1  September 06, 2009, 01:53:34 am
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Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#2  September 06, 2009, 05:30:43 am
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awesome work, i especially love the way you added that mk3 sub zero fatality onto him.  ;D
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#3  September 06, 2009, 05:27:43 pm
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great work  :sugoi:

thank you
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#4  September 06, 2009, 11:01:02 pm
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finaly a new version again XD, impresive work Juano :sugoi:
There is no knowledge that is not power
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#5  September 06, 2009, 11:08:51 pm
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i feel there isnt much changes
thats because my short free time  :P

remember to tell me if you find any bug or something to improve


pd: in the readme i forgot to mention now with scorpion using the teleport punch the effect is different, now the punch makes the chat slip back
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#6  September 07, 2009, 04:35:48 am
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Ummm...... Just a question. Why do the robots scream?

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Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#7  September 07, 2009, 05:02:48 am
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How can I make it so that the Ninjas can preform their Normal Fatalities/Brutalities in single/simul mode?
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#8  September 07, 2009, 04:41:46 pm
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I tested Soul Ninja, and he's an enjoyable MK character, with cool effects and okay gameplay (yeah, I'm not really fond of MK's gameplay :P).

Anyway, the character gives a lot of debug flood during the fatalities, you may want to fix that.
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#9  September 07, 2009, 11:37:43 pm
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How can I make it so that the Ninjas can preform their Normal Fatalities/Brutalities in single/simul mode?

well, you need to use the corrects commands, explain best your question

I tested Soul Ninja, and he's an enjoyable MK character, with cool effects and okay gameplay (yeah, I'm not really fond of MK's gameplay :P).

Anyway, the character gives a lot of debug flood during the fatalities, you may want to fix that.

im working on fix the debug flood, i dont like it  :P
almost all the debug is for float position, because for all positions i multiply by the scale (I dont know how tell in English), and I do so that even changing the scale of attacks in scrambled explods and size and correct position, besides that the scales for pre-mating to combat bonus OMEGAPSYSHO the effects are properly

to solve just have to enclose the value between ceil () 
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#10  September 11, 2009, 05:07:49 am
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Last Edit: September 11, 2009, 05:12:44 am by Juano16
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#11  September 12, 2009, 06:48:40 pm
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since u got 7 chars in soul ninja, how do u pick rain?

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Continuing Kung Lao =]
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#12  September 12, 2009, 07:03:42 pm
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Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#13  September 14, 2009, 11:47:39 pm
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everytime i do the Ice Clone in the air the Ice Clone doesnt appear

so far i havent tested the rest but so far its good
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#14  September 15, 2009, 05:36:20 am
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everytime i do the Ice Clone in the air the Ice Clone doesnt appear

so far i havent tested the rest but so far its good

the ice clone not appear sometimes when you are in a combo or near the opponet to avoid infinite combos
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#15  September 15, 2009, 05:53:11 am
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I've been following these char ever since and I really liked it.  ;D

I'm just wondering if you can give him an ice sword just like this as a super?  :)

Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#16  September 15, 2009, 06:04:59 am
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Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#17  September 16, 2009, 06:54:35 pm
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a little thing that happened with me was while i was watching ths female ninjas vs the male, they would have their movelist appear and all i would hear is a bunch of loud noises with the movelist sitting there.
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#18  September 16, 2009, 07:10:25 pm
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a little thing that happened with me was while i was watching ths female ninjas vs the male, they would have their movelist appear and all i would hear is a bunch of loud noises with the movelist sitting there.

you say in the fight or the intros?
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#19  September 17, 2009, 04:29:34 am
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Just a new question poped out of my head when i was putting finishing music for the stages, how could i add the finish him/her music to other stages. i know i gotta put it in my common snd thingy, just really confused how u made it go on the stage :p with using the helper.cns

Making Stick Figures in MS Paint is Fun....
Continuing Kung Lao =]
Re: Soul Ninja Mk2 v1.9 & Female Ninja UMk3 v1.4 & Cyborg Ninja UMk3 v1.1
#20  September 17, 2009, 07:24:27 pm
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Just a new question poped out of my head when i was putting finishing music for the stages, how could i add the finish him/her music to other stages. i know i gotta put it in my common snd thingy, just really confused how u made it go on the stage :p with using the helper.cns

to add new custom stages you need to edit the stageID system in my chars and edit the state of the helper with the playsnds for the win and finish him musics for the stages,

Otherwise you might want to make a normal stage is recognized by my chars as kompatible stages, example, made any stage has the finish him music from the kombat tomb
So you need to enter in the DEF file of kombat tomb and see the zoffset the stage and the Z pos to p1 and p2
if you understand that I speak then try, but remember make backup