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SF4 Influenced Gouken HUGE FX UPDATE!! GO SEE IT NAO!! (Read 22934 times)

Started by bloodriotiori, September 22, 2009, 07:20:45 am
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Re: SF4 Influenced Gouken released :D
#101  September 26, 2009, 10:41:25 pm
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Umm. Be careful on what you say is yours and what is not.

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The only thing i "edited" from alexs' gouken now is the sff, everything else in there is pretty much my own coding.

This quote is trollbait.

I believe that there is enough changes for it to be considered significant. Just leave it at that.

kk that's fine lol.  Trollbait is not wanted so i will just leave it at that infact :)

MugenFreak30

Re: SF4 Influenced Gouken released :D
#102  September 27, 2009, 06:05:11 am
Okay, from what I saw, it looked like the EX Dragon Punch (The palm thrust) is supposed to do a little launch and be comboed into the Tatsumaki, yet your version doesn't seem to do that. Maybe it's your idea to keep that out, but then again I could be looking at it wrong. Also, doesn't the Hadouken stay straight on both the LP and MP versions in source? If so, I'd adjust that. Just throwing stuff out there.
Re: SF4 Influenced Gouken released :D
#103  September 27, 2009, 06:12:19 am
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Okay, from what I saw, it looked like the EX Dragon Punch (The palm thrust) is supposed to do a little launch and be comboed into the Tatsumaki, yet your version doesn't seem to do that. Maybe it's your idea to keep that out, but then again I could be looking at it wrong. Also, doesn't the Hadouken stay straight on both the LP and MP versions in source? If so, I'd adjust that. Just throwing stuff out there.

actually he has 2 ex "dragon punches" in my version.  Try out the version with light punch and hard punch together, and you'll get the launcher version  :sugoi: My moves do work a bit differently then sf4's source, but if you time things right and learn the proper combos, you can do some ridiculous stuff, so try it out, you should be able to combo into tatsu and much more too.

The fireballs go like this:

light punch is straight, medium punch is a slight angle, heavy punch is a much higher angle.

That's how they work in sf4.  Now unfortunately, i need to redo my heavy punch hadouken's angle and the sprite itself so that it looks more proper to the angle.

Gouken has 3 hadoukens in sf4, 3 different angles rather, so that's what i was going for here, i just need to reangle the HP one a bit :)
Re: SF4 Influenced Gouken released :D
#104  September 27, 2009, 06:13:25 am
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what do i care?

i made your hadouken remember? LOL
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Re: SF4 Influenced Gouken released :D
#105  September 27, 2009, 06:15:45 am
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what do i care?

i made your hadouken remember? LOL

yes i remember :P  As you are indeed credited in the credit document ^_^

I just mean, like shamrock said, he found it to be significantly different enough to be considered a character rather then an edit, so that's why it was posted here :)

Btw, your fireball might be getting replaced soon, we shall see. I have someone working on something truely epic, and if it works...then my gouken is going to have the best looking fx in all of mugen lol, but if not, then i'll keep what he has which is still pretty damn good :D
Re: SF4 Influenced Gouken released :D
#106  September 27, 2009, 06:45:40 am
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i wasnt hating on you or anything, i was just wondering why this post was allowed in release.

nothing else.
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Re: SF4 Influenced Gouken released :D
#107  September 27, 2009, 07:37:31 am
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Re: SF4 Influenced Gouken released :D
#108  September 27, 2009, 08:04:48 am
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For some reason, his sound causes conflicts if a stage is using .spc (SNES sound) files for music. It seems to only happen when you win a round. I suggest using Chosis' SF4 sound rips for cleaner quality: http://mugenguild.com/forumx/index.php?topic=97008.0

i'll definately check them out :D

Well guys, here is a list of MOST of the things that have been fixed/updated so far:

- air normals no longer repeat
- hadouken spam fixed (THANK YOU DSHIZNITS!!)
- jumping forward HK now knocks down a little more naturally, and no longer teleports him down lol
- jumping forward MK is now a crossup, i fixed the sprites for this as well as several other sprites.
- point blank throw issue is fixed, he can now grab from much further away.
- several clsns improved, still not perfect but better
- damage values increased slightly to replicate his hard hitting in sf4, though it's not 100% accurate since gouken can combo so much more then he can in sf4.
- air infinite that jnxc pointed out is fixed because of the normals not repeating or being chainable in air anymore
- ink FX on focus attack sped up and shrunk down, it doesn't look quite as good now, but it also isn't so freaking big either, so it's a plus heh.
- updated sprites for senkogoshoha dash, as i showed. 
- front throw should now work on all characters, might act weird with some but works 99% of the time now.
- jumping MP no longer teleports you down, should keep you on the right axis.
- crouching HK no longer moves forward, stays in place as it should.
- mp and hp hadouken no longer play same hadouken lol, should both have significantly different angles now.
- additional juggle added to standing jab to reduce number of times it can hit you in air.
- ex senkogoshoha launcher version second hit now comes out faster, looks more natural.
- angled hadoukens have improved angles to look a bit more natural in how they move now.
- fixed the issue with ALL the senkogoshohas, as they were unblockable while crouching, but now are blockable :)

There is more then this, but this is all i can remember atm lol.  If there's anything else that needs addressed please let me know, in the mean time i'll keep working and try to get the update out pretty soon :)
Re: SF4 Influenced Gouken released :D
#109  September 27, 2009, 12:26:15 pm
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Don´t forget to get some cleaner voices for the SF4 intro too...
 :sugoi:
Re: SF4 Influenced Gouken released :D
#110  September 29, 2009, 09:10:08 pm
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working on it sir lol  anyways....

BIG ASS FX UPDATE!!

With the help of someone who will remain nameless atm (he knows who he is heh), i have aquired many SF4 fx sparks :D  This is just the begining of what i've added but it makes a world of difference xD  Here i'm showing:

new hadouken charge fx
new normal hadouken
new hadouken "destroyed" fx (there are 2 more parts i havent' shown here near the end)
new charged hadouken
super/ultra KO background color

 
 
 
 
 
 
 

Now look at these and then read:

This is the angled medium strength spark (showing 2 parts of it)
 

Now here is the straight medium strength spark:
 

Here is the hard strength spark
 

Basically i need to know something, which do you guys prefer.  As you will see, there is an angled mp hitspark, and one that goes straight.  Now in my opinion, the one i use for the HP sparks is just TOO big, while the straight MP one would be perfect for HP hits, if i were to use the angled MP one for MP hits (this counts for specials and stuff too), so i need to know what you guys think :)
Re: SF4 Influenced Gouken HUGE FX UPDATE!! GO SEE IT NAO!!
#111  September 29, 2009, 09:12:52 pm
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I concur, hit spark is too big. Hadouken looks nice btw.

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Re: SF4 Influenced Gouken HUGE FX UPDATE!! GO SEE IT NAO!!
#112  September 29, 2009, 09:53:43 pm
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the strong punch hitspark is too big, but the rest is ok. The hadouken sprite is beautiful, can I use the sprite for my own sf4 character when you update it?
Re: SF4 Influenced Gouken HUGE FX UPDATE!! GO SEE IT NAO!!
#113  September 29, 2009, 11:17:39 pm
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So is the updated FX Version available for download yet?

umm ...

yeah ...

kinda lost here brotha!
Re: SF4 Influenced Gouken HUGE FX UPDATE!! GO SEE IT NAO!!
#114  September 29, 2009, 11:54:00 pm
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the strong punch hitspark is too big, but the rest is ok. The hadouken sprite is beautiful, can I use the sprite for my own sf4 character when you update it?

unfortunately we tried shrinking it, and it MURDERS the quality, so i might just have to leave it in :(  I assure you all that it plays VERY fast though so it doesn't interupt anything with it's size :)

I will consider that sir, we're definately not in a hurry to get the sprites out for everyone's use lol, there's been alot of work put into getting these to work and i don't want my guy to feel like he's just ripping them for everyone.  He mentioned something about making them public after a while after i update, so maybe, but we'll see, all in good time :)

And Ness, no it's not yet, i just wanted to post here so people could see ^_^
Re: SF4 Influenced Gouken HUGE FX UPDATE!! GO SEE IT NAO!!
#115  September 30, 2009, 01:21:34 am
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i can help with that!

when it comes to shrinking images and maintaining quality i can help!
also i like the hadoukens! excellent rippage!
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Re: SF4 Influenced Gouken HUGE FX UPDATE!! GO SEE IT NAO!!
#116  September 30, 2009, 01:55:34 am
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Hadoukens are a tad bit to Big BRI o.o but nice i luv em
Re: SF4 Influenced Gouken HUGE FX UPDATE!! GO SEE IT NAO!!
#117  September 30, 2009, 02:06:47 am
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some stuff to note:

- Foccus attack will not activate if to close to p2, instead his medium range attacks will take priority
- his command list is very strange? did you do it this way because you had trouble executing moves with that of
others? , if so i can help you out, you just need to re-organise the placement of commands in state1
hardest command being 1st on the list.

- no chains on weak attacks?

-vel and hittimes for normals seem way off!

-atm there seems to be a style clash in the FX your currently using, hopefully you'll change everything eventually.

-the only move that really botheres me is the tatsumaki, something seems wrong be it the the lenght of
startup animation of velocities, but still i'll bear in mind you wanted your own style

-inconsistent pallete, i'm suprised mugen hasn't crashed or the pals are messed up coz you have fx that are semi shared/not, usually that won't work but it does for you lol, non shared sprites should be placed at the back of the sff.

-charged fireballs should hit twice

-ex version should also be chargeable

-when i slowed the speed of normal hadouken i realised i was able to do an ex version aswell = 3 fireballs
on screen, i know the likelyhood for this is actually slim due to animtimes and such but it wouldn't hurt
to fix this.

lovin those new FX, but yh you might wanna scale them  :thumbsup: can't wait for the update!

My youtube channel: http://www.youtube.com/user/AlchemistMI

Alchemist AKA Alcheymyst AKA H.F.C Alchey
Re: SF4 Influenced Gouken HUGE FX UPDATE!! GO SEE IT NAO!!
#118  September 30, 2009, 03:12:24 am
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Awesome char! Keep up the good work.  :yugoi:

so many hdd crashes QQ
Re: SF4 Influenced Gouken HUGE FX UPDATE!! GO SEE IT NAO!!
#119  September 30, 2009, 04:16:19 am
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Almost there dude. Just edit what's necessary.

P.S.~
Riot Ken please
Re: SF4 Influenced Gouken HUGE FX UPDATE!! GO SEE IT NAO!!
#120  September 30, 2009, 05:08:12 am
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Yeha, about your Riot Ken.  If you could give me the latest download link I want to do a new set of palettes for him based off violent ken, reu's evil ken, and some custom ideas i've been dickin around with GM's SF3 Ken.  I love your Gouken and Riot Ken I want them to look as fresh as possible!