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The Gate : Enter The Dragon By Iced & Ryon (Read 11997 times)

Started by Ryon, September 27, 2009, 05:18:16 am
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The Gate : Enter The Dragon By Iced & Ryon
#1  September 27, 2009, 05:18:16 am
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FOR MUGEN RC 1.0!
DOES NOT WORK ON WIN MUGEN, WIN MUGEN PLUS, DOS MUGEN, LINUX MUGEN!


[Preview]


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http://www.mugenfreeforall.com/Ryon/TheGateEnterTheDragon.rar

[Comment]
I doubt i will get many responses from this.
This folks is the first 1280x720 stage for mugen, its original and hasnt been converted.
COLOR LOSS is there obviously, because no one can open a SFF2 file yet.
so i cant add any images in high color.

This was originally Iced's stage, but he didnt want it to go to waste so we talked it over, i coded and converted all of it and made this stage.
its from Dragon Ball Online , a upcoming MMORPG game.

single layered image.
the flames i high resed from Kyo.
the eye glowing are original, they fade in and out.
the dino is from Xmen-COTA.

This stage gets the Warehousing Seal Of Approval!
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GT

Re: The Gate : Enter The Dragon By Iced & Ryon
#2  September 27, 2009, 05:28:11 am
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Yeah Titiln, in fact, You Made Him
Re: The Gate : Enter The Dragon By Iced & Ryon
#3  September 27, 2009, 05:36:33 am
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nice stage ryon man good work
Re: The Gate : Enter The Dragon By Iced & Ryon
#4  September 27, 2009, 12:40:28 pm
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Quote
COLOR LOSS is there obviously, because no one can open a SFF2 file yet.
Isn't there SprMake2 to create the SFF? You don't need to look at the sprites "in the SFF" to see what you're doing. As long as your sprites are correct, you just have to mount the SFF afterwards, no ?
Re: The Gate : Enter The Dragon By Iced & Ryon
#5  September 27, 2009, 03:29:34 pm
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No shadows?  ???
Re: The Gate : Enter The Dragon By Iced & Ryon
#6  September 27, 2009, 05:09:17 pm
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Looks kinda 3d in a way.
Re: The Gate : Enter The Dragon By Iced & Ryon
#7  September 27, 2009, 05:42:53 pm
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Quote
COLOR LOSS is there obviously, because no one can open a SFF2 file yet.
Isn't there SprMake2 to create the SFF? You don't need to look at the sprites "in the SFF" to see what you're doing. As long as your sprites are correct, you just have to mount the SFF afterwards, no ?

honestly even back with the earlier beta's of Mugen, i could never figure out how to use the sprmaker programs, so.. i'm forced to use MCM or FF untill then.
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Re: The Gate : Enter The Dragon By Iced & Ryon
#8  September 27, 2009, 06:01:14 pm
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This folks is the first 1280x720 stage for mugen, its original and hasnt been converted.

This stage isn't really 720 though. 
You stretched it using this: 

[mcode]xscale = 1
yscale = 1.06[/mcode]

The image is 687 tall, but seeing as how 5 pixels of that is just a black line, it's really 682. 




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COLOR LOSS is there obviously, because no one can open a SFF2 file yet.
so i cant add any images in high color.

Opening a sffv2 file doesn't really have anything to do with you losing color. 
The background is just one large image.  You should have tried the traditional methods of avoiding color loss to see what results you could get. 
Your one background image doesn't even use all 256 possible colors.  You have true black in there twice. 


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Why does your .def's filename have spaces? 
The .sff's filename doesn't have spaces so that makes it more of a mystery.   :S

Take out the spaces.  It can possibly cause problems when assigning the stage to a character. 


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[mcode][Scaling]
topz     = 0
botz     = 50
topscale = .5
botscale = .6[/mcode]

Wasn't this feature taken out?  Why is it  in the .def? 


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Your background controller isn't done right. 
The dinos disappear after a while.  One disappears while it is still on screen. 

This is when the dino is on its second time going left. 

Re: The Gate : Enter The Dragon By Iced & Ryon
#9  September 27, 2009, 06:18:29 pm
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its streched because the image that Iced supplied me, wasnt long enough, so i figured why not use one of the latest features?
and the black was used as alpha color.

i experience color loss purely because i couldnt add the original image to a SFF. so my last resort was to convert and compress it a couple of times.

and as i said this is made like a hybrid stage. it wont work on normal mugen though. you can delete the scale nothing will happen.
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Re: The Gate : Enter The Dragon By Iced & Ryon
#10  September 27, 2009, 08:24:38 pm
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Shouldn't this stage be HD since the new mugen that Elecbyte just made it in HD for better quality and fixed the bugs of the original mugen
Re: The Gate : Enter The Dragon By Iced & Ryon
#11  September 27, 2009, 09:33:35 pm
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The stage is HD.

but there is no HD stage icon yet.
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Re: The Gate : Enter The Dragon By Iced & Ryon
#12  September 27, 2009, 10:53:32 pm
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The stage is HD.

but there is no HD stage icon yet.
  Thinks for tell me and some should make HD icons cuz evently we'll have HD chars,stages,screenpacks, and life bars in the near future 
Re: The Gate : Enter The Dragon By Iced & Ryon
#13  October 02, 2009, 07:05:34 am
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offtopic: So let me get this right, theres going to be 2 release sections now? aww man there goes the old release section. fuck and im not even ready to upgrade yet more or less if my screenpack can handle new mugen. *sigh*


wow from the pic. the stage doesnt look that bad. guess we can mark this down as the 1st 1.0 stage here at guild's new release section.
Project: Ultimate Zero & Ultimate X

Status: W.I.P.

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MMZ Soundpack Project (Canceled)
Re: The Gate : Enter The Dragon By Iced & Ryon
#14  October 09, 2009, 10:13:46 am
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Sorry for being hiatus/off for 2 Years.

My Chars, Available here
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