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CvS2 Ash (Updated 01/31/2010) (Read 22159 times)

Started by unbeknowNst, December 18, 2009, 01:36:18 am
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CvS2 Ash (Updated 01/31/2010)
#1  December 18, 2009, 01:36:18 am
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With permission granted, CvS2 Ash by Bebop is now hosted on DarkValentine1984's domain.

Direct Download
or
www.generation-now.net >> Hosted section >> bebop


---- 01/31/2010---------------------

+ Modified Thermidor to be more useful
+ Changed Thermidor to F,D,DF + Punch
+ Added a juggle-comboability for c.HP if p2 is in the air
+ Added proper Fire Gethit Effects
+ EnvShake stuff removed
+ Redid some Anims
+ Redid some basic attacks
+ Redid timings for Crescent Sucker
+ Redid some CLSNs

---- 01/01/2010---------------------

+ Added Bastille Basher, my own satisfied version. I had to come up with SOMETHING different because his original
LDM was like an A-Groove sort. So I mixed it in with an Orochinagi-similarity
+ Jumping HK gravity sctrl removed (I don't know why that was there)
+ Fixed timings for s. MK, s.HK
+ Reduced some EnvShakes

Let me just clarify a few things first...
Spoiler, click to toggle visibilty

whatever, do as you please
Last Edit: January 31, 2010, 10:43:07 pm by RaiN
Re: CvS2 Ash
#2  December 18, 2009, 01:57:06 am
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  • Lazy spriter
  • Demon in heaven gotta carry a knife
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    • network.mugenguild.com/thedge/
- your CLSNs are not being KOF2k3, KOFXI accurate.
- he is not being KOF2k3, KOFXI accurate.
- I'm a KOFFANFAG  >:(
- BAD ALIGNMENTS GO FIND YOUR AXIS FROM KONG RIPS
- LOLJIN BAD BAD

Now, just tested him for a couple of seconds, and he plays decently, maybe you can add his command moves, f+lk or b+lk, the same way you've added the blowback.
You may check the timmings for the lk combo into itself, now its really fast.
I'm not able to pull off the qcfx2+P at all, and the qcfx2+K its really hard to do.

BTW, if you've lost interest in Mugen, what's the point on releasing this?


That’s when I thought, “good grief”
Just ain’t my belief
Until I saw the holes
Inside his hand
Re: CvS2 Ash
#3  December 18, 2009, 02:00:34 am
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    • xtrm.mugen-infantry.net/
Mugentoons?...

oh wait.
Re: CvS2 Ash
#4  December 18, 2009, 02:01:15 am
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Quote
BTW, if you've lost interest in Mugen, what's the point on releasing this?

So that others can improve it and do their own, its a good way of acting, if he feels like his work can help others start.
Re: CvS2 Ash
#5  December 18, 2009, 02:02:10 am
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pretty interesting stuff there!!
im also having trouble getting some moves right.
i think the char is overall too fast (moves too fast, etc...)
no bugs so far

good potential character
Re: CvS2 Ash
#6  December 18, 2009, 02:09:27 am
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his intro is to long imo
his short jump has no clsn
his hold back hyper would be a hell alot better if the charge could hurt the opponent, your just standing there waiting to get hit out of it

thats all i could find right now, noticed some mistakes you did with warus stuff too(like how some announcer voices play when they shouldnt) but overall hes decent solid character. His clsn need work tho lol.
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: CvS2 Ash
#7  December 18, 2009, 02:17:42 am
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HE also has an intro against Kyo.

To make his intro work against Kyo, add this...

[mcode]
;イントロ(分岐)
[Statedef 190]
type = S
ctrl = 0
anim = 0
velset = 0,0

[State -2, 3]
type = ChangeState
triggerall = !var(12)
trigger1 = (P2Name = "cvsiori" || P4Name = "cvsiori") && (EnemyNear,PalNo = [1,6]) && EnemyNear,AuthorName = "H”"
trigger2 = (P2Name = "cvsiori_normal" || P4Name = "cvsiori_normal") && EnemyNear,AuthorName = "H”"
trigger3 = (P2Name = "Iori Yagami" || P4Name = "Iori Yagami") && (EnemyNear,PalNo = [1,6]) && EnemyNear,AuthorName = "Anjel"
trigger4 = (P2Name = "cvsash" || P4Name = "cvsash") && EnemyNear,AuthorName = "bebop"
value = 193[/mcode]

I'm not too exactly sure on how to fix that mistake with the double announcer :\
If anyone knows please tell me
Re: CvS2 Ash
#8  December 18, 2009, 02:19:41 am
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no it wouldn't  ???
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: CvS2 Ash
#9  December 18, 2009, 02:21:28 am
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Add:

trigger4 = (P2Name = "cvsash" || P4Name = "cvsash") && EnemyNear,AuthorName = "bebop"

To CVS Kyo's CNS file under Statedef 190, in the same section that has Iori Yagami.
Re: CvS2 Ash
#10  December 18, 2009, 02:22:58 am
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oh ok
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: CvS2 Ash
#11  December 18, 2009, 02:55:30 am
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Big man opening statement. ;P I like it. Anyway I'll pm you with some info.
Re: CvS2 Ash
#12  December 18, 2009, 04:04:54 am
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After testing well I have to say that is pretty good and feels like a CvS2 char  :) not much to say personally
Re: CvS2 Ash
#13  December 18, 2009, 04:07:49 am
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+His effects are pretty.
+Its pretty close to CVS playstyle.
+Palettes are cool.
-No command grab?  This is pretty much just Guile with a fireball super ATM.
-Edited sprites look pretty awkward.
-You can say what you want, but having a super charge motion on his fireball is silly.  Don't give me that  "it makes him more Capcom" because Remy says hi.
-In fact, that super being a level 3 is pretty WTF as well.
-Weird commands for some supers.
-Can't get any of his moves to combo. :/
-Some moves come out way too fast.
-Some of his CLSN have infinite priority.  Pics coming soon.
-It just doesn't feel like Ash
-This is a personal thing, but CVS characters without CVS sprites shading really turns me off.

Definitely not bad at all, but nothing to write home about IMO.  I'll wait for an update.
Re: CvS2 Ash
#14  December 18, 2009, 04:14:36 am
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  • LOVE & PEACE :-)
sweet christmas came early ;D
Remember people
Yes! Life is unfair, people will cry you down
but don't ever give up, keep reaching for the stars
Doesn't matter whether you crawl, drag or limp to your goals
prove a dropout can beat a genius

Love and Peace

p.s 4M
Re: CvS2 Ash
#15  December 18, 2009, 04:21:34 am
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As promised, screens of some of his CLSN that I have a problem with.

Spoiler, click to toggle visibilty

I feel it's worth stating that I'm a bit of a hardass when it comes to CLSN.  So my standards might be a fair bit stricter than most peoples' and it's not uncommon for me to play with the boxes on the characters I put on my roster.  Actually, I think these CLSN were on Jin's Ash already, which gives you all the more reason to do something about it since you want to make him unique from that one.
Re: CvS2 Ash
#16  December 18, 2009, 04:25:23 am
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missing

[Command]
name = "excessive1"
command = ~D, DF, F, D, DF, a
time = 21
Remember people
Yes! Life is unfair, people will cry you down
but don't ever give up, keep reaching for the stars
Doesn't matter whether you crawl, drag or limp to your goals
prove a dropout can beat a genius

Love and Peace

p.s 4M
Re: CvS2 Ash
#17  December 18, 2009, 04:26:40 am
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Does Ash you the same coding as Warusaki3's Capcom vs. SNK works? If so, then introduce him to RedNavi.
Re: CvS2 Ash
#18  December 18, 2009, 04:27:48 am
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Re: CvS2 Ash
#19  December 18, 2009, 04:30:01 am
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I like she he!  ;P

but some modes don't have sparks!  :(
Re: CvS2 Ash
#20  December 18, 2009, 04:36:57 am
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none of his side step attacks doesn't knock down  :(

BUT THE DIS CHARACTER IS ON!!!!!! Thanks alot ;D

will keeping testing

Remember people
Yes! Life is unfair, people will cry you down
but don't ever give up, keep reaching for the stars
Doesn't matter whether you crawl, drag or limp to your goals
prove a dropout can beat a genius

Love and Peace

p.s 4M