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CvS2 Ash (Updated 01/31/2010) (Read 22184 times)

Started by unbeknowNst, December 18, 2009, 01:36:18 am
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Re: CvS2 Ash
#61  December 30, 2009, 11:34:25 pm
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thank you pierre ;)
Re: CvS2 Ash
#62  December 31, 2009, 03:40:31 am
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At the request of Bebop, the archive is now updated on my server, to meet with current updated release. Check the first page post, where my site link has been striked out.
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Re: CvS2 Ash
#63  December 31, 2009, 09:45:10 pm
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i just downloaded the archive(the new update)...it's unknown archive, where do i put this archive ?
Re: CvS2 Ash
#64  January 01, 2010, 02:37:04 am
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his intro with iori isnt working for me only with kyo :S

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Re: CvS2 Ash
#65  January 01, 2010, 03:02:32 am
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Re: CvS2 Ash
#66  January 01, 2010, 03:35:28 am
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D'oh! my bad lol i read what u told Luis wrong :P

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Re: CvS2 Ash
#67  January 01, 2010, 06:40:32 pm
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i was using winrar, but now i used 7z and it worked
nice job rain, i hope you release mina soon
keep up the good work
Re: CvS2 Ash
#68  January 02, 2010, 08:53:57 am
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    • generation-now.net/
Archive has been updated on the generation-Now.net server, to reflect update changes from the author.
"Today, your inevitable teaching. tomorrow, your unavoidable Schooling - DarkValentine1984"



My Youtube Channel
My Newgrounds Audio Page
My M.U.G.E.N Works

I have a Zero Tolerance attitude for stupidity, in serious situations.
Re: CvS2 Ash (Updated 01/31/2010)
#69  January 31, 2010, 11:41:21 am
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Updated. Grab it here. www.trietluu.net/pierre/cvsash.rar



---- 01/31/2010---------------------

+ Modified Thermidor to be more useful
+ Changed Thermidor to F,D,DF + Punch
+ Added a juggle-comboability for c.HP if p2 is in the air
+ Added proper Fire Gethit Effects
+ EnvShake stuff removed
+ Redid some Anims
+ Redid some basic attacks
+ Redid timings for Crescent Sucker
+ Redid some CLSNs

---- 01/01/2010---------------------

+ Added Bastille Basher, my own satisfied version. I had to come up with SOMETHING different because his original
LDM was like an A-Groove sort. So I mixed it in with an Orochinagi-similarity
+ Jumping HK gravity sctrl removed (I don't know why that was there)
+ Fixed timings for s. MK, s.HK
+ Reduced some EnvShakes
Last Edit: January 31, 2010, 11:55:12 am by RaiN
Re: CvS2 Ash (Updated 01/31/2010)
#70  February 01, 2010, 12:39:49 am
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    • generation-now.net/
The archive has been updated also on the Generation-now.net server. Please check the first page post.
"Today, your inevitable teaching. tomorrow, your unavoidable Schooling - DarkValentine1984"



My Youtube Channel
My Newgrounds Audio Page
My M.U.G.E.N Works

I have a Zero Tolerance attitude for stupidity, in serious situations.
Re: CvS2 Ash (Updated 01/31/2010)
#71  February 01, 2010, 03:16:55 pm
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Thanks for the update, i was waiting for it!


Re: CvS2 Ash (Updated 01/31/2010)
#72  February 05, 2010, 07:22:19 pm
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this char doesn't have a cvs2 feeling into it, can't explain  :S

anyway I don't like any snk char converted to cvs2 gameplay, low quality gfx don't mix well with cvs2 to my taste and there are still so many capcom chars that need be converted to cvs2 gameplay
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Re: CvS2 Ash (Updated 01/31/2010)
#73  February 05, 2010, 09:04:31 pm
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this char doesn't have a cvs2 feeling into it, can't explain  :S

anyway I don't like any snk char converted to cvs2 gameplay, low quality gfx don't mix well with cvs2 to my taste and there are still so many capcom chars that need be converted to cvs2 gameplay
There are many Graphic designers that the M.U.G.E.N. Community can ask for editing the sprites to Capcom vs. SNK standards.
Re: CvS2 Ash (Updated 01/31/2010)
New #74  February 06, 2010, 03:37:48 am
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OK, that is enough for developing your CVS Ash. He has been already great.   :)
All of his need now is cvs sprite editing.

Just release your cvs Mina already, please!  ;)
Last Edit: July 03, 2010, 11:15:03 am by yudhiyou