Remember Narisu (Now he's called fifteen), the ugly edit which featured both guile and charlie moves well he's back!But not how you've imagined him. You know twelve (SF3) right? Fifteen will be like one of those creatures (I'll call them clones for now on) and what's special about Fifteen is he's a clone which can morph into two humans at a time. Fifteen's form at the moment is Guile and Charlie combined.Basically, Fifteen will have both variations of the special moves. When you execute the special move (like somersault) they'll be a 50,50 chance of you getting the guile variation or the charlie variation.Even in super moves you'll get the same system.Here's some gifs:StanceWalkStanding JumpDashGuile SomersaultCharlie Somersault Guile SonicBoomCharlie SonicBoomSuplexFifteen was supposed to be exclusive to my full game: the clone project. But I've decided to make him for M.U.G.E.N RC aswell.Anyway, the clone project is about Gill's (SF3) test subjects. He has 30 stable subjects which need to be tested of there abilities. He decides to make a small tourney with all 30 subjects competing.Also here's a little beta sprite of one of the clones called Nine:This clone will be able to morph any of there limbs into weapons like swords, gun's, explosives, etc.
How about combining him with future clones as well? or make a shang tsung similar character out of the idea
GBK667 said, December 20, 2009, 06:33:59 pmHow about combining him with future clones as well? or make a shang tsung similar character out of the ideaFifteen will stay as the Guile and Charlie form so he won't morph into other characters.Twelve (From SF3) will be in my full game and will be able to do that.
Kikass concept. but you know what's bad about that? Both those somersaults have extremely different priorities. For one, Charlie's hits twice and has more vertical range. Guile;s hits once and has more horizontal. If you could give the equal or similar priority without making too similar, that'd be great. M'kayy?
I think it would be better if Fifteen kept the priorities. It would give him some advance tactics.I could make it so if you press the light punch/kick you get the Guile version and if you press strong punch/kick you get the Charlie version. You get to use both priorites then. But, your idea is good aswell
Nnaajj said, December 20, 2009, 07:34:11 pmI think it would be better if Fifteen kept the priorities. It would give him some advance tactics.I could make it so if you press the light punch/kick you get the Guile version and if you press strong punch/kick you get the Charlie version. You get to use both priorites then. But, your idea is good aswell That makes sense. I just dont want people to play with your guy and be expecting to pull a 2 hit Charlie-sault and suddenly pull off a 1 hit Guile-sault. Know what I'm saying?
Oo! This project looks sexy!Btw, you messed up on the hair for Charlie's Sonic Boom. It's just guiles hair, you forgot to trim the back and his face looks like Guiles too. Did you try to touch'em up?
He's supposed to have the curves on the sides of his hair, makes him more like Guile and yeah I did touch up his face so it looked like it had a more Guile look.But I'll try trim it a bit so it dosen't look like I just slapped on some Guile hair.Finally finished Guile's Sonic Boom:Had to draw some of the legs so it was lengthy. There is an error on the bottom of his trousers but, I was eager to show you guys so didn't bother fix.How does it look?
You shouldn't bump your topic because you "don't get many replies," especially if it's already on the first page (and if it's 2hours later). Your project isn't more important than any other person's project here. If people want to reply to your topic, they will reply to your topic. Otherwise, you should only bump your topic when you have new information to present.
Rajaa said, December 22, 2009, 03:15:43 pmYou shouldn't bump your topic because you "don't get many replies," especially if it's already on the first page (and if it's 2hours later). Your project isn't more important than any other person's project here. If people want to reply to your topic, they will reply to your topic. Otherwise, you should only bump your topic when you have new information to present.LOL...straight in the face :^)
Xclusive said, December 22, 2009, 08:44:49 pmlookin good, im lookin forward to this wip.!Thanks. .(O). said, December 22, 2009, 08:45:56 pmRajaa said, December 22, 2009, 03:15:43 pmYou shouldn't bump your topic because you "don't get many replies," especially if it's already on the first page (and if it's 2hours later). Your project isn't more important than any other person's project here. If people want to reply to your topic, they will reply to your topic. Otherwise, you should only bump your topic when you have new information to present.LOL...straight in the face :^)Whats up with you? Just cause I had a similar idea dosen't mean you have to post shit.So, I was thinking about gameplay and I have a few options:a. SF3 gameplay, 6 attack buttons, parry and the guarding system.b. SF4 gameplay, 6 attack buttons, focus attack.c. MVC gameplay, 4 attack buttons.d. Custom gameplay (needs some suggestions though).What should I choose cause I'm stuck.
Nnaajj said, December 22, 2009, 08:56:07 pmc. KOF gameplay, 4 attack buttons, Thrust button and Roll button.Absolutely not.
Nice to see you've sorted out the "which move will he do ? will it be random" question. As you said, it's better if he does Guile or Nash version depending on which button you press, and not randomly, or else he'll be impossible to play with, as you'll have to rely on luck for many moves.When seeing this concept, some supers come to mind, like auto-combos where he'd keep morphing between both chars while hitting. Another idea would be to remake the super from Vampire Saviour where Morrigan splits in two, goes on both sides of the opponent, and start comboing him. This would be done with Guile on one side and Nash on the other.As for gameplay, you're really better off choosing a Capcom oriented gameplay, since you're making character from Capcom using Capcom sprites, animations and all. As for more in-depth suggestions, it really depends what you like or not, we cannot decide for you how you're character should play. You may want to decide for yourself and tell us what is your general idea, and then people will tell you what is good or not in your ideas (if there are too many defensive system mechanics or not, same for offensive, etc.).
Cybaster said, December 22, 2009, 11:02:59 pmWhen seeing this concept, some supers come to mind, like auto-combos where he'd keep morphing between both chars while hitting. Another idea would be to remake the super from Vampire Saviour where Morrigan splits in two, goes on both sides of the opponent, and start comboing him. This would be done with Guile on one side and Nash on the other.Now, thats a great idea. Probably make that a lvl 3 super.Cybaster said, December 22, 2009, 11:02:59 pmAs for gameplay, you're really better off choosing a Capcom oriented gameplay, since you're making character from Capcom using Capcom sprites, animations and all. As for more in-depth suggestions, it really depends what you like or not, we cannot decide for you how you're character should play. You may want to decide for yourself and tell us what is your general idea, and then people will tell you what is good or not in your ideas (if there are too many defensive system mechanics or not, same for offensive, etc.).Alright, I'll make the decision.I'll make him have SF4 gameplay with a twist. It would be unique having some SF4 gameplay as I haven't seen it perfectly added to a character.Thanks for the help and ideas Cybaster