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MSPAINT MUGEN (Read 59166 times)

Started by Chronojiuj, February 12, 2010, 04:03:48 pm
MSPAINT MUGEN
#1  February 12, 2010, 04:03:48 pm
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  • *something witty yeah*

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Re: MSPAINT MUGEN
#2  February 12, 2010, 05:35:52 pm
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I've been thinking about this:



But then the likely requisite of jumping and a way to switch between standing and crouching gets in the way (didn't stop AoF1 Mr Big, but he wasn't playable, so he could get away with it).

Maybe as a crouching stance, with the low attack being kicks and stuff coming out of the tent to attack, and bringing the victim into the tent for a throw, doing horrible things to him/her which are only implied through randomly played sounds which may include heavy machinery, animal noises, and maybe some sweet doomsday music if it's a super or KOs.

The original concept was closer to something out of Pocket Fighter or Super Cosplay Wars Ultra, but I still have a stage to finish and I'm not sure I could put the discipline into that many and diverse frames...
Re: MS Paint Mugen thingy
#3  February 13, 2010, 01:44:34 am
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Hello, I am Banxman3. I PM'd Iced to see if it was appropriate to post my sprite.


I am not really known in the MUGEN world at the moment. I am working on the PDC team at the moment and I am making an original character.

Trying to make a comeback
Re: MS Paint Mugen thingy
#4  February 13, 2010, 02:26:57 am
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Guess what it looks like he's doing with his hands.
Re: MS Paint Mugen thingy
#5  February 13, 2010, 02:28:24 am
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Yoshi neeeds a new pair of shoes
Welcome to the House of Fighting.
Re: MSPAINT MUGEN
#6  February 13, 2010, 02:29:32 am
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I meant it here, the concept thread. =)
moved the posts.
Re: MSPAINT MUGEN
#7  February 13, 2010, 06:54:22 am
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Its a bit bland.But im working on it.

Re: MSPAINT MUGEN
#8  February 13, 2010, 07:15:27 pm
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i thought he was holding a sign with his face to cover up his face but then i noticed he was holding a knife (or something) instead and that his face is covered by a mask

needless to say i thought the first idea was far more interesting
Re: MSPAINT MUGEN
#9  February 14, 2010, 02:19:57 am
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Well, so far, I've done:

*A standing animation
*A special attack (REPPUKEN!!1)
*A projectile anim and ending anim
*A palette
*A very, VERY basic CNS

I guess I'm gonna have to advertise the character as either a standalone release or as part of an SSF2TXHD5-ish extension in the future.
Re: MSPAINT MUGEN
#10  February 14, 2010, 01:22:19 pm
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i thought he was holding a sign with his face to cover up his face but then i noticed he was holding a knife (or something) instead and that his face is covered by a mask

needless to say i thought the first idea was far more interesting

Got the idea from 'The Spy' class from Team Fortress 2.



Although the sign idea does sound quite intriguing.
Re: MSPAINT MUGEN
#11  February 14, 2010, 05:33:34 pm
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Tried to get FFU to spit out an animated REPPUKEN motion out of my current SFF, but it's still being a dick about it.

EDIT: Added color separated version.
Last Edit: February 14, 2010, 05:46:09 pm by Vegeta 20XX, the Pixel Mod
Re: MSPAINT MUGEN
#12  February 14, 2010, 05:34:28 pm
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looks nothing like the other sprites unfortunately
Re: MSPAINT MUGEN
#13  February 14, 2010, 05:46:57 pm
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Re: MSPAINT MUGEN
#14  February 14, 2010, 06:10:48 pm
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  • The Mugen Philosopher!
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Nuff Said.
Welcome to the House of Fighting.
Last Edit: February 14, 2010, 06:45:54 pm by DAT FLAMING LIU KANG
Re: MSPAINT MUGEN
#15  February 14, 2010, 06:42:42 pm
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yeah it's pretty evident
Re: MSPAINT MUGEN
#16  February 14, 2010, 08:13:50 pm
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So, bigger head, shorter legs, and an overall larger sprite? Fair enough.

EDIT:


FFU screwed up the timing on both GIFs, but the second one is supposed to be faster.
Last Edit: February 15, 2010, 12:09:57 am by Vegeta 20XX, the Pixel Mod
Re: MSPAINT MUGEN
#17  February 15, 2010, 12:33:40 am
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I think he means uhh...Overall, more 'Rounded'

If that made any sense.
Re: MS Paint Mugen thingy
#18  February 15, 2010, 07:32:56 pm
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Re: MS Paint Mugen thingy
#19  February 15, 2010, 10:14:38 pm
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Trying to make a comeback
Re: MSPAINT MUGEN
#20  February 17, 2010, 10:50:05 am
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Should i move the sprite concepts of the older thread to this one?