YesNoOk
avatar

Rose (RAGE VIDEO) (Read 26462 times)

Started by BC, February 22, 2010, 05:32:07 am
Share this topic:

BC

Rose (RAGE VIDEO)
#1  February 22, 2010, 05:32:07 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Rose(sfa4 project)
I started her a couple of weeks ago, haven't made much progress other than standing basics done. My mini team have been sorting out the lifebars, screenpack, and training stage and I've been coding the bars and sorting out my homepage lol ^_^ hopefully I'll get back on track soon.

Rose will have the new system of 3 power levels, Dizzy and guard break. Here are some screenies:
those bars are a work in progress not finished everything on them yet, powerbar & rage bar will be at the bottom




click the image to join my forum ;)
Last Edit: August 02, 2010, 05:00:33 am by BC
Re: Rose (sfa4 project)
#2  February 22, 2010, 05:37:32 am
  • ****
  • Screenpack Maker EX
That Rose is like fire and those bars are just awesome. looking forward to the completion of this project. :sugoi:
Re: Rose (sfa4 project)
#3  February 22, 2010, 06:36:54 am
  • avatar
  • ******
  • Kneel before Zod
    • USA
Can't wait to see her focus attack.
Re: Rose (sfa4 project)
#4  February 22, 2010, 06:53:17 am
  • ******
    • Bolivia
    • www.justnopoint.com/dshiznetz
 ???
I wouldn't consider that a infinite since you have to make your opponent bounce of the wall and if you do it on the wrong side of the stage the stage interaction would activate.
Re: Rose (sfa4 project)
#5  February 22, 2010, 07:08:13 am
  • ******
  • I hang out tough. I'm a real boss.
    • USA
    • justnopoint.com/lithues/

  • Online
He obviously hasn't been following Blackchaos' creations, and obviously didn't see the, "A," which stads for, "Alpha," in the title of this thread. He's not the first person to make this mistake, as far as I know.

Character of the Month
Shades of Colors That Are the Complete Opposite of What They Actually Are
Get Shit Right
Nintendo 3DS Friend-Code: 3067-5620-2917

Spoiler, click to toggle visibilty
Re: Rose (sfa4 project)
#6  February 22, 2010, 07:17:37 am
  • ****
    • www.mugenevolution.co.uk/hadoabuser
I wonder how long it'll take for u to get over these bars.  ::)
Card Sagas Wars > what ever you like.
POTS has his name in 50% of characters' readme. I shall have 50% too, but for stages ! :ninja: ;D
Re: Rose (sfa4 project)
#7  February 22, 2010, 07:22:39 am
  • ***
  • It's over! We won!
    • mugen.the-chronicles.org/
great I love rose gameplay
The first and only "web 2.0" warehouse of the internet:
M.U.G.E.N ARCHIVE mugen.the-chronicles.org
Sept 2013 Stats: 5135 files in 222 categories - 60,167 unique visitors, 292.24GB of bandwidth
And still no ad! :sugoi:
Re: Rose (sfa4 project)
#8  February 22, 2010, 08:39:01 am
  • ******
  • Infinite collecting !!!
    • France
    • network.mugenguild.com/cybaster/
Nice. :)

Will you try to add some glow on the scarf during her attacks. Would be nice with the hitsparks and all.

BC

Re: Rose (sfa4 project)
#9  February 22, 2010, 03:56:18 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
He obviously hasn't been following Blackchaos' creations, and obviously didn't see the, "A," which stads for, "Alpha," in the title of this thread. He's not the first person to make this mistake, as far as I know.

That was actually the name of my old site.  :blush:

@ Cybaster - I'm not a graphics guy but if I can find someone to do it for me then sure *finish that stage Ryon I got another job for ya* XD
click the image to join my forum ;)
Re: Rose (sfa4 project)
#10  February 22, 2010, 05:03:37 pm
  • ***
  • Puff!
    • Poland
Will you add her SF4 Ultra as a RAGE attack maybe?


Great to see you're working on her  :sugoi:
Re: Rose (sfa4 project)
#11  February 23, 2010, 01:37:29 am
  • ***
  • Woah, like what?
I applaud your choice of character.

After playing with your Ryu, Guy and Adon I'm confident you won't screw her up... although I'm interested to see what her 'Rage' Attack will be!

Good up the good work, I'll be waiting eagerly to give feedback on her! (Not that I'm a Rose nut or anything!)
Re: Rose (sfa4 project)
#12  February 23, 2010, 10:02:15 pm
  • ****
  • Mingnon Wins yay!
    • USA
    • www.webs.com/videoman190
Will she have Illusion Spark and Soul Orb!

BC

Re: Rose (sfa4 project)
#13  February 24, 2010, 02:17:04 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Her Rage Ultra has been thought up a while ago, wether it includes what you asked in your question you'll have to wait and see  :sneaky:
click the image to join my forum ;)
Re: Rose (sfa4 project)
#14  February 24, 2010, 01:12:56 pm
  • *****
  • Whatever.
    • Finland

  • Online
aw, i wanted t.hawk

whatever, hope this will be good BC. looking forward to it

Yeah, that works.

No witty quotes though.
Re: Rose (sfa4 project)
#15  February 27, 2010, 06:26:35 pm
  • *
  • In the half way of my carreer...
Hi BC, how are you? I hope fine.
Rose!, that's great, the first woman of the game, congratulations!
Keep going that way, and we all been waiting Rose's release.
Have a nice day :)

"To challenge me, is to accept death!" Damn! so powerfull words... :P

BC

Re: Rose (sfa4 project)
#16  February 27, 2010, 07:22:17 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
I'm Good thanks!

Yes I've finally broken my female character virginity, about time :smoking:

Quote
Have a nice day

Same to you
click the image to join my forum ;)
Re: Rose (sfa4 project)
#17  February 27, 2010, 07:34:30 pm
  • ****
  • Sup?
Finally, a female character from you, lol.
She's looking good, and the lifebars really fit the game. And maybe an idea for a rage move is make her strangle the enemy with that scarf (or whatever you call it) of hers.
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

BC

Re: Rose (sfa4 project)
#18  February 28, 2010, 12:30:42 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Update:

-All basics done
-Intro done
-Reflect light version done

The stage will be the official sfa4 training stage, it looks plain at the moment because its a wip - glow type lazers were added but I removed them for the update screenshots - Thanks to Ryon for taking on the stage.

There will be a special training menu where you can check damage, combo damage, highest combo, stun ect. (just like in sf4)
It will only be available on the training stage.

I plan to add a training dummy too which will also be a selectable guest bonus character who i shall edit and sfa4'ify.

The training stage will have an intro too.

screenie time:



Spoiler, click to toggle visibilty
click the image to join my forum ;)
Re: Rose (sfa4 project)
#19  February 28, 2010, 12:35:51 am
  • ****
  • I'll teach your grandmother to suck eggs!
    • Guyana
    • www.mugenfreeforall.com
i made the stage. so you know its gonna be quality!

[/selfadvertising]
||
Re: Rose (sfa4 project)
#20  February 28, 2010, 12:52:08 am
  • ****
    • senseiyoda.mugen-infantry.net/
nice bro!  :)

I have waited for your version of her for a long time! ;P
Re: Rose (sfa4 project)
#21  February 28, 2010, 12:55:20 am
  • ****
  • Screenpack Maker EX
Wow!, just pure excitement for me and yeah his Rose will be much welcomed to the party. :sugoi:
Re: Rose (sfa4 project)
#22  February 28, 2010, 12:59:59 am
  • *****
  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com
hey, I loved those lifebars :)

BC

Re: Rose (sfa4 project)
#23  February 28, 2010, 05:51:14 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
nice bro!  :)

I have waited for your version of her for a long time! ;P
                                                                                                               
Thanks, I noticed quite a few people voted for her in the poll so I couldn't resist lol
click the image to join my forum ;)

BC

Re: Rose (sfa4 project)
#24  March 03, 2010, 01:09:58 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
As I like to show what I've done no matter how much or little, progress is progress so here are some more screenshots for you guys:



If you would like to see a short demo of Rose using the Reflect Visit here:
http://www.mugenevolution.co.uk/StreetFighterAlpha4/Previews/ 
it's not an official site or anything, but soon sfa4 will have an official place
click the image to join my forum ;)
Re: Rose (sfa4 project)
#25  March 03, 2010, 01:37:20 am
  • ***
  • Puff!
    • Poland
Looks cool, but why blue flames?

BC

Re: Rose (sfa4 project)
#26  March 03, 2010, 01:59:23 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Because that's what colour the flames are in sfa.

click the image to join my forum ;)
Re: Rose (sfa4 project)
#27  March 03, 2010, 03:08:07 am
  • ****
  • Screenpack Maker EX
The more original content the better it feels. Blue flames are super bc :sugoi:
Re: Rose (sfa4 project)
#28  March 03, 2010, 03:28:14 am
  • ***
  • "I am all that is touched by none."
    • USA
Re: Rose (sfa4 project)
#29  March 03, 2010, 10:15:46 am
  • ***
  • Puff!
    • Poland
Re: Rose (sfa4 project)
#30  March 03, 2010, 12:04:31 pm
  • **
    • www.youtube.com/user/PersonDude
Looks real nice so far BC!

Lookin' forward to checkin' out the final product. Can't wait. :)

~Legendary training~
Re: Rose (sfa4 project)
#31  March 04, 2010, 02:29:44 am
  • ***
  • Still alive and still kicking...
    • USA
Nice to see that you're creating Rose. I personally think this will be the best one because they aren't many good SFA conversions of her. Can't wait to see more.
Re: Rose (sfa4 project)
#32  March 04, 2010, 12:24:51 pm
  • ******
  • Infinite collecting !!!
    • France
    • network.mugenguild.com/cybaster/
Re: Rose (sfa4 project)
#33  March 04, 2010, 05:43:49 pm
  • **
they aren't many good SFA conversions of her.
You rather mean there aren't ANY. :P
And yeah, that's mostly why I'm eagerly waiting for BC's version. :)

There are versions of Rose SFA done many years ago...trying to recall the name of the author, just they were never any good. Its interesting how you managed to get the reflect done using the same hadouken sprites, was this hard coded into Rose (i.e does here SFF contain the sprites) ? Or is there another way to do it ??

BC

Re: Rose (sfa4 project)
#34  March 04, 2010, 07:47:05 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Reflect is easy. Yup I included Ryu's hadouken in her .sff. She will have every projectile throwing character (in the game's) projectile sprites so she can successfully reflect the exact one back....well its not technically the same one ;)

In short: p2's projectile gets overriden using hitoverride when it makes contact with the helpers blue clsn then the helper sends back a projectile of its own around the point and position p2's projectile ends so it creates the illusion of being reflected.

Wether I release Rose out of game or not I'm still deciding if that's the case I will have to send back a projectile that looks the same for everyone. (prob a purple&green coloured one)
click the image to join my forum ;)
Re: Rose (sfa4 project)
#35  March 05, 2010, 06:40:58 pm
  • **
Okay, makes sense then. Wanted to use that same idea with the cvs2 rose sprites, but to find the time...plus I've got dudley almost complete.

Best of luck with the project. I would have kept it full game, but we'll all wait and see
Re: Rose (sfa4 project)
#36  March 07, 2010, 02:36:40 am
  • ***
  • Designer, not Artist!
 Seem sily to ask, but, i'll do it!

 - Will Rose have Focus Attack (chargeable) and his Ultra Ilusion spark?

BC

Re: Rose (sfa4 project)
#37  March 07, 2010, 07:54:11 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
1) No lol

2) Maybe (you will have to wait and find out).


p.s you mean her not his, as Rose is female :P
click the image to join my forum ;)

BC

Re: Rose (sfa4 project)
#38  March 08, 2010, 05:11:00 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
progress update
What's done:
Aura Soul Spark lvl  1
Aura Soul Throw lvl 1
Soul Spark
She now reflects her own projectile type
Basic throw
Winpose (not shown)

Side note: Don't pay attention to damage, they are temp at the moment and will be adjusted.




Misc screenshots:


click the image to join my forum ;)
Re: Rose (sfa4 project)
#39  March 08, 2010, 06:04:54 pm
  • *****
  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com
Nice effects, dude.

Keep the good work.

Will she have any of her NVC moves?

BC

Re: Rose (sfa4 project)
#40  March 08, 2010, 10:03:27 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Thanks  .(O).  :)

Unfortunately I've never played the game nor can find any videos of Rose in the game either :(

Unless you got links to her NxC moves I'll never know what they are.


Also for everybody:
I made some custom super charge fx in PI they eventually explod with gold looks nice. Might make a video of it in action if anyone is curious

 


click the image to join my forum ;)
Last Edit: March 08, 2010, 10:06:37 pm by BC
Re: Rose (sfa4 project)
#41  March 09, 2010, 02:03:27 am
  • **
Of course we're curious! this is the first complete looking Rose on the mugen market
Re: Rose (sfa4 project)
#42  March 09, 2010, 09:19:19 am
  • ******
  • Infinite collecting !!!
    • France
    • network.mugenguild.com/cybaster/
I'm sure you can find videos of NxC Rose on youtube.
Anyway, looks nice, and I agree, we want a video ! ;P

BC

Re: Rose (sfa4 project)
#43  March 09, 2010, 11:13:15 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
It's not great quality because I used live stream but the frame rate and sound is ok.

Here's the video:

http://www.mugenevolution.co.uk/StreetFighterAlpha4/Previews/

(click the play button near the volume button because sometimes it doesn't work clicking the large play button on the video window... well for me anyway. Also that plus you don't really wanna be redirected to livestream.com.


If you get an annoying advert message just click the video at any position in the time window like forward or rewind it and it should go....I prob wont be using livestream again :P
)

Aura Soul Spark needs voice on activation still.
Added pause to KO, need to add it for supers too.
click the image to join my forum ;)
Last Edit: March 09, 2010, 11:18:07 am by BC
Re: Rose (sfa4 project)
#44  March 09, 2010, 01:49:37 pm
  • *****
  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com

BC

Re: Rose (sfa4 project)
#45  March 10, 2010, 05:12:40 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Thanks .(O). I'll check those out.

Aura Soul Throw all levels done
superpause fx now vary in colour depending on strength. (blue lvl1 green lvl2 red lvl3)



click the image to join my forum ;)
Re: Rose (sfa4 project)
#46  March 11, 2010, 02:28:51 am
  • **
quick question, the super background looks good, but how does it compare on a non-black background? It looks bright and very flashy

BC

Re: Rose (sfa4 project)
#47  March 11, 2010, 01:21:53 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
I'm not sure what you mean by that, the super background as in the KO background ?


Ok guys I need some suggestions:

I'm kinda confused what I should do regarding Soul Illusion super, because each character will have Custom Combo system implemented, so that move seems to have lost its purpose in my opinion... So what should I do ?... remove custom combo system ?....Or keep it and not bother with Soul Illusion ?....

Or keep both ?

click the image to join my forum ;)
Re: Rose (sfa4 project) Suggestion Needed
#48  March 11, 2010, 02:16:51 pm
  • ******
  • Infinite collecting !!!
    • France
    • network.mugenguild.com/cybaster/
Well, if all chars have custom combo, I don't see why Rose would still need Soul Illusion, as the move would be useless.
Yun lost his Genei Jin super when going from SF3 to CVS2, so you might want to remove Soul Illusion and try to make up a new super for her.

Just my two cents.
Re: Rose (sfa4 project) Suggestion Needed
#49  March 11, 2010, 02:17:22 pm
  • *****
  • 王道アイドル
  • 天海春香17歳、トップアイドル、目指していますっ!
    • twitter.com/c001357
alpha rose had both
Last Edit: March 12, 2010, 02:03:04 am by c001357
Re: Rose (sfa4 project) Suggestion Needed
#50  March 11, 2010, 03:54:10 pm
  • ***
  • Puff!
    • Poland
Remove Soul Ilusion. This + custom combo would be an overkill imo.
Re: Rose (sfa4 project) Suggestion Needed
#51  March 11, 2010, 04:11:29 pm
  • ****
  • There is a demente in everyone!
    • www.dementi.it
But they are 2 different moves! they do look similar and work in a similar way, but Soul Illusion is much more powerfull!


BC

Re: Rose (sfa4 project) Suggestion Needed
#52  March 11, 2010, 05:30:28 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
I know it's just someones opinion but in one of the FAQ's it says:

"Her Soul Illusion super has lost ALL of its effectiveness. But we'll learn that A3 Rose doesn't require A2
Rose's strengths in order to win."

Further quote

"As mentioned in the introduction, Rose's Soul Illusion has lost its most
powerful purpose in Alpha 3.  It no longer does insane amounts of blocked
damage like in Alpha 2.  It no longer does any damage, period! "

" It's only useful for breaking your opponent's guard meter." 
click the image to join my forum ;)

BC

Re: Rose (sfa4 project) Suggestion Needed
#53  March 12, 2010, 01:05:53 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
All supers ALL levels done now. (obviously haven't done soul illusion)

I've decided, untill lots of people protest :P, to keep out soul illusion and give her just the custom combo. I'll take your idea Cybaster and possibly create something new for her. (being a new game and all, it makes sense)
click the image to join my forum ;)
Re: Rose (sfa4 project)
#54  March 12, 2010, 02:09:44 am
  • **

BC

Re: Rose (sfa4 project) Suggestion Needed
#55  March 12, 2010, 12:56:16 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Well I tested on Mountainside temple and they seemed fine. (which is a non black background)
click the image to join my forum ;)

BC

Re: Rose
#56  April 11, 2010, 03:47:03 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Yo, been working on Rose again while I wait for my Rage animation to be sprited:

Seeing as I decided to remove soul illusion because of her having Custom Combo, I decided to give her a new super..

Very similar to soul satellite from rose's 2nd ultra in super street fighter 4, but I changed things slightly. There are 3 soul orbs that orbit around rose infront and behind, but move from top to bottom, I placed them deliberately, one can hit high, one low and one for anti air/crossup (well the one that hits high can be for anti air too)....

This super will be lvl 3 only




You can use it in combo's to inflict pretty decent damage if you know rose's combos. Video soon..
click the image to join my forum ;)
Re: Rose
#57  April 11, 2010, 04:04:04 pm
  • ****
  • I'll teach your grandmother to suck eggs!
    • Guyana
    • www.mugenfreeforall.com
WTF happened to adon?!
||
Re: Rose
#58  April 11, 2010, 05:24:51 pm
  • *****
  • Don't fuck with me, Jack!
    • USA
He got finished and released?
Yeah Titiln, in fact, You Made Him

BC

Re: Rose
#59  April 11, 2010, 10:01:23 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
click the image to join my forum ;)
Re: Rose
#60  April 11, 2010, 10:27:50 pm
  • ******
  • Infinite collecting !!!
    • France
    • network.mugenguild.com/cybaster/
LOL Ryon. :P
Re: Rose
#61  April 12, 2010, 12:11:52 am
  • ***
  • "I am all that is touched by none."
    • USA
I believe he is talking about the palette.

BC

Re: Rose
#62  April 12, 2010, 12:18:19 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
oooooooooooh I see  ::)

Well, that's WATERMELON ADON! lol, I built Rose over Adon's .sff and lazily I haven't got around to adding in the falling animation yet - so it shows Adon using Rose's palette.
click the image to join my forum ;)

BC

Re: Rose (Gameplay Video)
#63  April 13, 2010, 02:58:42 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Video time again... Full gameplay video this time. Her new super is called "Soul Orbit" and in the video I show some pretty decent combos you can do with it. (while messing up alot of combos XD) The super orbs can be cancelled by projectiles as well as cancel them too..

Although the quality is better than last time, something happened to the fps lol When the orbs hit theres some screenflash and shake but it didn't show up in the video very well but at 3:02 it kinda does. The start of the video is a little low in fps but during the mid part when the supers start it goes all smooth which is weird.

Also "soul spark" sound is missing from lvl 2 and lvl 3 of aura soul spark I still gotta add those.

Watch it all! lol
http://www.youtube.com/watch?v=C6qGRd4j63Y     
click the image to join my forum ;)
Last Edit: April 13, 2010, 03:12:17 am by BC
Re: Rose (Gameplay Video)
#64  April 13, 2010, 09:04:46 am
  • ******
  • Infinite collecting !!!
    • France
    • network.mugenguild.com/cybaster/
:2thumbsup:

Can't wait to finally get a good Rose for Mugen.
Re: Rose (Gameplay Video)
#65  April 13, 2010, 11:09:09 am
  • ****
  • Sup?
Wow, I'm pretty impressed. The character looks solid and I'm loving the new super!
I might actually like Rose when I try out your version.
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly
Re: Rose (Gameplay Video)
#66  April 16, 2010, 07:40:27 am
  • **
    • www.youtube.com/user/PersonDude
Everything looks good so far.

Lookin' forward to that Rage Attack, too. : o

~Legendary training~

BC

Re: Rose (RAGE VIDEO)
#67  August 02, 2010, 05:00:03 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Rage Time...

Thanks sky79 for the custom anim you rock dude. I'm not sure how to stop the scarf from shaking oddly at the rage pause, it's an explod bound to her and it seems envshake affects that by shaking it differently, anyone know a better way ?
(I've posted in dev help about it (SOLVED))

anyway enjoy it :)

http://www.youtube.com/watch?v=yCZmdGi2UXc
click the image to join my forum ;)
Last Edit: August 02, 2010, 02:08:37 pm by BC
Re: Rose (RAGE VIDEO)
#68  August 02, 2010, 06:31:00 pm
  • *****
  • One Alpha at a time
    • Puerto Rico
    • maxbeta.webs.com/mugen.htm
Very cool, bro.

Now I'll have to make a palette to suit her new SFA4 looks pretty soon.
On Indefinite Hiatus
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
Re: Rose (RAGE VIDEO)
#69  August 02, 2010, 07:46:54 pm
  • ****
  • Sup?
Haha, that looks awesome.
Maybe using shock sprites would add effect, I may be wrong though.
Kinda strange but I woke up today and her hand was on my ass cheek
I won't suspect anything though I'll take it she was sleeping and didn't notice
you should have flipped over slowly

BC

Re: Rose (RAGE VIDEO)
#70  October 18, 2010, 12:07:03 am
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Well I wasn't happy with the last rage video but this one is better :)

http://www.youtube.com/watch?v=yHLuI2aMfqc

Notes:
I know about the rippled scarf looking detached I just need to make slight adjustments
I will add a bigger explosion
No there isn't any video editing during the rage.
Yes I did fuck up the combo at the end  :sugoi:
click the image to join my forum ;)
Re: Rose (RAGE VIDEO)
#71  October 18, 2010, 01:39:22 pm
  • ******
  • Infinite collecting !!!
    • France
    • network.mugenguild.com/cybaster/
Re: Rose (RAGE VIDEO)
#72  October 18, 2010, 02:24:02 pm
  • *****
  • 11 years of MFG and counting :)
    • Brazil
    • www.brazilmugenteam.com
Hey, that was pretty cool. I liked the zoom effect.

And the hypercombo at the end is very nice too.

Congrats.

BC

Re: Rose (RAGE VIDEO)
#73  October 18, 2010, 02:46:14 pm
  • ****
    • UK
    • www.mugenevolution.co.uk/Forum
Thanks Guys  :thumbsup:
click the image to join my forum ;)