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MS Paint Mugen Thingy Beta 1 (Read 53703 times)

Started by Bea, February 23, 2010, 12:30:30 am
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Bea

MS Paint Mugen Thingy Beta 1
#1  February 23, 2010, 12:30:30 am
  • *****
  • MUGEN Grandma
    • Brazil
    • www.smeenet.org
MS Paint Mugen Thingy Project - Lead by Iced & Bea.

http://www.smeenet.org/mspaint/game/mspaintmugenthingy.rar

To install, download the lastest RC build from the Elecbyte site, unzip it, download the game and unrar it at the mugen folder.


Crew:
Shoto factory by Cybaster
Pots Tower by Master Yoda
Brasiu by Gate and Pots
Punchout by Loona
Tortured Mind by Cyanide
Usa Fats by Jango

Sprites by Iced
Chars and screenpack coding by Bea, with some help of Cyanide

Images:






















Music:
Comic Tension (c) - Dick Walter - Ren And Stimpy Production Music Vol. 2
Final Triumph - Hans Conzelmann - Ren And Stimpy Production Music Vol. 2
Scared Stiff - John Fox & His Orchestra - Ren And Stimpy Production Music Vol. 2
Zirkon Fanfare - Steve Gray - Ren And Stimpy Production Music Vol. 2

Mugen is a copyright of Elecbyte
Punch Out is a copyright of Nintendo
Mortal Kombat is Warner copyright

Elecbyte, Nintendo and Warner do not sponsor, authorise, or endorse this project.

Thanks to all that helped this silly little project to come this far.
And a special thanks for Cybaster, Master Yoda, Gate, Pots, Loona, Cyanide, Jango, Rolento and Titiln.


Winners don't use drugs.
And yes, I need better sound recording equipment. :P
Princess Adora: "My friend saw She-Ra take her dress off in the shower. She said she has an 8 pack. She said She-Ra is shredded."

SF2NES is dead. Long live SF2NES.
Last Edit: February 23, 2010, 11:49:52 am by Iced
Re: MS Paint Mugen Thingy Beta 1
#2  February 23, 2010, 12:31:49 am
  • **
  • The flying rocket! Formerly known as Monkey-Mugen
    • www.mugenevolution.co.uk/MonkeysBranch/
!!! NICE!!!!

*Downloading
Ever heard of me? No? Then chances are I've never heard of you either.
Re: MS Paint Mugen Thingy Beta 1
#3  February 23, 2010, 12:40:02 am
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  • 90's Kawaii
  • :thinking:
    • Guatemala
This need to be announced on the news.
Re: MS Paint Mugen Thingy Beta 1
#4  February 23, 2010, 12:59:17 am
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  • 日本は素晴らしい国です。
Already done!
Please have fun and enjoy yourselves!

Mog

Re: MS Paint Mugen Thingy Beta 1
#5  February 23, 2010, 01:03:32 am
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I havent laughed so hard in I dont know HOW long.  Bia, get a better mic or something
Spoiler, click to toggle visibilty
I can only imagine how many hours have gone into this.  I'ts really amazing...  almost as amazing as me figuring out  that rar thingie all by myself!!

Great job on this everyone.

:bow:

Bea

Re: MS Paint Mugen Thingy Beta 1
#6  February 23, 2010, 01:05:49 am
  • *****
  • MUGEN Grandma
    • Brazil
    • www.smeenet.org
MissB, I certainly will. This built in mic is awful.  :-X
I'll look for one during the week. The next build will feature better voice acting. :)

And I'm glad you enjoyed it. We put a lot of work on this silly little thing.
Princess Adora: "My friend saw She-Ra take her dress off in the shower. She said she has an 8 pack. She said She-Ra is shredded."

SF2NES is dead. Long live SF2NES.
Re: MS Paint Mugen Thingy Beta 1
#7  February 23, 2010, 01:23:28 am
  • **
  • The flying rocket! Formerly known as Monkey-Mugen
    • www.mugenevolution.co.uk/MonkeysBranch/
its VERY nice! just tested it! maybe i could make my own sprites for this project ::).
Ever heard of me? No? Then chances are I've never heard of you either.
Re: MS Paint Mugen Thingy Beta 1
#8  February 23, 2010, 02:07:36 am
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  • I'm a empty vessel seeking to be filled.
    • USA
nice, cant wait to try it out. good job.
Mel Masters/Rock Howard

-Original High Resolution Sprites-
-Original Special FX-
-Original Voice Overs-
-Shared Sound Effects-
Re: MS Paint Mugen Thingy Beta 1
#9  February 23, 2010, 02:27:42 am
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  • caution she is dangerous
haha nice simple game for any audience of younger brother to the grandfather congratulations to all involved and come the new challengers
Re: MS Paint Mugen Thingy Beta 1
#10  February 23, 2010, 04:10:10 am
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--Shoto factory by Cybaster
Timings don't seem very precise.  Unless that's part of the joke?  The factory being broken?
Debugbg left on.  


--Punchout by Loona
A lower zoffset may be in order.  


Debugbg also left on.  


--Tortured Mind by Cyanide
Stage is uneven.  You have -500/460.  


--Usa Fats by Jango
Layering issue.  Blue guy should be in back of the other moped.  


Debugbg also left on.


---
Now, I haven't really messed with lifebars in 1.0, but I think they need to be adjusted.  
Taking one blocked hit from the lowest blockdamage move I could find (Titiln's qcf+LightAttack), doesn't remove anything form the bar.  At two hits, some of the bar disappears.  

Also when all the bar is gone, a player can take four hits from that move and still be alive.  


---
As far as gameplay, is it intended for connected hits to give as much super bar to the attacker as they do to the person being attacked?  



That's just from a few minutes of testing.  I may post more later.  
Last Edit: February 23, 2010, 05:22:43 am by Tamez
Re: MS Paint Mugen Thingy Beta 1
#11  February 23, 2010, 07:02:00 am
  • **
  • The flying rocket! Formerly known as Monkey-Mugen
    • www.mugenevolution.co.uk/MonkeysBranch/
i was wondering, will the characters have a standalone release? i tried copying the chars to my roster, but they dont really fit in (Big face & small face)

so... yah... just wonderin
Ever heard of me? No? Then chances are I've never heard of you either.
Re: MS Paint Mugen Thingy Beta 1
#12  February 23, 2010, 07:23:57 am
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  • Legendary XIII
  • I am the eye of the storm to come!
    • New Zealand
    • network.mugenguild.com/cyanide/
Ha, excellent. Couldn't do anything at work but NOW.

Bea feels like she's lost some comboability, i can't get that leaping punch that hit's someone on a knockdown to come out so easily.

Iced up close misses with most of his projectiles and with his OUT vs pots. Although his Iced smash world super is fantastic. More serious than either of those though is the leafblower which doesn't push pots up close but instead turns him around for 2 ticks without moving him anywhere.

Titiln is solid, as is Rolento (and i love cabbit hat)


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.
Re: MS Paint Mugen Thingy Beta 1
#13  February 23, 2010, 09:56:11 am
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--Shoto factory by Cybaster
Timings don't seem very precise.  Unless that's part of the joke?  The factory being broken?
What exactly do you mean by that ?

HAPPY RELEASE !!! Gonna test tonight. :D
Re: MS Paint Mugen Thingy Beta 1
#14  February 23, 2010, 10:19:39 am
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  • *something witty yeah*
This turned out funnier than expected. Especially Iced. :P


Spoiler, click to toggle visibilty

Spoiler, click to toggle visibilty
[/center]
Re: MS Paint Mugen Thingy Beta 1
#15  February 23, 2010, 11:02:25 am
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bea has a jab infinite

Bea

Re: MS Paint Mugen Thingy Beta 1
#16  February 23, 2010, 11:29:43 am
  • *****
  • MUGEN Grandma
    • Brazil
    • www.smeenet.org
---
Now, I haven't really messed with lifebars in 1.0, but I think they need to be adjusted.  
Taking one blocked hit from the lowest blockdamage move I could find (Titiln's qcf+LightAttack), doesn't remove anything form the bar.  At two hits, some of the bar disappears.  

Also when all the bar is gone, a player can take four hits from that move and still be alive.  


---
As far as gameplay, is it intended for connected hits to give as much super bar to the attacker as they do to the person being attacked?  

That's just from a few minutes of testing.  I may post more later.  

I'll take a look at the bar. It's likely that I'll need to mess with the offsets a bit.

Regarding the power gain, yes it is intended.

Though I did happen to notice some misaligned hitsparks. :(

Could you point them so I can fix it?

bea has a jab infinite

Hmm? Could you clarify?
With my timing, I couldn't replicate it. But if there's a window for that, I'll have it fixed.

Thanks you all for the feedback.
Princess Adora: "My friend saw She-Ra take her dress off in the shower. She said she has an 8 pack. She said She-Ra is shredded."

SF2NES is dead. Long live SF2NES.
Re: MS Paint Mugen Thingy Beta 1
#17  February 23, 2010, 11:48:52 am
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Re: MS Paint Mugen Thingy Beta 1
#18  February 23, 2010, 12:11:28 pm
  • ******
  • 日本は素晴らしい国です。

Quote
--Punchout by Loona
A lower zoffset may be in order.  
http://i273.photobucket.com/albums/jj236/TamezMugen/MS1.png

Debugbg also left on.  
Was thinking that maybe kaiser could teleport to more bizarre places, like the top of the other dudes heads.
Quote
--Tortured Mind by Cyanide
Stage is uneven.  You have -500/460.  
This one is to be rebuilt a bit, here is the new sheet
http://www.smeenet.org/mspaint/iced/stages/otherrealm.PNG
Quote
--Usa Fats by Jango
Layering issue.  Blue guy should be in back of the other moped.  
http://i273.photobucket.com/albums/jj236/TamezMugen/MS2.png

Debugbg also left on.

Was thinking that this stage could probably use a scale: 0.8 with some further fixes, what do you think of it?
Thanks everyone for trying out and for leaving feedback.

Re: MS Paint Mugen Thingy Beta 1
#19  February 23, 2010, 12:24:11 pm
  • ****
  • *something witty yeah*

Spoiler, click to toggle visibilty
[/center]
Re: MS Paint Mugen Thingy Beta 1
#20  February 23, 2010, 01:54:39 pm
  • avatar
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  • Nothing ever ends
    • Portugal
    • www.justnopoint.com/loona

Quote
--Punchout by Loona
A lower zoffset may be in order.  
http://i273.photobucket.com/albums/jj236/TamezMugen/MS1.png

Debugbg also left on.  
Was thinking that maybe kaiser could teleport to more bizarre places, like the top of the other dudes heads.

At this point I was trying to make sure Tiger's animation and teleport bgctrls were timed in a stable manner - the plan is having him indeed teleport to more places and turn around in the process (top of the turnbuckle comes to mind), although at this point the stage feels a bit cluttered with many characters, more so if I find enough room to fit the "Von Kaiser Vs punchbag" animation loop.
Tiger's size and the relative size of some of the other guys does limit his movement  in the Z axis a bit, unless there's a way to adjust xscale and yscale for individual bgelements I still need to read about.

No that I think about it, Little Mac might be the only one who currently has an animation frame fit for Tiger to teleport on top of his head...


Also, nice to see that the "will finish him for food" sign is going in after all =D


We still totally need a decent idea for a Portugal stage, but my head's still stuck on some lame football-club-inspired Pokemon stadium (maybe with a beach visible somewhere) with old guys in suits having a duel between a green lion, a blue dragon and a red eagle (or having all 3 gang up on a Barcelos rooster...), maybe with Zezé Camarinha or someone like that in there somewhere too.