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MFFA Headquarters (Read 3342 times)

Started by i_oVo_i, February 27, 2010, 09:26:33 am
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MFFA Headquarters
#1  February 27, 2010, 09:26:33 am
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[Preview]





[Download]


PATCH (bound fixes)
http://www.mediafire.com/?jmmltmimmgz

[Comments]
Just a small gift for a certain forum I usually go to.
There are 2 separate def files, one with a stage intro & one without.
Enjoy the stage
Last Edit: February 27, 2010, 12:32:04 pm by V-Nix

GLB

Re: MFFA Headquarters
#2  February 27, 2010, 09:27:55 am
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Lmfao, awesome Idea I love it. Not only that the stage looks very well done, you sir are currently one of my favorite stage creators.

But you really should fix your boundhigh and your other bounds.  :P

Last Edit: February 27, 2010, 09:43:48 am by GLB
Re: MFFA Headquarters
#3  February 27, 2010, 09:38:59 am
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Boundhigh is wrong. 
Re: MFFA Headquarters
#4  February 27, 2010, 10:35:35 am
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Thanks for your feedback, I'm not quite used to using the bounds yet, especially the vertical ones.
Re: MFFA Headquarters
#5  February 27, 2010, 11:28:13 am
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I got a bit more time, so I'll go through some more stuff that I found. 

---
Sprite 0,0 is in the .sff file but seems to have no relation to the stage and is never used. 


---
Sprite 1,0 and 1,1 are essentially the same image. 
Just one is about twice as long as the other through the use of excessive mirroring. 

Whichever one you don't plan on using should be gotten rid of. 


---
Quite a few sprites should be cropped: 


---
Here's a pic of the boundhigh problem: 
Re: MFFA Headquarters
#6  February 27, 2010, 12:12:39 pm
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Cool, thanks for showing me that. Btw, what tool did you use to check the bounds?

I know a lot of sprites need cropping, that was somewhat a way to make aligning easier.
Re: MFFA Headquarters
#7  February 27, 2010, 12:25:00 pm
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After setting debugbg=1 :
   3.3 - Setting the bounds
   
[...]

Now we are going to set the boundhigh parameter following a similar process. However, usual characters can't go very high in the sky to allow you to check boundhigh. There are two ways of testing it, use the one you prefer :
1) Activate Debug mode by pressing Ctrl+D ingame. Jump with a character and quickly press Ctrl+I when the character is in the air. He will then stand in the air. Repeat the process as much as you need until the character reaches the top of the stage.
2) Choose one character of your choice which will always be your test character (it's better if you use this method only in a Test Mugen). Open the CNS file of the character, and look for the [Movement] section at the beginning of the file. Set the number of air jumps you can perform to a very high number, as such :
[mcode]
[Movement]
airjump.num = 999        ;Number of air jumps allowed (opt)
[/mcode]
You character can now jump like crazy, allowing you to reach very high portions of stages.
Re: MFFA Headquarters
#8  February 27, 2010, 12:31:25 pm
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Alright, I posted a patch for the bounds. Its in the main post
Re: MFFA Headquarters
#9  February 27, 2010, 02:07:10 pm
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Gio

Re: MFFA Headquarters
#10  February 27, 2010, 09:11:38 pm
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Nice Tron floor lol
Re: MFFA Headquarters
#11  February 28, 2010, 02:56:34 am
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Cool stage, It looks good enough. *Thumbs up*