Ok I've made a decision, because all day I've been stressing how much work I have to do. So... I'm going to revert Ryu's hitboxes back to the way I made them originally(backup file) and save his new .air file and save it for later, I will release the game when finished (beta 1) with inacurate boxes then I can update later on with patches.Ryu having accurate hitboxes and the other characters not is bad because his basics pretty much beat all the other characters basics due to how they are set up priority wise. But yeah I'm reverting back and I'll do that later on, it's too much work at the moment.Right now I'm working on Ryu and the custom combo system. I've removed the timer guage and now the powerbar depletes instead. There's no constant forward velocity anymore only when you attack it adds some vel to stay closer.I'm trying to make the combo system smoother during that mode making sure things look tidy and you can also activate it in the air now.