Not a beta anymore!You can change the damage and reset the power at round start in the option.txtHe is downsized to match other mugen characters, but if you wish to play him at full size, just copy (and replace) the files at the ..option/full_size folder, to the main dir.If you want to remove the special bars, just copy and replace the files at the ..option/remove_bars folder to the main dir.The palettes are not perfect because the sprites has some dots using the wrong colors. So maybe later I'll look all the sprites one by one.*You can play as Evil Ryu if hold Start and press Z or C.What's new:. Powerbar;. Fake hadouken added! Command: D, DF, F + start. Bugfixes;. Blood, sweat, vomit and dust added;. You can now become dizzy!;. Added some hadouken effects;. Palette order changed to match HD Remix;. Lowered the damage, but you can still change back to the original at the option.txt (just add 3 at var(52));. Added shock animation;. Changed "ryu wins" and "ryu wins perfect!" sound, to match the HD Remix announcer.. Ending!Update: 05/29/2010http://parsemugen.webnode.com.br/
Ryu's Shinkuu Hadouken consumes 3 power levels? Not bad for a start and pretty unique to be using IIHD spritesSomething definitely worth looking forward to once completed(I also smell... clones, lots and lots of clones)
fAyt said, March 15, 2010, 05:10:53 amRyu's Shinkuu Hadouken consumes 3 power levels? Not bad for a start and pretty unique to be using IIHD spritesSomething definitely worth looking forward to once completed(I also smell... clones, lots and lots of clones)Well the SF2 games only allow for one super move when you have a full powerbar.
Very good execution of his moves, but his ->+Z punch should slide further.Also, Evil Ryu mode is a very nice added feature, but don't forget his Shun Goku Satsu is not equal in speed or range to Shin Akuma's...its actually a much slower and much shorter slide that does not cover full screen range... But hey, this is mugen after all...do as you like.Also, I'm pretty sure you can resolve the scaling problem for him to look normal on any resolution...but I think Mugen 1.0 is still unresolved with this scaling thing...Maybe release him also for Mugen Plus?I must say, for a first character this is a very nice beta.I look forward to seeing him vomit in future updates.
MU said, March 15, 2010, 05:18:41 amfAyt said, March 15, 2010, 05:10:53 amRyu's Shinkuu Hadouken consumes 3 power levels? Not bad for a start and pretty unique to be using IIHD spritesSomething definitely worth looking forward to once completed(I also smell... clones, lots and lots of clones)Well the SF2 games only allow for one super move when you have a full powerbar.True
kamekaze said, March 15, 2010, 05:53:37 amThen why not just make his power 1000 instead of 3 :U:VNow that's an idea.parse said, March 15, 2010, 04:36:09 am!!!!This is a beta, it is not complete. It's missing dizzy animation, blood, ground dust, shock, and vomit.!!!!Vomit?Blood?
In sf2 when punched hard, sometimes chars would vomit or spit blood.Cant find pics now but I remember that happening.
(Mu)μ-12 said, March 15, 2010, 12:34:17 pmparse said, March 15, 2010, 04:36:09 am!!!!This is a beta, it is not complete. It's missing dizzy animation, blood, ground dust, shock, and vomit.!!!!Vomit?Blood?Yeah, play the Sega Genesis version of SF2, you'll see the vomit and blood when the character is hit in the face (blood) or stomach (vomit). Not surprisingly, the Super Nintendo versions of SF2 axed out those sprites.But yeah, I do see lots of clones of this character in the future (evil, orochi, god, holy, symbiote, etc.)
Destin Williams said, March 15, 2010, 05:03:55 pmBut yeah, I do see lots of clones of this character in the future (evil, orochi, god, holy, symbiote, etc.)Alpha, SFIV, rare, etc Anyway cool char, I like how you handle the fireball effects
- Alignment must be hell using FF, and you didn't do a bad job with it. However, some sprites are still misaligned. Stance seems a little jumpy, and attacks like c.lp clearly have misalignment issues by looking at the feet.- Debug flood because you didn't set the mugenversion to 1.0 in the DEF file.- I know anybody can do this easily, but you may want to rename your folder and DEF file to sf2hd_ryu or something like that, because just "ryu" is kinda too generic, seeing the number of Ryus out there.- Hadouken seems to miss opponents in the corner, when you're close to them (tested on smaller CVS chars).- CLSNs boxes are not bad for a first creation. We won't blame you for not trying to get SF2 accurate hitboxes. However, some of them still need work, such as the stance one, where there are too many boxes.- You forgot to remove the x+a shortcut for Shinkuu Hadouken.- Shinkuu Hadouken causes debug flood because of truncated integer.- Shinkuu Hadouken misses close opponents close, in the corner (tested on himself).This doesn't look like it's supposed to be an accurate character, but he plays kinda well, especially for a 1st character (I guess some, if not a lot, of coding was based on G.D.T's version though). You did a good job with the effects, they look fine. The "flamed" anim could still get some work, as it seems filtered, but oh well, that's tedious.
That's an awesome char. Very nice. Can you dampen the damage a little If you jump fierce punch to stand firece punch then Messatsu Gou Shoryuu/Shinku Hadouken take more than half the lifebar. Depending on what character it is it KO's. Should the powerbar have 0 after a round? (if I have 3000 power in the first round, then it goes to 0 power in the second round?) Spoiler: Fix this please (click to see content)Ryu's Hitbox
Cybaster said, March 15, 2010, 07:32:10 pmWe won't blame you for not trying to get SF2 accurate hitboxes.In case he is interested in doing that, I made info available some time ago on getting accurate hitboxes from WW~T. There's no known method for S~ST aside from HDR at the moment, but T would likely give you most of what you need.
Ryu updated. Download it at the beginning of the topic.MaxBeta said, March 15, 2010, 05:19:29 amVery good execution of his moves, but his ->+Z punch should slide further.Also, Evil Ryu mode is a very nice added feature, but don't forget his Shun Goku Satsu is not equal in speed or range to Shin Akuma's...its actually a much slower and much shorter slide that does not cover full screen range.Fixed! Thanks for the tips.Cybaster said, March 15, 2010, 07:32:10 pm- Alignment must be hell using FF, and you didn't do a bad job with it. However, some sprites are still misaligned. Stance seems a little jumpy, and attacks like c.lp clearly have misalignment issues by looking at the feet.- Debug flood because you didn't set the mugenversion to 1.0 in the DEF file.- I know anybody can do this easily, but you may want to rename your folder and DEF file to sf2hd_ryu or something like that, because just "ryu" is kinda too generic, seeing the number of Ryus out there.- Hadouken seems to miss opponents in the corner, when you're close to them (tested on smaller CVS chars).- CLSNs boxes are not bad for a first creation. We won't blame you for not trying to get SF2 accurate hitboxes. However, some of them still need work, such as the stance one, where there are too many boxes.- You forgot to remove the x+a shortcut for Shinkuu Hadouken.- Shinkuu Hadouken misses close opponents close, in the corner (tested on himself).Fixed!Sorry but I don't know how to fix this: "- Shinkuu Hadouken causes debug flood because of truncated integer."ShimahnC said, March 15, 2010, 08:38:18 pmThat's an awesome char. Very nice. Can you dampen the damage a little If you jump fierce punch to stand firece punch then Messatsu Gou Shoryuu/Shinku Hadouken take more than half the lifebar. Depending on what character it is it KO's. Should the powerbar have 0 after a round? (if I have 3000 power in the first round, then it goes to 0 power in the second round?) Fix this pleaseSSF2T has high damage, but I'll see if I can lower a bit.The powerbar resets on the original game, but not now anymore (I don't like to reset either). What do you think?Hit box fixed, thanks for the tip!felineki said, March 15, 2010, 09:37:11 pmIn case he is interested in doing that, I made info available some time ago on getting accurate hitboxes from WW~T. There's no known method for S~ST aside from HDR at the moment, but T would likely give you most of what you need.Thanks, I'll try that later. I'm aiming for accuracy, but I have a long way to go.
parse said, March 16, 2010, 01:03:25 amSorry but I don't know how to fix this: "- Shinkuu Hadouken causes debug flood because of truncated integer."Well idk how u coded it but somewhere theres a decimal value where an interger (a whole number) should be. Just try changing ur decimals to integers and see when the debug spam stops.That or post the code and the problem in dev help.
Destin Williams said, March 15, 2010, 05:03:55 pm(Mu)μ-12 said, March 15, 2010, 12:34:17 pmparse said, March 15, 2010, 04:36:09 am!!!!This is a beta, it is not complete. It's missing dizzy animation, blood, ground dust, shock, and vomit.!!!!Vomit?Blood?Yeah, play the Sega Genesis version of SF2, you'll see the vomit and blood when the character is hit in the face (blood) or stomach (vomit). Not surprisingly, the Super Nintendo versions of SF2 axed out those sprites.But yeah, I do see lots of clones of this character in the future (evil, orochi, god, holy, symbiote, etc.)Well how convenient.I had the SNES version of SSF2.Sounds like time for me to attempt to spriteswap POTS ryu.
That would be cool, but I think CvS chars have more frames, so it seems not possible to do a decent work.