YesNoOk
avatar

[Theme Thread] CVS Sprite thread (Read 1777063 times)

Started by Hoshi, April 21, 2010, 09:51:37 pm
Re: [Theme Thread] CVS Sprite thread
#921  May 31, 2011, 02:45:38 am
  • avatar
  • *****
  • Legend now but still learning
    • USA
    • http://cvsnb.deviantart.com/
still need fixing on had movement, shading a abit
Re: [Theme Thread] CVS Sprite thread
#922  May 31, 2011, 02:56:01 am
  • ***
    • USA
Re: [Theme Thread] CVS Sprite thread
#923  May 31, 2011, 02:59:13 am
  • *****
That angle. :/
Re: [Theme Thread] CVS Sprite thread
#924  May 31, 2011, 03:08:37 am
  • avatar
  • *****
  • Legend now but still learning
    • USA
    • http://cvsnb.deviantart.com/
Re: [Theme Thread] CVS Sprite thread
#925  May 31, 2011, 04:44:05 am
  • ******
  • Loyal to the Game
    • USA
    • http://jesuszilla.trinitymugen.net/
that angle is awkward and it's like a slight overhead view. change it.
Re: [Theme Thread] CVS Sprite thread
#926  May 31, 2011, 05:17:44 am
  • avatar
  • *****
  • Legend now but still learning
    • USA
    • http://cvsnb.deviantart.com/
im def changing it ,It look crazy, that from the ssbm angle on the close view mode.
Re: [Theme Thread] CVS Sprite thread
#927  May 31, 2011, 09:39:57 am
  • avatar
  • ***
  • The Yatagarasu will be coming in any moment.
Titiln said:
focus more and stop thinking about things like the internet or titties

Quote
Whatever happened to sex, drugs, and Rock. Nowadays, it's whores, AIDS, and Hip-Hop.
Re: [Theme Thread] CVS Sprite thread
#928  May 31, 2011, 08:18:46 pm
  • *****
  • Bruce Leroy Bogard
    • USA
    • hiivolt-07.deviantart.com/
There's a lot of sprites being posted that ignore the cvs rules.

Lightsource is from up above. You should not have lit areas that are under the character.

Cvs sprites have a 16 color limit. Larger color zones have FIVE colors not just four. 2 dark tones for shadow outlines, 1 for the middle shade, 2 light tones.

Except for characters like Yamazaki, he has 6 for his grey area.

Small zones of color have less shades because they need less detail.

still need fixing on had movement, shading a abit


That mario breacks every styles frst rule; the sprite should be angled straight ahead and not slightly overhead, but its partly my fault the sprites like that isnt it. I would use one less color on the shoes/hair, buttons, skin, and the eyes. that would mke him have about 19 colors instead of 23. I know about having too many colors to deal with. --;
Spriting is hard.
Re: [Theme Thread] CVS Sprite thread
#929  May 31, 2011, 08:33:12 pm
  • avatar
  • ****
  • I'm behind you!!!


as best as I can do for now...will fix stuff on him later....the base was directly taken from his anime-ish cutscenes in Rondo of Blood



this is Trevor Belmont as close as I can get to his Symphony appearance as Fake Trevor. I'm well aware the boots don't exactly match the outfits. I plan to change it soon

MDI

Re: [Theme Thread] CVS Sprite thread
#930  June 01, 2011, 12:21:27 am
  • avatar
  • *****
    • mugen.yolasite.com/stages.php
Holy crap man. Trevor definitely looks better, perhaps mainly because of the detail in the cloth. #4 is my favorite.
ey
Re: [Theme Thread] CVS Sprite thread
#931  June 01, 2011, 02:01:40 am
  • avatar
  • ****
  • I'm behind you!!!
The base is Terry. i wanted Richter to look like the anime scenes in rondo of blood.  the legs are modified from Terry. it was tough getting the cloth to look right. Im not even sure if the shading is right. also Imma ask Sean Altly if he would want to add either Trevor or Richter to his Capcom vs the World fullgame. hell I might bring him to mugen anyway. 
Re: [Theme Thread] CVS Sprite thread
#932  June 01, 2011, 04:34:22 am
  • **
Not sure if this is CvS passable but hey. wth? :)
Re: [Theme Thread] CVS Sprite thread
#933  June 01, 2011, 04:37:26 am
  • avatar
  • ****
    • USA
That looks like such an interesting design, that I have no way to critique it. (Good thing.)
Yeah, he looks fatter now, but at least the COG is balanced.
#934  June 01, 2011, 06:33:38 am
  • ******
  • SNK is life
The antialiasing (a common spriting technique) doesn't make it CVS, since the outlines are solid black. Maybe it doesn't quite fit in here :P

I still think the color choices are cool, and the character looks good. The only problem is that the pose doesn't look natural, as in the center of gravity is crooked. I hope this quick edit better illustrates what I mean:

Re: Yeah, he looks fatter now, but at least the COG is balanced.
#935  June 01, 2011, 11:46:47 am
  • **
The antialiasing (a common spriting technique) doesn't make it CVS, since the outlines are solid black. Maybe it doesn't quite fit in here :P

I still think the color choices are cool, and the character looks good. The only problem is that the pose doesn't look natural, as in the center of gravity is crooked. I hope this quick edit better illustrates what I mean:


Oh no doubt. well  I wasnt originally going for Cvs style anyway. but thanks though.
Here's the reference I used for this character. it was a free commission.
Spoiler, click to toggle visibilty

Here's one that was. Could you critique this one please?
Last Edit: June 01, 2011, 11:51:44 am by HiTehk
Re: [Theme Thread] CVS Sprite thread
#936  June 01, 2011, 08:59:26 pm
  • avatar
  • *****
  • Legend now but still learning
    • USA
    • http://cvsnb.deviantart.com/
There's a lot of sprites being posted that ignore the cvs rules.

Lightsource is from up above. You should not have lit areas that are under the character.

Cvs sprites have a 16 color limit. Larger color zones have FIVE colors not just four. 2 dark tones for shadow outlines, 1 for the middle shade, 2 light tones.

Except for characters like Yamazaki, he has 6 for his grey area.

Small zones of color have less shades because they need less detail.

still need fixing on had movement, shading a abit


That mario breacks every styles frst rule; the sprite should be angled straight ahead and not slightly overhead, but its partly my fault the sprites like that isnt it. I would use one less color on the shoes/hair, buttons, skin, and the eyes. that would mke him have about 19 colors instead of 23. I know about having too many colors to deal with. --;

the reason i added more color for Color separation from the eyes and pants, i added more color because i like make the spriite look more detailed and last they maybe 19 color of cvs but i dont follow that rule at all.
I usually
added at-least
4 color pants
4 for shirts or 3
5 for skins or 4
etc 3 or 2 buttons
for  hair is 4
i use total of 29 color

Re: [Theme Thread] CVS Sprite thread
#937  June 02, 2011, 08:41:13 pm
  • *****
  • Bruce Leroy Bogard
    • USA
    • hiivolt-07.deviantart.com/

Sort of an old silly edit. This was an idea I was gonna suggest for SeanAltly's capcom vs the world project
Spriting is hard.
Re: [Theme Thread] CVS Sprite thread
#938  June 02, 2011, 08:58:41 pm
  • ****
    • Chile
Left leg's looks way broken IMO. Maybe itps the perspective
Re: [Theme Thread] CVS Sprite thread
#939  June 02, 2011, 09:16:25 pm
  • *****
  • Bruce Leroy Bogard
    • USA
    • hiivolt-07.deviantart.com/
Its an Urien sprite so I didnt change anything about the pose, just the character.
Spriting is hard.
Re: [Theme Thread] CVS Sprite thread
#940  June 02, 2011, 09:31:16 pm
  • avatar
  • *****
  • Legend now but still learning
    • USA
    • http://cvsnb.deviantart.com/
Nice edit diepod