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Scal's WIP thread, Kensou's public beta release available (Read 24751 times)

Started by Scal, June 22, 2010, 11:32:58 pm
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Scal's WIP thread, Kensou's public beta release available
#1  June 22, 2010, 11:32:58 pm
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Hey guys,

I am not fast and some of these WIPS have been started years ago.

Anyway, here is what I'm cooking:

Characters

Kensou
Spoiler, click to toggle visibilty
Spriteset: From KOF98/02/02UM
Gameplay: KOF02 without MAX mode
Modes:
  • KOF02, Psycho Powers
  • KOF99/00, non Psycho Powers
Progress: 99%
Status: Beta released, waiting for edits
Link: Here

Billy
Spoiler, click to toggle visibilty
Spriteset: From KOF98/02/02UM
Gameplay: KOF02 without MAX mode
Modes:
  • KOF02 mode, based on KOF98UM/02
  • Alternate mode, based on EX KOF98UM
Progress: 50%
Status: Current WIP

Kensou
Spoiler, click to toggle visibilty
Spriteset: From KOF95
Gameplay: Straight KOF95 conversion
Modes: No mode
Progress: 80%, special and desperation moves left
Status: Updating to my current standards

Billy
Spoiler, click to toggle visibilty
Spriteset: From KOF95
Gameplay: Straight KOF95 conversion
Modes: No mode
Status: Updating to my current standards

Addons

KOF96 screenpack
Spoiler, click to toggle visibilty
Platform: WinMugen and WinMugen+ (and Mugen 1.0?)
Progress: 90%
Status: On hold, WinMugen and WinMugen+ supported but need some adjustments.

Also, I plan to update my KOF94 and KOF95 screenpacks to add support for WinMugen+


Softwares

ClsnDetector
Spoiler, click to toggle visibilty
Description: Find coordinates of CLSNs from clean PNG screenshots. Customizable axis and CLSN detection (color and size).
Platform: .Net Framework 2.0
Progress: 90%
Status: On hold, but requires multithreading to increase responsiveness

QuickPal
Spoiler, click to toggle visibilty
Description: User friendly generator and editor of palettes. Supports PSP, Photoshop and GIMP file formats.
Platform: .Net Framework 2.0
Progress: 85%
Status: On hold, need palettes fusion functionality
Last Edit: July 02, 2012, 09:35:21 am by Scal
Re: Scal's WIP thread
#2  June 23, 2010, 12:38:05 am
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OMG!

Scal I am so happy to read all this!

Good luck with your projects, I cannot wait to test everything!!


Re: Scal's WIP thread
#3  June 23, 2010, 12:41:17 am
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Noice.

I digs.
i cant count the reasons i should stay

one by one they all just fade away...


http://nero-blanco.deviantart.com/
Re: Scal's WIP thread
#4  June 23, 2010, 12:49:53 am
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OH fuck yeah, you finally decided to let pplz know about this Sauce made of awesome.
"We live in a world of perpetual outrage"
Re: Scal's WIP thread
#5  June 23, 2010, 12:54:10 am
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CLSN detector? wtf.

fucking bad poster asshole that home32 bitch
Re: Scal's WIP thread
#6  June 23, 2010, 01:06:01 am
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Every single thing is like super great stuff, especially these tools.
Can"t wait to try them all. :)
Re: Scal's WIP thread
#7  June 23, 2010, 01:10:27 am
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Finally, a good KoF Andy.
Re: Scal's WIP thread
#8  June 23, 2010, 01:18:51 am
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Scal. :buttrox:
Re: Scal's WIP thread
#9  June 23, 2010, 01:20:04 am
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looking forward to chris, andy and billy
"I’m never gonna grab anything by its balls, especially life. especially if life shows up in the incarnation where it would have testicles. if life showed up and had balls, the last thing I would do is grab those balls" - kyle kinane
Re: Scal's WIP thread
#10  June 23, 2010, 03:14:58 am
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98 Robert and Billy, sweet.
Re: Scal's WIP thread
#11  June 23, 2010, 05:27:18 am
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Nicely done i like what i see ;D someday i'll start to learn the character coding :P see ya ;)
<- Foros Mugen en español. And also English forums.
Re: Scal's WIP thread
#12  June 23, 2010, 06:29:06 am
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Re: Scal's WIP thread
#13  June 24, 2010, 12:09:03 am
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  • Limited time to use Infinite power !
    • France
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About the Clsn detector program, which kind of algorithm are you using? Because if you hard code how each corner of a clsn box looks like, you'll be able to find the coordinates even on non cleaned images, using a simple exhaustive search, or other faster algorithms.
Re: Scal's WIP thread
#14  June 24, 2010, 12:19:22 am
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Good luck with your wips.

The clsn detector does work on non clean images IIRC.
Is a mess. :gonk: Needs sexy new coding to go with sexy sprites.
Re: Scal's WIP thread
#15  June 24, 2010, 06:44:07 pm
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Thanks for your interest.

About the Clsn detector program, which kind of algorithm are you using? Because if you hard code how each corner of a clsn box looks like, you'll be able to find the coordinates even on non cleaned images, using a simple exhaustive search, or other faster algorithms.
I use my own algorithm which might not be the most efficient but it is reliable. As I said, the detection is customizable but I suppose that a screenchot is more explicit:


Obviously, the more color are defined as possible cross or box color, the more longer is the detection.

The clsn detector does work on non clean images IIRC.
Indeed but on slow computers, the software tends to freeze because of the detection that take too much time. Working on a more or less clean picture is a good way to significatively decrease the process time.
Re: Scal's WIP thread
#16  June 27, 2010, 07:05:24 am
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well, this wips looks pretty good

specially knowing they have edited sprites  :sugoi:
            www.triggerall.com
Re: Scal's WIP thread
#17  June 27, 2010, 07:54:03 am
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  • Cthulhu fhtagn !
Re: Scal's WIP thread
#18  June 28, 2010, 09:11:46 am
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Re: Scal's WIP thread
#19  July 19, 2010, 12:07:48 am
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KOF96 screenpack has been "ported" to WinMugen +.

I still have to fix font offsets, expect a release soon.

Clark98, Andy97, Robert98 and Chris are submitted to betatests.
Last Edit: July 19, 2010, 12:11:37 am by Scal
Re: Scal's WIP thread
#20  July 19, 2010, 05:21:07 am
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YES!! Thank you mang!
"We live in a world of perpetual outrage"