Hey guys,
I am not fast and some of these WIPS have been started years ago.
Anyway, here is what I'm cooking:
Characters
Kensou
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Spriteset: From KOF98/02/02UM
Gameplay: KOF02 without MAX mode
Modes:
- KOF02, Psycho Powers
- KOF99/00, non Psycho Powers
Progress: 99%
Status: Beta released, waiting for edits
Link: Here
Billy
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Spriteset: From KOF98/02/02UM
Gameplay: KOF02 without MAX mode
Modes:
- KOF02 mode, based on KOF98UM/02
- Alternate mode, based on EX KOF98UM
Progress: 50%
Status: Current WIP
Kensou
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Spriteset: From KOF95
Gameplay: Straight KOF95 conversion
Modes: No mode
Progress: 80%, special and desperation moves left
Status: Updating to my current standards
Billy
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Spriteset: From KOF95
Gameplay: Straight KOF95 conversion
Modes: No mode
Status: Updating to my current standards
Addons
KOF96 screenpack
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Platform: WinMugen and WinMugen+ (and Mugen 1.0?)
Progress: 90%
Status: On hold, WinMugen and WinMugen+ supported but need some adjustments.
Also, I plan to update my KOF94 and KOF95 screenpacks to add support for WinMugen+
Softwares
ClsnDetector
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Description: Find coordinates of CLSNs from clean PNG screenshots. Customizable axis and CLSN detection (color and size).
Platform: .Net Framework 2.0
Progress: 90%
Status: On hold, but requires multithreading to increase responsiveness
QuickPal
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Description: User friendly generator and editor of palettes. Supports PSP, Photoshop and GIMP file formats.
Platform: .Net Framework 2.0
Progress: 85%
Status: On hold, need palettes fusion functionality