I'm not much of an Idea Engineering type of guy, but a project I was thinking about working on after SHADEs 2 is an idea I've had for a long time, dating all the way back to when I first played the first Marvel vs. Capcom. The idea has always been called "Capcom vs. The World" to me and now that I've picked up creating pretty well and proven that I can get things done, I was thinking about seeing if anyone would be willing to help or interested in a project like this.
It would basically be an MVC-type of game, with slightly toned down MVC-style gameplay (think something in tune with my SHADEs of Manhattan characters but more refined) that is exactly as the title describes: Characters from various Capcom games vs "The World," i.e. a selection of characters from many different sources, but sprited to blend in with the Capcom characters. The roster is not finalized and open for suggestions.
Old roster idea in the spoiler:
Spoiler, click to toggle visibilty
Some notes about the roster before anyone comments:
-I kept the character count relatively low by VS game standards for time and realism issues, and the roster is designed to actually be createable and realistic in regards to what can or can't be created in Mugen. Keep in mind I would be the spriter on this project, so I'm well aware that I would have to make anything listed above that doesn't have sprites already.
-Yes, I included many of my own characters, but that's because they are available, can be easily recoded to fit other styles, and I stuck to characters that are relatively well liked (Apollo, Rorschach, Snake, Tristan).
-I tried to have as much variety as possible without over saturating the game with characters from any one game, even though SF is represented by 6 characters.
-I understand that characters like Guile, Ryu, and Morrigan are more popular, but again, I think these would be good choices to shake things up.
-Squall and Sabin are future WIPs of mine, but that may change. I'd like to incluse at least one FF character, made by me.
-Any sprite inconsistencies can be worked around with edits or palette changes, especially with Garou characters who have a style similar to CVS2 and look great with CVS2-ish palettes.
Anyway, keep in mind this is Idea engineering, but I would really like to make this happen after I'm done with SHADEs 2. Leave roster or gameplay suggestions below, and let me know what you think in general.
Some men die under the mountain just looking for gold, some die looking for a hand to hold.
Last Edit: March 29, 2011, 12:33:01 am
by Sean Altly