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Hell Chaos by Werewood *updated 2010-08-21 (Read 6060 times)

Started by Werewood, August 01, 2010, 11:25:00 am
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Hell Chaos by Werewood *updated 2010-08-21
New #1  August 01, 2010, 11:25:00 am
  • ****
  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
Splatterhouse Hell Chaos by werewood



Boss Version *updated 2010-08-21
- All attacks are unguardable/unblockable
- Life <= (Lifemax * 0.9) used instead of just Life <= 900, thanks to Serious Cacodemon
- Arm Attacks HitDef trigger improvement, thanks to xxxXx

Normal Version *updated 2010-08-21
- All attacks are guardable/blockable
- Life <= (Lifemax * 0.9) used instead of just Life <= 900, thanks to Serious Cacodemon
- Arm Attacks HitDef trigger improvement, thanks to xxxXx
- Falling Rocks velocity up

Download Link:  http://page.freett.com/werewood/mugen.html

Included things:
- Show Head (x button)
- Hide Head (y button)
- Single-Arm Attack (a button, life <= 900)
- Double-Arm Attack (b button, life <= 500)
- Background Stage
- Background Stage Music
- fuddyfunny's Rick Intro (Human Rick player in Arcade mode)

Reference:
- Splatterhouse GameFAQs (From: rodrigoshin@hotmail.com (Rodrigo Shin)
http://www.gamefaqs.com/arcade/584217-splatterhouse/faqs/60074

Big Thanks To:
- Namco, for making this awesome horror action game
- fuddyfunny, for making and releasing Splatterhouse Rick
- MAME, for emulating Splatterhouse arcade
- Elecbyte, for making a dream fighting game engine MUGEN

*****************************************************************
1. If you are human Hell Chaos player, please do your best NOT
to press Up and Down buttons as it might make Hell Chaos
misbehave.  I already minimized the misbehavior and only if MUGEN
would have nojump & nocrouch flags for AssertSpecial........

2. I already set guard.dist = 0 in every HitDef but sometimes you
might still enter guard state during Hell Chaos' attacks.

3. Please update your fuddyfunny's Rick at http://www.geocities.jp/xfunnyventx/
My Rick version is ver.1.16.
******************************************************************

Download Link:  http://page.freett.com/werewood/mugen.html

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Last Edit: October 03, 2010, 04:50:23 pm by Werewood
Re: Hell Chaos by Werewood
#2  August 04, 2010, 11:03:31 pm
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This is quite funny, even though it has interest only if you fight it. :P

About this :
Quote
1. If you are human Hell Chaos player, please do your best NOT
to press Up and Down buttons as it might make Hell Chaos
misbehave.  I already minimized the misbehavior and only if MUGEN
would have nojump & nocrouch flags for AssertSpecial........
You just need to go in data/common.cns and find the jump start and crouch start state numbers. Then, you copy-paste them into your character to override them (this means the character will use the code from your cns instead of the code from common.cns) and include a changestate to make the character go back to state 0 as soon as you press down or up.
Re: Hell Chaos by Werewood
#3  August 05, 2010, 01:19:54 am
  • *
  • Are you Serious?
Time for feedback (Tested on Mugen 1.0.  Not sure how different it is in Win Mugen).

- Most of the time, you will get hit by the debris, and it's completely unblockable.  They can also hit OTG.
- Hand attacks sometimes only hit once, but other times it can hit multiple times.  Also unblockable.
- Sometimes Hell Chaos NEVER rises out of the ground for the entire round.  I've only had it happened when playing as Hina_RP.  I think this also happens with other characters with selectable options at the start of the first round too.
- Health scaling isn't by percentage.  As someone who plays at a health percentage higher than 100%, Hell Chaos didn't start swiping with hands on a regular basis until he lost more than half his life (based on 150% health setting).  Instead of setting life to something like "Life <= 900", try something like "Life <= (Lifemax * 0.9)" or something like that.

This character isn't exactly fair to fight against with a normal character, especially with large and/or tall characters.
Re: Hell Chaos by Werewood
#4  August 13, 2010, 07:58:09 pm
  • ****
  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
This is quite funny, even though it has interest only if you fight it. :P

About this :
Quote
1. If you are human Hell Chaos player, please do your best NOT
to press Up and Down buttons as it might make Hell Chaos
misbehave.  I already minimized the misbehavior and only if MUGEN
would have nojump & nocrouch flags for AssertSpecial........
You just need to go in data/common.cns and find the jump start and crouch start state numbers. Then, you copy-paste them into your character to override them (this means the character will use the code from your cns instead of the code from common.cns) and include a changestate to make the character go back to state 0 as soon as you press down or up.

I already had all crouching and jumping statedefs overridden.............you can take a look....

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: Hell Chaos by Werewood
#5  August 13, 2010, 08:10:55 pm
  • ****
  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
Time for feedback (Tested on Mugen 1.0.  Not sure how different it is in Win Mugen).

- Most of the time, you will get hit by the debris, and it's completely unblockable.  They can also hit OTG.
- Hand attacks sometimes only hit once, but other times it can hit multiple times.  Also unblockable.
- Sometimes Hell Chaos NEVER rises out of the ground for the entire round.  I've only had it happened when playing as Hina_RP.  I think this also happens with other characters with selectable options at the start of the first round too.
- Health scaling isn't by percentage.  As someone who plays at a health percentage higher than 100%, Hell Chaos didn't start swiping with hands on a regular basis until he lost more than half his life (based on 150% health setting).  Instead of setting life to something like "Life <= 900", try something like "Life <= (Lifemax * 0.9)" or something like that.

This character isn't exactly fair to fight against with a normal character, especially with large and/or tall characters.

- In the source game, can you block the falling rocks?
- In the source game, can you block the arm attacks? 
About arm attacks:
type = HitDef
trigger1 = animelem = 2
trigger2 = animelem = 3
trigger3 = animelem = 4
Maybe I should use one trigger only for one-hit................
- Hina_RP????  Can you tell me where to download it?  Or can you send it to me so that I can try to duplicate the error.............oh I tried characters with selectable options i.e. Warusaki3's CVS chars and there is no error........
- how did you make the health percentage higher?  did you mean [Data] life = 1000?  Hell Chaos' life variable is exactly 1000..............I may use Lifemax as you suggest.............but I couldn't find P2Lifemax

> This character isn't exactly fair to fight against with a normal character, especially with large and/or tall characters.
--> Don't use big chars then.........................you may say Hell Chaos was especially made for fuddyfunny's Rick  ;D

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: Hell Chaos by Werewood
#6  August 13, 2010, 08:48:00 pm
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Interesting char I must say. You obviously tried to make it close to the original, but I don't thing it's a good idea at all... at least in mugen

some feedback:

First thing: falling rocks. First time I've played against him I didn't know what was hitting me. They does not behave as rocks at all, more like leaves. You could make them accelerate downwards after being tossed in the air. they also definitely need to be blockable, it will be WAY better to play against him then

Second thing: arm attacks. you can this trigger:

trigger1 = AnimElemNo(0) = [2,4]           - triggers on animelem 2,3 and 4
trigger1 = hitcount < 1                          - hits only once
trigger1 = moveguarded < 1                  - and stops hiting once blocked...

Third thing hitboxes on the head: you should add more of them, the head is unhittable once going up and down without any good reason
Re: Hell Chaos by Werewood *updated 2010-08-21
#7  August 21, 2010, 05:18:55 pm
  • ****
  • "Go to the woods....with me!"
    • page.freett.com/werewood/mugen.html
New Boss & Normal Version updated!!!!  Please read the 1st post  8)

It's supper time!
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster