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Marvel vs. Capcom 3 1.0 (Read 36400 times)

Started by hloader, October 12, 2010, 03:44:54 am
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Marvel vs. Capcom 3 1.0
#1  October 12, 2010, 03:44:54 am
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This time is not Screenpack, just a lifebar I tried to adapt to the new mugen fighting game.
You can even nãoparecer of view, but missed quite a lot due to limitation of mugen for the BGS.
Available only those elements that I saw in the videos already available.

Images:
Spoiler, click to toggle visibilty

Hi-res version 1.0 RC8 with the frames needed for breeding.
9000.3 for single and turns.
9000.4 for simultaneous and teammate.

LINK:
http://www.4shared.com/file/NB64ywEG/mvc3.html

Suggestions welcome.  ;D
Re: Marvel vs. Capcom 3 1.0
#2  October 12, 2010, 04:08:52 am
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 those are really badass thnx man, on side note i think the colors of the health bar is brighter in the game videos (may be is my screen settings)
I'm Just Bored To Tears
Same Old Shit Just Different Day & Year . . .
http://mugenguild.com/forumx/index.php?topic=81512.0
Re: Marvel vs. Capcom 3 1.0
#3  October 12, 2010, 04:20:35 am
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I believe they are even less bright, the videos we saw were strange to compare the colors (and they were in HD), and the sounds are not perfect, as they were taken straight from the video.  :-\
Re: Marvel vs. Capcom 3 1.0
#4  October 12, 2010, 04:55:56 am
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Its too big for me. :/

Using the 640x480 Resolution. Think you can patch for that?


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Re: Marvel vs. Capcom 3 1.0
#5  October 12, 2010, 06:58:09 am
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Maybe you should increase the healthbar in single mode because it's too small.

GOH

Re: Marvel vs. Capcom 3 1.0
#6  October 12, 2010, 10:35:07 am
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The fonts are sexy.
Re: Marvel vs. Capcom 3 1.0
#7  October 12, 2010, 06:20:24 pm
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how it looks like on my end.

Using RC 8
640 x 480
One of Protoman X's Screenpacks. The Megaman X one.


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Props to a friend for my avvie
Re: Marvel vs. Capcom 3 1.0
#8  October 12, 2010, 06:53:43 pm
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Are you sure you're running a 640x480 screenpack?
As in, system.def had 640x480 placed as a localcoord?

And if anything, you could just divide every value in the bars' .def by 2, but it would be nice if HLOADER made a seperate .def for people who still use the 320x240/default screenpack format. As in, all values halved so it could be like all the past HR lifebars we've had.
Not like you can't do it yourself, though, like I did with his 02UM bars.
Last Edit: October 12, 2010, 06:59:55 pm by Optimus PIMP
Re: Marvel vs. Capcom 3 1.0
#9  October 12, 2010, 07:59:19 pm
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Are you sure you're running a 640x480 screenpack?
As in, system.def had 640x480 placed as a localcoord?

And if anything, you could just divide every value in the bars' .def by 2, but it would be nice if HLOADER made a seperate .def for people who still use the 320x240/default screenpack format. As in, all values halved so it could be like all the past HR lifebars we've had.
Not like you can't do it yourself, though, like I did with his 02UM bars.

Yes it is a 640x480 Screenpack but when I placed the localcoord in it messed up said screenpack but the lifebar works.

Also, there are no localcoords inside the system.def so I tried adding them and lo and behold it messed up the screenpack.

And tried that technique and it shrunk the lifebars to 1/4 the size.


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Re: Marvel vs. Capcom 3 1.0
#10  October 12, 2010, 08:19:50 pm
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I think this is intended for an HD Screenpack and not a HR one.
Re: Marvel vs. Capcom 3 1.0
#11  October 12, 2010, 08:23:11 pm
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Anthem you are stupid stop talking unless you want my pimp hand sweeping upside your head.
Re: Marvel vs. Capcom 3 1.0
#12  October 12, 2010, 08:52:09 pm
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 :o AWESOME.
MK vs. SF - Fight for the Universe
Re: Marvel vs. Capcom 3 1.0
#13  October 12, 2010, 09:23:08 pm
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After Hours on Trial and Error, I got them scaled to 1280x720 Resolution.
Spoiler, click to toggle visibilty

NOW, they are ready for those 720 SPs. Quick Question. Are these Custom Portrait Bars?

Re: Marvel vs. Capcom 3 1.0
#14  October 12, 2010, 09:30:33 pm
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Should move those energy bars lower.

fucking bad poster asshole that home32 bitch
Re: Marvel vs. Capcom 3 1.0
#15  October 12, 2010, 09:35:47 pm
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Hmm... Your right. A tad bit more lower will do. Will edit post with the lowered super meter bars.

Got it. How's this?

Spoiler, click to toggle visibilty

Last Edit: October 12, 2010, 09:39:07 pm by -Shin_Hado-
Re: Marvel vs. Capcom 3 1.0
#16  October 12, 2010, 09:41:19 pm
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That's better, now post them.  ;D

fucking bad poster asshole that home32 bitch
Re: Marvel vs. Capcom 3 1.0
#17  October 12, 2010, 09:42:47 pm
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These are great, an HR version would be nice though.

"The Question aka Mr. A"
Co-Leader of the MvsSF project
Re: Marvel vs. Capcom 3 1.0
#18  October 13, 2010, 12:27:55 am
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for those who are having trouble adapting in hi-res, follows the "DEF" for use in HD 1280x720.


http://www.4shared.com/file/w3heWRa2/fight.html
Spoiler, click to toggle visibilty

positions and scales are already set, just replace.
 --; sorry
Last Edit: October 13, 2010, 12:36:35 am by hloader
Re: Marvel vs. Capcom 3 1.0
#19  October 13, 2010, 12:55:05 am
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on the whole lifebars not working with protomanx's screenpack
its cause the screenpack was built for the 320x240 localcoord not the 640x480
Re: Marvel vs. Capcom 3 1.0
#20  October 13, 2010, 04:50:47 am
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Nice lifebars!!
I have tried using it on your KoF 2002 UM screenpack, but they look, kinda weird. Too little at my point of view.
But whatever, i'm going to download an hd screenpack for using it.
Again, nice work!!