This time is not Screenpack, just a lifebar I tried to adapt to the new mugen fighting game.You can even nãoparecer of view, but missed quite a lot due to limitation of mugen for the BGS.Available only those elements that I saw in the videos already available.Images:Spoiler, click to toggle visibiltyHi-res version 1.0 RC8 with the frames needed for breeding.9000.3 for single and turns.9000.4 for simultaneous and teammate.LINK:http://www.4shared.com/file/NB64ywEG/mvc3.htmlSuggestions welcome.
those are really badass thnx man, on side note i think the colors of the health bar is brighter in the game videos (may be is my screen settings)
I believe they are even less bright, the videos we saw were strange to compare the colors (and they were in HD), and the sounds are not perfect, as they were taken straight from the video.
Are you sure you're running a 640x480 screenpack?As in, system.def had 640x480 placed as a localcoord?And if anything, you could just divide every value in the bars' .def by 2, but it would be nice if HLOADER made a seperate .def for people who still use the 320x240/default screenpack format. As in, all values halved so it could be like all the past HR lifebars we've had.Not like you can't do it yourself, though, like I did with his 02UM bars.
Optimus PIMP said, October 12, 2010, 06:53:43 pmAre you sure you're running a 640x480 screenpack?As in, system.def had 640x480 placed as a localcoord?And if anything, you could just divide every value in the bars' .def by 2, but it would be nice if HLOADER made a seperate .def for people who still use the 320x240/default screenpack format. As in, all values halved so it could be like all the past HR lifebars we've had.Not like you can't do it yourself, though, like I did with his 02UM bars.Yes it is a 640x480 Screenpack but when I placed the localcoord in it messed up said screenpack but the lifebar works. Also, there are no localcoords inside the system.def so I tried adding them and lo and behold it messed up the screenpack.And tried that technique and it shrunk the lifebars to 1/4 the size.
After Hours on Trial and Error, I got them scaled to 1280x720 Resolution. Spoiler, click to toggle visibiltySingle mode with the "Ready" Text:Single Mode with the "Fight!" Text, and Max Meter:Simultaneous Mode:NOW, they are ready for those 720 SPs. Quick Question. Are these Custom Portrait Bars?
Hmm... Your right. A tad bit more lower will do. Will edit post with the lowered super meter bars.Got it. How's this?Spoiler, click to toggle visibilty
for those who are having trouble adapting in hi-res, follows the "DEF" for use in HD 1280x720.http://www.4shared.com/file/w3heWRa2/fight.htmlSpoiler, click to toggle visibiltypositions and scales are already set, just replace. sorry
on the whole lifebars not working with protomanx's screenpackits cause the screenpack was built for the 320x240 localcoord not the 640x480
Nice lifebars!!I have tried using it on your KoF 2002 UM screenpack, but they look, kinda weird. Too little at my point of view.But whatever, i'm going to download an hd screenpack for using it.Again, nice work!!