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Lost Avenger's Character Blog (Read 37443 times)

Started by swipergod, October 25, 2010, 12:15:50 am
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Lost Avenger's Character Blog
#1  October 25, 2010, 12:15:50 am
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Well, just to keep everyone else in the loop, LA's started working on some characters for addition into KOFE mainly on his own.  So this is a topic for him to track his stuff.  This is how we were able to add 4 new characters to the official roster and hopefully will help speed up our completion of the full game. :)

Currently, he's working on Duolon!
Official KOFE website is up.  Go visit it for all your KOFE needs:

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Re: Lost Avenger's Character Blog
#2  October 25, 2010, 05:58:46 am
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Not 100% sure how this is supposed to work so I'll just post.

Keep in mind, any pics or info posted by me is subject to change at any time.

Spoiler, click to toggle visibilty

The HDSM hasnt been made yet.

Edit: Didnt change the pics, just changed how they were shown. The loading thing was annoying imo

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thanks again Vans/Jesuszilla!
Last Edit: November 12, 2010, 09:48:42 am by Lost_Avenger
Re: Lost Avenger's Character Blog
#3  October 25, 2010, 01:50:03 pm
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Nice work LA.  A suggestion:  I'd get rid of the transparencies on the physical attacks (teleport and ground kick).  I'll PM you with more later.
Official KOFE website is up.  Go visit it for all your KOFE needs:

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Re: Lost Avenger's Character Blog
#4  October 25, 2010, 04:04:50 pm
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That's a pretty quick fix. Im going to get some sleep first though. Then I'll start his last special. Second throw is also more or less added, but Im iffy on it.

Edit: Fixed. Actually looks better. Went ahead and fixed the super version of it too.

Might need to fix how long the black bg lasts for his SDM though since it seems to block out the super ko effect. Might even remove it all together actually...

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: October 25, 2010, 05:11:32 pm by Lost_Avenger
Re: Lost Avenger's Character Blog
#5  October 25, 2010, 04:27:43 pm
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WOW LA you are amazing !  :D
good work on Duolon !
Re: Lost Avenger's Character Blog
#6  October 25, 2010, 04:44:03 pm
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Ack... need to fix his wall jump state. Im surprised I didnt notice something that large.

Edit: Fixed. Now he can jump off of either wall instead of just the one behind him. Thanks for pointing that out, Swiper lol

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: October 25, 2010, 04:59:25 pm by Lost_Avenger
Re: Lost Avenger's Character Blog
#7  October 28, 2010, 06:28:59 pm
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First post modified. Im going to repost the pics of the specials without the the transparencies eventually.

Im assuming Swiper is doing the AI(at least Im hoping he does). All that is left is his HDSM, bug checking, damages, and his unique chain.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Lost Avenger's Character Blog
#8  October 28, 2010, 09:44:09 pm
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The new special: Animation is slightly awkward and will probably need tweaking overall. Speed and stuff feels off to me, but meh.
;This is with transparency. It is hard to see in this pic

; This is it without transparency

Having problems with the HDSM. Might need Swiper's help on it so I wont post pics of it for now. The base for it is done and the animation works. But still

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Re: Lost Avenger's Character Blog
#9  October 28, 2010, 11:23:55 pm
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PM sent for projectile animation fix.  Startup for the SDM looks a little awkward (back facing to front facing).  Other than that, looking good. :)
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: Lost Avenger's Character Blog
#10  October 29, 2010, 01:40:41 am
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He turned around like that in the original animation. I just ported it lol. I'll look into it later.

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thanks again Vans/Jesuszilla!
Re: Lost Avenger's Character Blog
#11  October 30, 2010, 06:01:19 am
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Im taking a break on Duolon for now. In the meantime Im going to do Chris's basics and attack Duo Lon's last couple of moves hopefully energized. Damn sleep problems. Ive got a couple of ideas on possible fixes, but what often seems like a great idea when you havent slept in two days will look like crap in 2 days with sleep. Back to work

As stated before, Chris will be relying primarily on his own abilities and not those of his Orochi form unlike his former comrades. Im using 2k2 Chris as the base(Ahuron)

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thanks again Vans/Jesuszilla!
Re: Lost Avenger's Character Blog
#12  October 30, 2010, 10:48:13 pm
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Basic sff is done(I need to pallet and add his guard crush and snaps)
basic get hits are done(except guard crush and snaps)

Basic attacks(non command yet) are done, throws are done.
Command moves next followed by some bug testing. Then onto specials

Spoiler, click to toggle visibilty

Edit: Im going to edit these pics to reflect the changes in Chris. He now has his 97 anti air and will be losing a couple of specials in these pics.

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!
Last Edit: November 12, 2010, 09:51:25 am by Lost_Avenger
Re: Lost Avenger's Character Blog
#13  November 01, 2010, 02:44:02 am
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Shooting Dancer Step should cancel out of the first hit shooting dancer thrust.  I'm aware of how the move works in KOF, but this is something I'd like for KOFE.  Chris has a ridiculous amount of moves, so they need to be blended in a little to maintain balance. 

I'm assuming you're holding off on the 2 O. Chris moves that are in his moveset. 

Didn't see the dive kick (from air).

Yup, dp +k should be the '97 version.  It blends better with Chris' theme, much like Krizalid's fire projectile blends better with his fire theme.  It also changes the properities of how you use it as an anti-air (once again, for balance). 

Spinning array should be his state 305 only.  Keeps the move in game, but removes it from his long list of moves.  It could also work as his 250, depending on if he has any other animations that would work for his 305.

Everything else is looking good!
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: Lost Avenger's Character Blog
#14  November 01, 2010, 03:45:56 am
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Dive kick: command = qcf+a/b. Button determines the angle/speed


Sorry I forgot it(you can currently do it out of one of his other specials as a follow up, but might get removed in the final product)

2 0? Did I miss something?

I'll get the sprites later/pallet them.

I havent done his 250 or 305 yet if I remember right. His cd(sped up) doubles as his throw counter.

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thanks again Vans/Jesuszilla!
Re: Lost Avenger's Character Blog
#15  November 01, 2010, 05:39:31 am
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The two Orochi Chris attack (the projectile I PM'd about and the close unblockable attack).
Official KOFE website is up.  Go visit it for all your KOFE needs:

http://mugekofe.web44.net/
Re: Lost Avenger's Character Blog
#16  November 01, 2010, 06:26:24 am
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Oh my bad, I thought that was going to be a DM. I'll do it tomorrow, sorry.

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thanks again Vans/Jesuszilla!
Re: Lost Avenger's Character Blog
#17  November 01, 2010, 07:20:30 am
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Whoops, forgot.  No direction change move either. Sorry for the miscommunication.  I'll PM you the rest.  Looks like Chris might actually make it in to v0.9.  Nice. :)
Official KOFE website is up.  Go visit it for all your KOFE needs:

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Re: Lost Avenger's Character Blog
#18  November 01, 2010, 08:04:04 am
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-facepalm- meh. The move felt useless anyway imo. I'll wait on the pm then lol. Probably a good thing I didnt decide to start early.

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Re: Lost Avenger's Character Blog
#19  November 01, 2010, 12:45:09 pm
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No slide touch either.  Man sorry.  Chris has too much stuff to sort through. :S  Shooting Dancer should replace that functionality.  Chris has six moves:

Shooting Dancer
Projectile
Close up combo
Dive kick
Anti Air Kick
Teleport.

Either way, you're already 1/2 done.  Your progress is better than mine at the moment.  Damn binding characters...
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Re: Lost Avenger's Character Blog
#20  November 01, 2010, 10:20:15 pm
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Ok so Im slightly confused on the cancel thing. Do you want it done like... qcf+p(start up) then use another command to cancel into its alternate version(punch for the follow up punch, kick for the slide kick?) Is that what you meant?

I'll get back to work and update the pics(Duolon's too at some point)

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http://www.Trinitymugen.net/Hosted/CFJ2/
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thanks again Vans/Jesuszilla!