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Obtaining velocities from CVS2 via artmoney? (Read 218 times)

Started by CrazyKyubey, November 18, 2010, 05:49:49 am
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Obtaining velocities from CVS2 via artmoney?
#1  November 18, 2010, 05:49:49 am
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Anyone know how? I have a severe case of dumb when it comes to artmoney.
Re: Obtaining velocities from CVS2 via artmoney?
#2  November 18, 2010, 06:22:03 am
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You know how artmoney works though right? You search for a value, you change the value and pause, you filter for an increase/decrease and then you repeat?

My method is
Stand, search for value
walk > filter for increase
stand > filter for decrease
walk > filter for increase
run > filter for increase
stand > filter for decrease

Basically until i get less than 20 results. Then i go through dropping all the ones that don't show 0 while i'm stationary or those that are randomly changing. Then freeze one by one till you make him stop. Acceleration/gravity is harder to find but it's generally very close to the value for velocity.

Some people are instantly good and can find anything. Some people like myself suck which is why i use the method above that probably isn't the best. But it works and i understand it and for me that's what counts.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.